#define NUM_SYMS 256
#define ESCAPE_LIMIT (NUM_SYMS - 1)
#define BLOCKS_PER_STREAM 320
+#define STREAM_BUF_SIZE 1024 // In bytes.
static constexpr uint32_t prob_bits = 12;
static constexpr uint32_t prob_scale = 1 << prob_bits;
GLuint output_ssbo;
glGenBuffers(1, &output_ssbo);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, output_ssbo);
- glNamedBufferStorage(output_ssbo, HEIGHT_BLOCKS * WIDTH_BLOCKS * 1024, nullptr, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
+ glNamedBufferStorage(output_ssbo, HEIGHT_BLOCKS * WIDTH_BLOCKS * STREAM_BUF_SIZE, nullptr, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
check_error();
GLuint bytes_written_ssbo;
}
#endif
- const uint8_t *data = (const uint8_t *)glMapNamedBufferRange(output_ssbo, 0, HEIGHT_BLOCKS * WIDTH_BLOCKS * 1024, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
+ const uint8_t *data = (const uint8_t *)glMapNamedBufferRange(output_ssbo, 0, HEIGHT_BLOCKS * WIDTH_BLOCKS * STREAM_BUF_SIZE, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
string last_block;
for (unsigned y = 0; y < 8; ++y) {
for (unsigned x = 0; x < 8; ++x) {
for (unsigned int stream_idx = 0; stream_idx < HEIGHT_BLOCKS; ++stream_idx) {
- const uint8_t *out_end = data + (stream_idx * 64 + y * 8 + x + 1) * 1024;
+ const uint8_t *out_end = data + (stream_idx * 64 + y * 8 + x + 1) * STREAM_BUF_SIZE;
uint32_t num_rans_bytes = bytes_written[stream_idx * 64 + y * 8 + x];
const uint8_t *ptr = out_end - num_rans_bytes;
- assert(num_rans_bytes <= 1024);
+ assert(num_rans_bytes <= STREAM_BUF_SIZE);
if (num_rans_bytes == last_block.size() &&
memcmp(last_block.data(), ptr, last_block.size()) == 0) {