]> git.sesse.net Git - pkanalytics/blob - main.cpp
Fix a corner case around clicking event rows.
[pkanalytics] / main.cpp
1 #include <QMediaPlayer>
2 #include <QMainWindow>
3 #include <QApplication>
4 #include <QGridLayout>
5 #include <QVideoWidget>
6 #include <QShortcut>
7 #include <algorithm>
8 #include <string>
9 #include <map>
10 #include <vector>
11 #include <optional>
12 #include <sqlite3.h>
13 #include "mainwindow.h"
14 #include "ui_mainwindow.h"
15 #include "events.h"
16 #include "players.h"
17
18 using namespace std;
19
20 string format_timestamp(uint64_t pos)
21 {
22         int ms = pos % 1000;
23         pos /= 1000;
24         int sec = pos % 60;
25         pos /= 60;
26         int min = pos % 60;
27         int hour = pos / 60;
28
29         char buf[256];
30         snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
31         return buf;
32 }
33
34 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
35 {
36         video = new QMediaPlayer;
37         //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
38         video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
39         video->play();
40
41         ui = new Ui::MainWindow;
42         ui->setupUi(this);
43
44         ui->event_view->setModel(events);
45         connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
46                 [this, events](const QModelIndex &current, const QModelIndex &previous) {
47                         uint64_t t = events->get_time(current.row());
48                         if (t != video->position()) {
49                                 video->setPosition(events->get_time(current.row()));
50                         } else {
51                                 // Selection could have changed, so we still need to update.
52                                 // (Just calling setPosition() would not give us the signal
53                                 // in this case.)
54                                 update_ui_from_time(t);
55                         }
56                 });
57
58         ui->player_view->setModel(players);
59
60         connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
61                 position_changed(pos);
62         });
63
64         video->setVideoOutput(ui->video);
65
66         connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
67         connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
68
69         connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
70         connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
71
72         // TODO: Would be nice to actually have a frame...
73         connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
74         connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
75
76         connect(ui->play_pause, &QPushButton::clicked, [this]() {
77                 if (playing) {
78                         video->pause();
79                         ui->play_pause->setText("Play (space)");
80                 } else {
81                         video->setPlaybackRate(1.0);
82                         video->play();
83                         ui->play_pause->setText("Pause (space)");
84                 }
85                 playing = !playing;
86
87                 // Needs to be set anew when we modify setText(), evidently.
88                 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
89         });
90
91         connect(ui->player_1, &QPushButton::clicked, [this]() { insert_event(1); });
92         connect(ui->player_2, &QPushButton::clicked, [this]() { insert_event(2); });
93         connect(ui->player_3, &QPushButton::clicked, [this]() { insert_event(3); });
94         connect(ui->player_4, &QPushButton::clicked, [this]() { insert_event(4); });
95         connect(ui->player_5, &QPushButton::clicked, [this]() { insert_event(5); });
96         connect(ui->player_6, &QPushButton::clicked, [this]() { insert_event(6); });
97         connect(ui->player_7, &QPushButton::clicked, [this]() { insert_event(7); });
98
99         // Offensive events
100         connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
101         connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
102         connect(ui->throwaway, &QPushButton::clicked, [this]() { set_current_event_type("throwaway"); });
103         connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
104         connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
105         connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
106         connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
107         connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); });
108         connect(ui->pull_landed, &QPushButton::clicked, [this]() { insert_noplayer_event("pull_landed"); });
109
110         // Defensive events (TODO add more)
111         connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
112         connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
113         connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
114         connect(ui->their_pull, &QPushButton::clicked, [this]() { insert_noplayer_event("their_pull"); });
115         connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
116         connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
117         connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
118
119         // Misc. events
120         connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
121         connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
122                 EventsModel::Status s = events->get_status_at(video->position());
123                 if (s.stoppage) {
124                         insert_noplayer_event("restart");
125                 } else {
126                         insert_noplayer_event("stoppage");
127                 }
128         });
129         connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
130
131         QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
132         connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
133         connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
134 }
135
136 void MainWindow::position_changed(uint64_t pos)
137 {
138         ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
139         if (buffered_seek) {
140                 video->setPosition(*buffered_seek);
141                 buffered_seek.reset();
142         }
143         if (!playing) {
144                 video->pause();  // We only played to get a picture.
145         }
146         update_ui_from_time(pos);
147 }
148
149 void MainWindow::seek(int64_t delta_ms)
150 {
151         int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
152         uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
153         buffered_seek = pos;
154         if (!playing) {
155                 video->setPlaybackRate(0.01);
156                 video->play();  // Or Qt won't show the seek.
157         }
158 }
159
160 void MainWindow::insert_event(int button_id)
161 {
162         uint64_t t = video->position();
163         set<int> team = events->get_team_at(t);
164         if (button_id > team.size()) {
165                 return;
166         }
167         int player_id = *next(team.begin(), button_id - 1);
168
169         EventsModel::Status s = events->get_status_at(t);
170
171         ui->event_view->selectionModel()->blockSignals(true);
172         if (s.offense) {
173                 // TODO: Perhaps not if that player already did the last catch?
174                 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
175         } else {
176                 ui->event_view->selectRow(events->insert_event(t, player_id));
177         }
178         ui->event_view->selectionModel()->blockSignals(false);
179
180         update_ui_from_time(t);
181 }
182
183 void MainWindow::insert_noplayer_event(const string &type)
184 {
185         uint64_t t = video->position();
186
187         ui->event_view->selectionModel()->blockSignals(true);
188         ui->event_view->selectRow(events->insert_event(t, nullopt, type));
189         ui->event_view->selectionModel()->blockSignals(false);
190
191         update_ui_from_time(t);
192 }
193
194 void MainWindow::set_current_event_type(const string &type)
195 {
196         QItemSelectionModel *select = ui->event_view->selectionModel();
197         if (!select->hasSelection()) {
198                 return;
199         }
200         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
201         events->set_event_type(row, type);
202         update_ui_from_time(video->position());
203 }
204
205 void MainWindow::delete_current_event()
206 {
207         QItemSelectionModel *select = ui->event_view->selectionModel();
208         if (!select->hasSelection()) {
209                 return;
210         }
211         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
212         ui->event_view->selectionModel()->blockSignals(true);
213         events->delete_event(row);
214         ui->event_view->selectionModel()->blockSignals(false);
215         update_ui_from_time(video->position());
216 }
217
218 void MainWindow::make_substitution()
219 {
220         QItemSelectionModel *select = ui->player_view->selectionModel();
221         set<int> new_team;
222         for (QModelIndex row : select->selectedRows()) {
223                 new_team.insert(players->get_player_id(row.row()));
224         }
225         events->set_team_at(video->position(), new_team);
226 }
227
228 void MainWindow::update_ui_from_time(uint64_t t)
229 {
230         update_status(t);
231         update_player_buttons(t);
232         update_action_buttons(t);
233 }
234
235 void MainWindow::update_status(uint64_t t)
236 {
237         EventsModel::Status s = events->get_status_at(t);
238         char buf[256];
239         const char *offense = "not started";
240         if (s.offense) {
241                 assert(!s.defense);
242                 offense = "offense";
243         } else if (s.defense) {
244                 offense = "defense";
245         }
246
247         snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
248                 s.our_score, s.their_score, offense, s.num_passes, s.possession_sec);
249         if (s.stoppage_sec > 0) {
250                 char buf2[256];
251                 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
252                 ui->status->setText(buf2);
253         } else {
254                 ui->status->setText(buf);
255         }
256 }
257
258 void MainWindow::update_player_buttons(uint64_t t)
259 {
260         // FIXME: sort by number, instead of by internal ID
261         QPushButton *buttons[] = {
262                 ui->player_1,
263                 ui->player_2,
264                 ui->player_3,
265                 ui->player_4,
266                 ui->player_5,
267                 ui->player_6,
268                 ui->player_7
269         };
270         const char shortcuts[] = "qweasdf";
271         int num_players = 0;
272         for (int player_id : events->get_team_at(t)) {
273                 QPushButton *btn = buttons[num_players];
274                 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
275                 char shortcut[2] = "";
276                 shortcut[0] = toupper(shortcuts[num_players]);
277                 btn->setText(QString::fromUtf8(label));
278                 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
279                 btn->setEnabled(true);
280                 if (++num_players == 7) {
281                         break;
282                 }
283         }
284         for (int i = num_players; i < 7; ++i) {
285                 QPushButton *btn = buttons[i];
286                 btn->setText("No player");
287                 btn->setEnabled(false);
288         }
289 }
290
291 void MainWindow::update_action_buttons(uint64_t t)
292 {
293         EventsModel::Status s = events->get_status_at(t);
294
295         bool has_selection = false;
296         bool has_selection_with_player = false;
297
298         QItemSelectionModel *select = ui->event_view->selectionModel();
299         if (select->hasSelection()) {
300                 has_selection = true;
301                 int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
302                 has_selection_with_player = events->get_player_id(row).has_value();
303         }
304         ui->delete_->setEnabled(has_selection);
305
306         if (s.stoppage) {
307                 ui->stoppage->setText("Restart (&v)");
308                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
309                 ui->catch_->setEnabled(false);
310                 ui->throwaway->setEnabled(false);
311                 ui->drop->setEnabled(false);
312                 ui->goal->setEnabled(false);
313                 ui->offensive_soft_plus->setEnabled(false);
314                 ui->offensive_soft_minus->setEnabled(false);
315                 ui->pull->setEnabled(false);
316                 ui->pull_landed->setEnabled(false);
317                 ui->interception->setEnabled(false);
318                 ui->their_throwaway->setEnabled(false);
319                 ui->our_defense->setEnabled(false);
320                 ui->their_goal->setEnabled(false);
321                 ui->defensive_soft_plus->setEnabled(false);
322                 ui->defensive_soft_minus->setEnabled(false);
323                 ui->their_pull->setEnabled(false);
324                 ui->our_foul->setEnabled(false);
325                 return;
326         } else {
327                 ui->stoppage->setText("Stoppage (&v)");
328                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
329         }
330
331         ui->catch_->setEnabled(s.offense && has_selection_with_player);
332         ui->throwaway->setEnabled(s.offense && has_selection_with_player);
333         ui->drop->setEnabled(s.offense && has_selection_with_player);
334         ui->goal->setEnabled(s.offense && has_selection_with_player);
335         ui->offensive_soft_plus->setEnabled(s.offense && has_selection_with_player);
336         ui->offensive_soft_minus->setEnabled(s.offense && has_selection_with_player);
337
338         // TODO: be stricter
339         ui->pull->setEnabled(s.defense && s.should_pull && has_selection_with_player);
340         ui->pull_landed->setEnabled(s.defense && has_selection_with_player);
341
342         ui->interception->setEnabled(s.defense && has_selection_with_player);
343         ui->their_throwaway->setEnabled(s.defense);
344         ui->our_defense->setEnabled(s.defense && has_selection_with_player);
345         ui->their_goal->setEnabled(s.defense);
346         ui->defensive_soft_plus->setEnabled(s.defense && has_selection_with_player);
347         ui->defensive_soft_minus->setEnabled(s.defense && has_selection_with_player);
348         ui->their_pull->setEnabled(s.offense && s.should_pull);
349         ui->our_foul->setEnabled(s.defense && has_selection_with_player);
350 }
351
352 sqlite3 *open_db(const char *filename)
353 {
354         sqlite3 *db;
355         int ret = sqlite3_open(filename, &db);
356         if (ret != SQLITE_OK) {
357                 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
358                 exit(1);
359         }
360
361         sqlite3_exec(db, R"(
362                 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR);
363         )", nullptr, nullptr, nullptr);  // Ignore errors.
364
365         sqlite3_exec(db, R"(
366                 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player));
367         )", nullptr, nullptr, nullptr);  // Ignore errors.
368
369         sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr);  // Ignore errors.
370         sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr);  // Ignore errors.
371         return db;
372 }
373
374 int main(int argc, char *argv[])
375 {
376         QApplication app(argc, argv);
377         sqlite3 *db = open_db("ultimate.db");
378
379         MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
380         mainWindow.resize(QSize(1280, 720));
381         mainWindow.show();
382
383         return app.exec();
384
385 }