]> git.sesse.net Git - pkanalytics/blob - main.cpp
Make the events view scroll the current event into view when playing.
[pkanalytics] / main.cpp
1 #include <QMediaPlayer>
2 #include <QMainWindow>
3 #include <QApplication>
4 #include <QGridLayout>
5 #include <QVideoWidget>
6 #include <QShortcut>
7 #include <algorithm>
8 #include <string>
9 #include <map>
10 #include <vector>
11 #include <optional>
12 #include <sqlite3.h>
13 #include "mainwindow.h"
14 #include "ui_mainwindow.h"
15 #include "events.h"
16 #include "players.h"
17
18 using namespace std;
19
20 string format_timestamp(uint64_t pos)
21 {
22         int ms = pos % 1000;
23         pos /= 1000;
24         int sec = pos % 60;
25         pos /= 60;
26         int min = pos % 60;
27         int hour = pos / 60;
28
29         char buf[256];
30         snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
31         return buf;
32 }
33
34 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
35 {
36         video = new QMediaPlayer;
37         //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
38         video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
39         video->play();
40
41         ui = new Ui::MainWindow;
42         ui->setupUi(this);
43
44         ui->event_view->setModel(events);
45         connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
46                 [this, events](const QModelIndex &current, const QModelIndex &previous) {
47                         uint64_t t = events->get_time(current.row());
48                         if (t != video->position()) {
49                                 video->setPosition(events->get_time(current.row()));
50                         } else {
51                                 // Selection could have changed, so we still need to update.
52                                 // (Just calling setPosition() would not give us the signal
53                                 // in this case.)
54                                 update_ui_from_time(t);
55                         }
56                 });
57
58         ui->player_view->setModel(players);
59
60         connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
61                 position_changed(pos);
62         });
63
64         video->setVideoOutput(ui->video);
65
66         connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
67         connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
68
69         connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
70         connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
71
72         // TODO: Would be nice to actually have a frame...
73         connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
74         connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
75
76         connect(ui->play_pause, &QPushButton::clicked, [this]() {
77                 if (playing) {
78                         video->pause();
79                         ui->play_pause->setText("Play (space)");
80                 } else {
81                         video->setPlaybackRate(1.0);
82                         video->play();
83                         ui->play_pause->setText("Pause (space)");
84                 }
85                 playing = !playing;
86
87                 // Needs to be set anew when we modify setText(), evidently.
88                 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
89         });
90
91         connect(ui->player_1, &QPushButton::clicked, [this]() { insert_event(1); });
92         connect(ui->player_2, &QPushButton::clicked, [this]() { insert_event(2); });
93         connect(ui->player_3, &QPushButton::clicked, [this]() { insert_event(3); });
94         connect(ui->player_4, &QPushButton::clicked, [this]() { insert_event(4); });
95         connect(ui->player_5, &QPushButton::clicked, [this]() { insert_event(5); });
96         connect(ui->player_6, &QPushButton::clicked, [this]() { insert_event(6); });
97         connect(ui->player_7, &QPushButton::clicked, [this]() { insert_event(7); });
98
99         // Offensive events
100         connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
101         connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
102         connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
103                 EventsModel::Status s = events->get_status_at(video->position());
104                 if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
105                         insert_noplayer_event("pull_oob");
106                 } else {
107                         set_current_event_type("throwaway");
108                 }
109         });
110         connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
111         connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
112         connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
113         connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
114         connect(ui->pull, &QPushButton::clicked, [this, events]() {
115                 EventsModel::Status s = events->get_status_at(video->position());
116                 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
117                         set_current_event_type("pull");
118                 } else if (EventsModel::Status::PULL_IN_AIR) {
119                         insert_noplayer_event("pull_landed");
120                 }
121         });
122
123         // Defensive events (TODO add more)
124         connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
125         connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
126         connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
127         connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
128                 EventsModel::Status s = events->get_status_at(video->position());
129                 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
130                         insert_noplayer_event("their_pull");
131                 }
132         });
133         connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
134         connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
135         connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
136
137         // Misc. events
138         connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
139         connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
140                 EventsModel::Status s = events->get_status_at(video->position());
141                 if (s.stoppage) {
142                         insert_noplayer_event("restart");
143                 } else {
144                         insert_noplayer_event("stoppage");
145                 }
146         });
147         connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
148
149         QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
150         connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
151         connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
152 }
153
154 void MainWindow::position_changed(uint64_t pos)
155 {
156         ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
157         if (buffered_seek) {
158                 video->setPosition(*buffered_seek);
159                 buffered_seek.reset();
160         }
161         if (!playing) {
162                 video->pause();  // We only played to get a picture.
163         }
164         if (playing) {
165                 QModelIndex row = events->get_last_event_qt(video->position());
166                 ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter);
167         }
168         update_ui_from_time(pos);
169 }
170
171 void MainWindow::seek(int64_t delta_ms)
172 {
173         int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
174         uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
175         buffered_seek = pos;
176         if (!playing) {
177                 video->setPlaybackRate(0.01);
178                 video->play();  // Or Qt won't show the seek.
179         }
180 }
181
182 void MainWindow::insert_event(int button_id)
183 {
184         uint64_t t = video->position();
185         set<int> team = events->get_team_at(t);
186         if (button_id > team.size()) {
187                 return;
188         }
189         int player_id = *next(team.begin(), button_id - 1);
190
191         EventsModel::Status s = events->get_status_at(t);
192
193         ui->event_view->selectionModel()->blockSignals(true);
194         if (s.attack_state == EventsModel::Status::OFFENSE) {
195                 // TODO: Perhaps not if that player already did the last catch?
196                 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
197         } else {
198                 ui->event_view->selectRow(events->insert_event(t, player_id));
199         }
200         ui->event_view->selectionModel()->blockSignals(false);
201
202         update_ui_from_time(t);
203 }
204
205 void MainWindow::insert_noplayer_event(const string &type)
206 {
207         uint64_t t = video->position();
208
209         ui->event_view->selectionModel()->blockSignals(true);
210         ui->event_view->selectRow(events->insert_event(t, nullopt, type));
211         ui->event_view->selectionModel()->blockSignals(false);
212
213         update_ui_from_time(t);
214 }
215
216 void MainWindow::set_current_event_type(const string &type)
217 {
218         QItemSelectionModel *select = ui->event_view->selectionModel();
219         if (!select->hasSelection()) {
220                 return;
221         }
222         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
223         events->set_event_type(row, type);
224         update_ui_from_time(video->position());
225 }
226
227 void MainWindow::delete_current_event()
228 {
229         QItemSelectionModel *select = ui->event_view->selectionModel();
230         if (!select->hasSelection()) {
231                 return;
232         }
233         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
234         ui->event_view->selectionModel()->blockSignals(true);
235         events->delete_event(row);
236         ui->event_view->selectionModel()->blockSignals(false);
237         update_ui_from_time(video->position());
238 }
239
240 void MainWindow::make_substitution()
241 {
242         QItemSelectionModel *select = ui->player_view->selectionModel();
243         set<int> new_team;
244         for (QModelIndex row : select->selectedRows()) {
245                 new_team.insert(players->get_player_id(row.row()));
246         }
247         events->set_team_at(video->position(), new_team);
248 }
249
250 void MainWindow::update_ui_from_time(uint64_t t)
251 {
252         update_status(t);
253         update_player_buttons(t);
254         update_action_buttons(t);
255 }
256
257 void MainWindow::update_status(uint64_t t)
258 {
259         EventsModel::Status s = events->get_status_at(t);
260         char buf[256];
261         const char *offense = "not started";
262         if (s.attack_state == EventsModel::Status::OFFENSE) {
263                 offense = "offense";
264         } else if (s.attack_state == EventsModel::Status::DEFENSE) {
265                 offense = "defense";
266         }
267
268         snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
269                 s.our_score, s.their_score, offense, s.num_passes, s.possession_sec);
270         if (s.stoppage_sec > 0) {
271                 char buf2[256];
272                 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
273                 ui->status->setText(buf2);
274         } else {
275                 ui->status->setText(buf);
276         }
277 }
278
279 void MainWindow::update_player_buttons(uint64_t t)
280 {
281         // FIXME: sort by number, instead of by internal ID
282         QPushButton *buttons[] = {
283                 ui->player_1,
284                 ui->player_2,
285                 ui->player_3,
286                 ui->player_4,
287                 ui->player_5,
288                 ui->player_6,
289                 ui->player_7
290         };
291         const char shortcuts[] = "qweasdf";
292         int num_players = 0;
293         for (int player_id : events->get_team_at(t)) {
294                 QPushButton *btn = buttons[num_players];
295                 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
296                 char shortcut[2] = "";
297                 shortcut[0] = toupper(shortcuts[num_players]);
298                 btn->setText(QString::fromUtf8(label));
299                 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
300                 btn->setEnabled(true);
301                 if (++num_players == 7) {
302                         break;
303                 }
304         }
305         for (int i = num_players; i < 7; ++i) {
306                 QPushButton *btn = buttons[i];
307                 btn->setText("No player");
308                 btn->setEnabled(false);
309         }
310 }
311
312 void MainWindow::update_action_buttons(uint64_t t)
313 {
314         EventsModel::Status s = events->get_status_at(t);
315
316         bool has_selection = false;
317         bool has_selection_with_player = false;
318
319         QItemSelectionModel *select = ui->event_view->selectionModel();
320         if (select->hasSelection()) {
321                 has_selection = true;
322                 int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
323                 has_selection_with_player = events->get_player_id(row).has_value();
324         }
325         ui->delete_->setEnabled(has_selection);
326
327         if (s.stoppage) {
328                 ui->stoppage->setText("Restart (&v)");
329                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
330                 ui->catch_->setEnabled(false);
331                 ui->throwaway->setEnabled(false);
332                 ui->drop->setEnabled(false);
333                 ui->goal->setEnabled(false);
334                 ui->offensive_soft_plus->setEnabled(false);
335                 ui->offensive_soft_minus->setEnabled(false);
336                 ui->pull->setEnabled(false);
337                 ui->interception->setEnabled(false);
338                 ui->their_throwaway->setEnabled(false);
339                 ui->our_defense->setEnabled(false);
340                 ui->their_goal->setEnabled(false);
341                 ui->defensive_soft_plus->setEnabled(false);
342                 ui->defensive_soft_minus->setEnabled(false);
343                 ui->their_pull->setEnabled(false);
344                 ui->our_foul->setEnabled(false);
345                 return;
346         } else {
347                 ui->stoppage->setText("Stoppage (&v)");
348                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
349         }
350
351         // Defaults for pull-related buttons.
352         ui->pull->setText("Pull (&p)");
353         ui->their_pull->setText("Their pull (&p)");
354         ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
355         ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
356         ui->throwaway->setText("Throwaway (&t)");
357         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
358
359         if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
360                 ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
361                 ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
362
363                 ui->catch_->setEnabled(false);
364                 ui->throwaway->setEnabled(false);
365                 ui->drop->setEnabled(false);
366                 ui->goal->setEnabled(false);
367                 ui->offensive_soft_plus->setEnabled(false);
368                 ui->offensive_soft_minus->setEnabled(false);
369                 ui->interception->setEnabled(false);
370                 ui->their_throwaway->setEnabled(false);
371                 ui->our_defense->setEnabled(false);
372                 ui->their_goal->setEnabled(false);
373                 ui->defensive_soft_plus->setEnabled(false);
374                 ui->defensive_soft_minus->setEnabled(false);
375                 ui->our_foul->setEnabled(false);
376                 return;
377         }
378         if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
379                 if (s.attack_state == EventsModel::Status::DEFENSE) {
380                         ui->pull->setText("Pull landed (&p)");
381                         ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
382                         ui->pull->setEnabled(true);
383
384                         ui->throwaway->setText("Pull OOB (&t)");
385                         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
386                         ui->throwaway->setEnabled(true);
387                 } else {
388                         ui->pull->setEnabled(false);
389                         ui->throwaway->setEnabled(false);
390                 }
391                 ui->their_pull->setEnabled(false);  // We don't track their pull landings; only by means of catch etc.
392
393                 ui->catch_->setEnabled(false);
394                 ui->drop->setEnabled(false);
395                 ui->goal->setEnabled(false);
396                 ui->offensive_soft_plus->setEnabled(false);
397                 ui->offensive_soft_minus->setEnabled(false);
398                 ui->interception->setEnabled(false);
399                 ui->their_throwaway->setEnabled(false);
400                 ui->our_defense->setEnabled(false);
401                 ui->their_goal->setEnabled(false);
402                 ui->defensive_soft_plus->setEnabled(false);
403                 ui->defensive_soft_minus->setEnabled(false);
404                 ui->our_foul->setEnabled(false);
405                 return;
406         }
407
408         ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
409         ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
410         ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
411         ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
412         ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
413         ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
414         ui->pull->setEnabled(false);
415
416         ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
417         ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
418         ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
419         ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
420         ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
421         ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
422         ui->our_foul->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
423         ui->their_pull->setEnabled(false);
424 }
425
426 sqlite3 *open_db(const char *filename)
427 {
428         sqlite3 *db;
429         int ret = sqlite3_open(filename, &db);
430         if (ret != SQLITE_OK) {
431                 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
432                 exit(1);
433         }
434
435         sqlite3_exec(db, R"(
436                 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR);
437         )", nullptr, nullptr, nullptr);  // Ignore errors.
438
439         sqlite3_exec(db, R"(
440                 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player));
441         )", nullptr, nullptr, nullptr);  // Ignore errors.
442
443         sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr);  // Ignore errors.
444         sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr);  // Ignore errors.
445         return db;
446 }
447
448 int main(int argc, char *argv[])
449 {
450         QApplication app(argc, argv);
451         sqlite3 *db = open_db("ultimate.db");
452
453         MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
454         mainWindow.resize(QSize(1280, 720));
455         mainWindow.show();
456
457         return app.exec();
458
459 }