]> git.sesse.net Git - pkanalytics/blob - mainwindow.cpp
Support filtering passes by thrower and receiver.
[pkanalytics] / mainwindow.cpp
1 #include <QMainWindow>
2 #include <QApplication>
3 #include <QGridLayout>
4 #include <QShortcut>
5 #include <QFileDialog>
6 #include <QInputDialog>
7 #include <QTimer>
8 #include <algorithm>
9 #include <string>
10 #include <map>
11 #include <vector>
12 #include <optional>
13 #include <sqlite3.h>
14 #include "mainwindow.h"
15 #include "edit_player_dialog.h"
16 #include "ui_mainwindow.h"
17 #include "events.h"
18 #include "players.h"
19 #include "formations.h"
20 #include "json.h"
21 #include "video_widget.h"
22
23 using namespace std;
24
25 string format_timestamp(uint64_t pos)
26 {
27         int ms = pos % 1000;
28         pos /= 1000;
29         int sec = pos % 60;
30         pos /= 60;
31         int min = pos % 60;
32         int hour = pos / 60;
33
34         char buf[256];
35         snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
36         return buf;
37 }
38
39 string get_video_filename(sqlite3 *db, int match_id)
40 {
41         sqlite3_stmt *stmt;
42
43         int ret = sqlite3_prepare_v2(db, "SELECT video_filename FROM match WHERE match=?", -1, &stmt, 0);
44         if (ret != SQLITE_OK) {
45                 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
46                 abort();
47         }
48
49         sqlite3_bind_int64(stmt, 1, match_id);
50
51         ret = sqlite3_step(stmt);
52         if (ret != SQLITE_ROW) {
53                 fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
54                 abort();
55         }
56
57         if (sqlite3_column_type(stmt, 0) != SQLITE_TEXT) {
58                 return "";
59         }
60         string filename = (const char *)sqlite3_column_text(stmt, 0);
61
62         ret = sqlite3_finalize(stmt);
63         if (ret != SQLITE_OK) {
64                 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
65                 abort();
66         }
67         return filename;
68 }
69
70 bool get_match_property(sqlite3 *db, int match_id, const string &prop_name)
71 {
72         sqlite3_stmt *stmt;
73
74         int ret = sqlite3_prepare_v2(db, ("SELECT " + prop_name + " FROM match WHERE match=?").c_str(), -1, &stmt, 0);
75         if (ret != SQLITE_OK) {
76                 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
77                 abort();
78         }
79
80         sqlite3_bind_int64(stmt, 1, match_id);
81
82         ret = sqlite3_step(stmt);
83         if (ret != SQLITE_ROW) {
84                 fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
85                 abort();
86         }
87
88         if (sqlite3_column_type(stmt, 0) != SQLITE_INTEGER) {
89                 return "";
90         }
91         bool value = sqlite3_column_int(stmt, 0);
92
93         ret = sqlite3_finalize(stmt);
94         if (ret != SQLITE_OK) {
95                 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
96                 abort();
97         }
98         return value;
99 }
100
101 void save_video_filename(sqlite3 *db, int match_id, const string &filename)
102 {
103         sqlite3_stmt *stmt;
104
105         int ret = sqlite3_prepare_v2(db, "UPDATE match SET video_filename=? WHERE match=?", -1, &stmt, 0);
106         if (ret != SQLITE_OK) {
107                 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
108                 abort();
109         }
110
111         sqlite3_bind_text(stmt, 1, filename.data(), filename.size(), SQLITE_STATIC);
112         sqlite3_bind_int64(stmt, 2, match_id);
113
114         ret = sqlite3_step(stmt);
115         if (ret == SQLITE_ROW) {
116                 fprintf(stderr, "UPDATE step: %s\n", sqlite3_errmsg(db));
117                 abort();
118         }
119
120         ret = sqlite3_finalize(stmt);
121         if (ret != SQLITE_OK) {
122                 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
123                 abort();
124         }
125 }
126
127 void save_match_property(sqlite3 *db, int match_id, const string &prop_name, bool value)
128 {
129         sqlite3_stmt *stmt;
130
131         int ret = sqlite3_prepare_v2(db, ("UPDATE match SET " + prop_name + "=? WHERE match=?").c_str(), -1, &stmt, 0);
132         if (ret != SQLITE_OK) {
133                 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
134                 abort();
135         }
136
137         sqlite3_bind_int64(stmt, 1, value);
138         sqlite3_bind_int64(stmt, 2, match_id);
139
140         ret = sqlite3_step(stmt);
141         if (ret == SQLITE_ROW) {
142                 fprintf(stderr, "UPDATE step: %s\n", sqlite3_errmsg(db));
143                 abort();
144         }
145
146         ret = sqlite3_finalize(stmt);
147         if (ret != SQLITE_OK) {
148                 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
149                 abort();
150         }
151 }
152
153 MainWindow::MainWindow(EventsModel *events, PlayersModel *players,
154                        FormationsModel *offensive_formations, FormationsModel *defensive_formations,
155                        sqlite3 *db, int match_id)
156         : events(events), players(players), offensive_formations(offensive_formations), defensive_formations(defensive_formations), db(db), match_id(match_id)
157 {
158         ui = new Ui::MainWindow;
159         ui->setupUi(this);
160
161         string filename = get_video_filename(db, match_id);
162         bool need_save_filename = false;
163         for ( ;; ) {
164                 if (!filename.empty() && ui->video->open(filename.c_str())) {
165                         break;
166                 }
167
168                 // TODO: Probably relativize this path, so that we can move the .db
169                 // more easily with the videos.
170                 filename = QFileDialog::getOpenFileName(this, "Open video").toUtf8();
171                 need_save_filename = true;
172         }
173         if (need_save_filename) {
174                 save_video_filename(db, match_id, filename);
175         }
176         ui->video->play();
177
178         ui->event_view->setModel(events);
179         ui->event_view->setColumnWidth(1, 150);
180         ui->event_view->setColumnWidth(2, 150);
181         connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
182                 [this, events](const QModelIndex &current, const QModelIndex &previous) {
183                         uint64_t t = events->get_time(current.row());
184                         if (t != ui->video->get_position()) {
185                                 ui->video->seek_absolute(events->get_time(current.row()));
186                         } else {
187                                 // Selection could have changed, so we still need to update.
188                                 // (Just calling setPosition() would not give us the signal
189                                 // in this case.)
190                                 update_ui_from_time(t);
191                         }
192                 });
193
194         ui->player_view->setModel(players);
195         ui->player_view->setColumnWidth(0, 30);
196         ui->player_view->setColumnWidth(1, 20);
197         ui->player_view->horizontalHeader()->setStretchLastSection(true);
198
199         auto formation_changed = [this](const QModelIndex &current, const QModelIndex &previous) {
200                 QTimer::singleShot(1, [=]{  // The selection is wrong until the callback actually returns.
201                         update_action_buttons(ui->video->get_position());
202                 });
203         };
204         ui->offensive_formation_view->setModel(offensive_formations);
205         ui->defensive_formation_view->setModel(defensive_formations);
206         connect(ui->offensive_formation_view->selectionModel(), &QItemSelectionModel::currentRowChanged, formation_changed);
207         connect(ui->defensive_formation_view->selectionModel(), &QItemSelectionModel::currentRowChanged, formation_changed);
208         connect(ui->offensive_formation_view, &QListView::doubleClicked, [this](const QModelIndex &index) {
209                 formation_double_clicked(true, index.row());
210         });
211         connect(ui->defensive_formation_view, &QListView::doubleClicked, [this](const QModelIndex &index) {
212                 formation_double_clicked(false, index.row());
213         });
214
215         connect(ui->video, &VideoWidget::position_changed, [this](uint64_t pos) {
216                 position_changed(pos);
217         });
218
219         // It's not really clear whether PgUp should be forwards or backwards,
220         // but mpv does at least up = forwards, so that's probably standard.
221         QShortcut *pgdown = new QShortcut(QKeySequence(Qt::Key_PageDown), this);
222         connect(pgdown, &QShortcut::activated, [this] { ui->video->seek(-120000); });
223         QShortcut *pgup = new QShortcut(QKeySequence(Qt::Key_PageUp), this);
224         connect(pgup, &QShortcut::activated, [this] { ui->video->seek(120000); });
225
226         connect(ui->minus10s, &QPushButton::clicked, [this] { ui->video->seek(-10000); });
227         connect(ui->plus10s, &QPushButton::clicked, [this] { ui->video->seek(10000); });
228
229         connect(ui->minus2s, &QPushButton::clicked, [this] { ui->video->seek(-2000); });
230         connect(ui->plus2s, &QPushButton::clicked, [this] { ui->video->seek(2000); });
231         connect(ui->video, &VideoWidget::mouse_back_clicked, [this] { ui->video->seek(-2000); });
232         connect(ui->video, &VideoWidget::mouse_forward_clicked, [this] { ui->video->seek(2000); });
233
234         connect(ui->minus1f, &QPushButton::clicked, [this] { ui->video->seek_frames(-1); });
235         connect(ui->plus1f, &QPushButton::clicked, [this] { ui->video->seek_frames(1); });
236
237         connect(ui->play_pause, &QPushButton::clicked, [this] {
238                 if (playing) {
239                         ui->video->pause();
240                         ui->play_pause->setText("Play (space)");
241                 } else {
242                         ui->video->play();
243                         ui->play_pause->setText("Pause (space)");
244                 }
245                 playing = !playing;
246
247                 // Needs to be set anew when we modify setText(), evidently.
248                 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
249         });
250
251         connect(ui->player_1, &QPushButton::clicked, [this] { insert_player_event(0); });
252         connect(ui->player_2, &QPushButton::clicked, [this] { insert_player_event(1); });
253         connect(ui->player_3, &QPushButton::clicked, [this] { insert_player_event(2); });
254         connect(ui->player_4, &QPushButton::clicked, [this] { insert_player_event(3); });
255         connect(ui->player_5, &QPushButton::clicked, [this] { insert_player_event(4); });
256         connect(ui->player_6, &QPushButton::clicked, [this] { insert_player_event(5); });
257         connect(ui->player_7, &QPushButton::clicked, [this] { insert_player_event(6); });
258
259         // Offensive events
260         connect(ui->offense_label, &ClickableLabel::clicked, [this] { insert_noplayer_event("set_offense"); });
261         connect(ui->catch_, &QPushButton::clicked, [this] { set_current_event_type("catch"); });
262         connect(ui->throwaway, &QPushButton::clicked, [this, events] {
263                 EventsModel::Status s = events->get_status_at(ui->video->get_position());
264                 if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
265                         insert_noplayer_event("pull_oob");
266                 } else {
267                         insert_throwaway();
268                 }
269         });
270         connect(ui->drop, &QPushButton::clicked, [this] { set_current_event_type("drop"); });
271         connect(ui->goal, &QPushButton::clicked, [this] { set_current_event_type("goal"); });
272         connect(ui->stallout, &QPushButton::clicked, [this] { set_current_event_type("stallout"); });
273         connect(ui->soft_plus, &QPushButton::clicked, [this, events] {
274                 EventsModel::Status s = events->get_status_at(ui->video->get_position());
275                 if (s.attack_state == EventsModel::Status::OFFENSE) {
276                         set_current_event_type("offensive_soft_plus");
277                 } else if (s.attack_state == EventsModel::Status::DEFENSE) {
278                         set_current_event_type("defensive_soft_plus");
279                 }
280         });
281         connect(ui->soft_minus, &QPushButton::clicked, [this, events] {
282                 EventsModel::Status s = events->get_status_at(ui->video->get_position());
283                 if (s.attack_state == EventsModel::Status::OFFENSE) {
284                         set_current_event_type("offensive_soft_minus");
285                 } else if (s.attack_state == EventsModel::Status::DEFENSE) {
286                         set_current_event_type("defensive_soft_minus");
287                 }
288         });
289         connect(ui->pull_or_was_d, &QPushButton::clicked, [this, events] {
290                 EventsModel::Status s = events->get_status_at(ui->video->get_position());
291                 if (s.pull_state == EventsModel::Status::SHOULD_PULL ||
292                     events->get_status_at(ui->video->get_position() - 1).pull_state == EventsModel::Status::SHOULD_PULL) {
293                         set_current_event_type("pull");
294                 } else if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
295                         insert_noplayer_event("pull_landed");
296                 } else if (s.pull_state == EventsModel::Status::NOT_PULLING) {
297                         set_current_event_type("was_d");
298                 }
299         });
300
301         // Defensive events.
302         connect(ui->interception, &QPushButton::clicked, [this] { set_current_event_type("interception"); });
303         connect(ui->defense_label, &ClickableLabel::clicked, [this] { insert_noplayer_event("set_defense"); });
304         connect(ui->their_throwaway, &QPushButton::clicked, [this] { insert_noplayer_event("their_throwaway"); });
305         connect(ui->their_goal, &QPushButton::clicked, [this] { insert_noplayer_event("their_goal"); });
306         connect(ui->their_pull, &QPushButton::clicked, [this, events] {
307                 EventsModel::Status s = events->get_status_at(ui->video->get_position());
308                 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
309                         insert_noplayer_event("their_pull");
310                 }
311         });
312         connect(ui->our_defense, &QPushButton::clicked, [this] { set_current_event_type("defense"); });
313
314         connect(ui->offensive_formation, &QPushButton::clicked, [this] { insert_or_change_formation(/*offense=*/true); });
315         connect(ui->defensive_formation, &QPushButton::clicked, [this] { insert_or_change_formation(/*offense=*/false); });
316
317         // Misc. events
318         connect(ui->substitution, &QPushButton::clicked, [this] { make_substitution(); });
319         connect(ui->stoppage, &QPushButton::clicked, [this, events] {
320                 EventsModel::Status s = events->get_status_at(ui->video->get_position());
321                 if (s.stoppage) {
322                         insert_noplayer_event("restart");
323                 } else {
324                         insert_noplayer_event("stoppage");
325                 }
326         });
327         connect(ui->unknown, &QPushButton::clicked, [this] { insert_noplayer_event("unknown"); });
328
329         QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
330         connect(key_delete, &QShortcut::activated, [this] { ui->delete_->animateClick(); });
331         connect(ui->delete_, &QPushButton::clicked, [this] { delete_current_event(); });
332
333         // Player list shortcuts.
334         connect(ui->get_current_players, &QPushButton::clicked, [this, players, events] {
335                 uint64_t t = ui->video->get_position();
336                 QItemSelection selection;
337                 set<int> team = events->get_team_at(t);
338                 for (int row = 0; row < players->rowCount(QModelIndex()); ++row) {
339                         if (team.count(players->get_player_id(row))) {
340                                 selection.select(players->get_row_start_qt(row), players->get_row_end_qt(row));
341                         }
342                 }
343                 ui->player_view->selectionModel()->select(selection, QItemSelectionModel::ClearAndSelect);
344         });
345         connect(ui->clear_player_list, &QPushButton::clicked, [this] {
346                 ui->player_view->selectionModel()->clear();
347         });
348         connect(ui->player_view, &QTableView::doubleClicked, [this](const QModelIndex &index) {
349                 open_edit_player_dialog(index.row());
350         });
351         connect(ui->player_view->selectionModel(), &QItemSelectionModel::selectionChanged, [this] {
352                 update_gender_ratio(ui->video->get_position());
353         });
354         update_gender_ratio(0);
355
356         // The shortcuts take up so much space that we really need, so we sacrifice the header.
357         ui->player_view->horizontalHeader()->hide();
358
359         // Menus.
360         connect(ui->action_exit, &QAction::triggered, [this] { close(); });
361         connect(ui->action_export_json, &QAction::triggered, [db] { export_to_json(db, "ultimate.json"); });
362
363         ui->action_gender_rule_a->setChecked(get_match_property(db, match_id, "gender_rule_a"));
364         ui->action_gender_pull_rule->setChecked(get_match_property(db, match_id, "gender_pull_rule"));
365         connect(ui->action_gender_rule_a, &QAction::toggled, [this, db, match_id] {
366                 save_match_property(db, match_id, "gender_rule_a", ui->action_gender_rule_a->isChecked());
367         });
368         connect(ui->action_gender_pull_rule, &QAction::toggled, [this, db, match_id] {
369                 save_match_property(db, match_id, "gender_pull_rule", ui->action_gender_pull_rule->isChecked());
370                 update_gender_ratio(ui->video->get_position());
371         });
372 }
373
374 void MainWindow::position_changed(uint64_t pos)
375 {
376         ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
377         if (!playing) {
378                 ui->video->pause();  // We only played to get a picture.
379         }
380         if (playing) {
381                 QModelIndex row = events->get_last_event_qt(ui->video->get_position());
382                 ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter);
383         }
384         update_ui_from_time(pos);
385 }
386
387 void MainWindow::insert_player_event(int button_id)
388 {
389         uint64_t t = ui->video->get_position();
390         vector<int> team = events->sort_team(events->get_team_at(t));
391         if (unsigned(button_id) >= team.size()) {
392                 return;
393         }
394         int player_id = team[button_id];
395
396         EventsModel::Status s = events->get_status_at(t);
397
398         ui->event_view->selectionModel()->blockSignals(true);
399         if (s.attack_state == EventsModel::Status::OFFENSE) {
400                 // TODO: Perhaps not if that player already did the last catch?
401                 ui->event_view->selectRow(events->insert_event(t, player_id, nullopt, "catch"));
402         } else {
403                 ui->event_view->selectRow(events->insert_event(t, player_id, nullopt));
404         }
405         ui->event_view->selectionModel()->blockSignals(false);
406
407         update_ui_from_time(t);
408 }
409
410 void MainWindow::insert_noplayer_event(const string &type)
411 {
412         uint64_t t = ui->video->get_position();
413
414         ui->event_view->selectionModel()->blockSignals(true);
415         ui->event_view->selectRow(events->insert_event(t, nullopt, nullopt, type));
416         ui->event_view->selectionModel()->blockSignals(false);
417
418         update_ui_from_time(t);
419 }
420
421 void MainWindow::set_current_event_type(const string &type)
422 {
423         QItemSelectionModel *select = ui->event_view->selectionModel();
424         if (!select->hasSelection()) {
425                 return;
426         }
427         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
428         events->set_event_type(row, type);
429         update_ui_from_time(ui->video->get_position());
430 }
431
432 void MainWindow::insert_throwaway()
433 {
434         uint64_t t = ui->video->get_position();
435
436         QItemSelectionModel *select = ui->event_view->selectionModel();
437         if (select->hasSelection()) {
438                 int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
439                 // We could want to modify this catch event into a throwaway. See if that is the case.
440                 int last_catching_player = events->get_status_at(events->get_time(row) - 1).last_catching_player;
441                 if (last_catching_player != -1 && last_catching_player == events->get_player_id(row)) {
442                         // Last event was that this player caught the disc, so yes, make this a throwaway.
443                         events->set_event_type(row, "throwaway");
444                         update_ui_from_time(t);
445                         return;
446                 }
447                 // It doesn't make sense that the player throws it away without holding the disc first,
448                 // so we insert a new event where the person holding the disc throws it away.
449                 // (In other words, fall back to inserting a new one based on time.)
450         }
451
452         int last_catching_player = events->get_status_at(t - 1).last_catching_player;
453         if (last_catching_player == -1) {
454                 return;
455         }
456
457         ui->event_view->selectionModel()->blockSignals(true);
458         ui->event_view->selectRow(events->insert_event(t, last_catching_player, nullopt, "throwaway"));
459         ui->event_view->selectionModel()->blockSignals(false);
460 }
461
462 // Formation buttons either modify the existing formation (if we've selected
463 // a formation change event), or insert a new one (if not).
464 void MainWindow::insert_or_change_formation(bool offense)
465 {
466         FormationsModel *formations = offense ? offensive_formations : defensive_formations;
467         QListView *formation_view = offense ? ui->offensive_formation_view : ui->defensive_formation_view;
468         if (!formation_view->selectionModel()->hasSelection()) {
469                 // This shouldn't happen; the button should not have been enabled.
470                 return;
471         }
472         int formation_row = formation_view->selectionModel()->selectedRows().front().row();  // Should only be one, due to our selection behavior.
473         int formation_id = formations->get_formation_id(formation_row);
474         if (formation_id == -1) {
475                 // This also shouldn't happen (“Add new…” selected).
476                 return;
477         }
478
479         QItemSelectionModel *select = ui->event_view->selectionModel();
480         if (select->hasSelection()) {
481                 int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
482                 EventType expected_type = offense ? EventType::FORMATION_OFFENSE : EventType::FORMATION_DEFENSE;
483                 if (events->get_event_type(row) == expected_type) {
484                         events->set_event_formation(row, formation_id);
485                         update_ui_from_time(ui->video->get_position());
486                         return;
487                 }
488         }
489
490         // Insert a new formation event instead (same as double-click on the selected one).
491         events->set_formation_at(ui->video->get_position(), offense, formation_id);
492         update_ui_from_time(ui->video->get_position());
493 }
494
495 void MainWindow::delete_current_event()
496 {
497         QItemSelectionModel *select = ui->event_view->selectionModel();
498         if (!select->hasSelection()) {
499                 return;
500         }
501         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
502         ui->event_view->selectionModel()->blockSignals(true);
503         events->delete_event(row);
504         ui->event_view->selectionModel()->blockSignals(false);
505         update_ui_from_time(ui->video->get_position());
506 }
507
508 void MainWindow::make_substitution()
509 {
510         QItemSelectionModel *select = ui->player_view->selectionModel();
511         set<int> new_team;
512         for (QModelIndex row : select->selectedRows()) {
513                 new_team.insert(players->get_player_id(row.row()));
514         }
515         events->set_team_at(ui->video->get_position(), new_team);
516         update_player_buttons(ui->video->get_position());
517 }
518
519 void MainWindow::update_ui_from_time(uint64_t t)
520 {
521         update_status(t);
522         update_player_buttons(t);
523         update_action_buttons(t);
524         update_gender_ratio(t);
525 }
526
527 void MainWindow::update_status(uint64_t t)
528 {
529         EventsModel::Status s = events->get_status_at(t);
530         char buf[256];
531         std::string formation = "Not started";
532         if (s.attack_state == EventsModel::Status::OFFENSE) {
533                 if (s.offensive_formation != 0) {
534                         formation = offensive_formations->get_formation_name_by_id(s.offensive_formation);
535                 } else {
536                         formation = "Offense";
537                 }
538         } else if (s.attack_state == EventsModel::Status::DEFENSE) {
539                 if (s.defensive_formation != 0) {
540                         formation = defensive_formations->get_formation_name_by_id(s.defensive_formation);
541                 } else {
542                         formation = "Defense";
543                 }
544         }
545
546         snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
547                 s.our_score, s.their_score, formation.c_str(), s.num_passes, s.possession_sec);
548         if (s.stoppage_sec > 0) {
549                 char buf2[512];
550                 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
551                 ui->status->setText(buf2);
552         } else {
553                 ui->status->setText(buf);
554         }
555 }
556
557 void MainWindow::update_player_buttons(uint64_t t)
558 {
559         QPushButton *buttons[] = {
560                 ui->player_1,
561                 ui->player_2,
562                 ui->player_3,
563                 ui->player_4,
564                 ui->player_5,
565                 ui->player_6,
566                 ui->player_7
567         };
568         const char shortcuts[] = "qweasdf";
569         int num_players = 0;
570         for (int player_id : events->sort_team(events->get_team_at(t))) {
571                 QPushButton *btn = buttons[num_players];
572                 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
573                 char shortcut[2] = "";
574                 shortcut[0] = toupper(shortcuts[num_players]);
575                 btn->setText(QString::fromUtf8(label));
576                 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
577                 btn->setEnabled(true);
578                 if (++num_players == 7) {
579                         break;
580                 }
581         }
582         for (int i = num_players; i < 7; ++i) {
583                 QPushButton *btn = buttons[i];
584                 btn->setText("No player");
585                 btn->setEnabled(false);
586         }
587 }
588
589 void MainWindow::update_action_buttons(uint64_t t)
590 {
591         {
592                 QItemSelectionModel *select = ui->offensive_formation_view->selectionModel();
593                 if (select->hasSelection()) {
594                         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
595                         ui->offensive_formation->setEnabled(offensive_formations->get_formation_id(row) != -1);
596                 } else {
597                         ui->offensive_formation->setEnabled(false);
598                 }
599         }
600         {
601                 QItemSelectionModel *select = ui->defensive_formation_view->selectionModel();
602                 if (select->hasSelection()) {
603                         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
604                         ui->defensive_formation->setEnabled(defensive_formations->get_formation_id(row) != -1);
605                 } else {
606                         ui->defensive_formation->setEnabled(false);
607                 }
608         }
609
610         EventsModel::Status s = events->get_status_at(t);
611
612         bool has_selection = false;
613         bool has_selection_with_player = false;
614
615         QItemSelectionModel *select = ui->event_view->selectionModel();
616         if (select->hasSelection()) {
617                 has_selection = true;
618                 int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
619                 has_selection_with_player = events->get_player_id(row).has_value();
620         }
621         ui->delete_->setEnabled(has_selection);
622
623         if (s.stoppage) {
624                 ui->stoppage->setText("Restart (&v)");
625                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
626                 ui->catch_->setEnabled(false);
627                 ui->throwaway->setEnabled(false);
628                 ui->drop->setEnabled(false);
629                 ui->goal->setEnabled(false);
630                 ui->stallout->setEnabled(false);
631                 ui->soft_plus->setEnabled(false);
632                 ui->soft_minus->setEnabled(false);
633                 ui->pull_or_was_d->setEnabled(false);
634                 ui->interception->setEnabled(false);
635                 ui->their_throwaway->setEnabled(false);
636                 ui->our_defense->setEnabled(false);
637                 ui->their_goal->setEnabled(false);
638                 ui->their_pull->setEnabled(false);
639                 return;
640         } else {
641                 ui->stoppage->setText("Stoppage (&v)");
642                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
643         }
644
645         // Defaults for pull-related buttons.
646         ui->pull_or_was_d->setText("Pull (&p)");
647         ui->their_pull->setText("Their pull (&p)");
648         ui->pull_or_was_d->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
649         ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
650         ui->throwaway->setText("Throwaway (&t)");
651         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
652
653         if (s.pull_state == EventsModel::Status::SHOULD_PULL ||
654             (has_selection_with_player && events->get_status_at(ui->video->get_position() - 1).pull_state == EventsModel::Status::SHOULD_PULL)) {  // Can change this event to pull.
655                 ui->pull_or_was_d->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
656                 ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
657
658                 ui->catch_->setEnabled(false);
659                 ui->throwaway->setEnabled(false);
660                 ui->drop->setEnabled(false);
661                 ui->goal->setEnabled(false);
662                 ui->stallout->setEnabled(false);
663                 ui->soft_plus->setEnabled(false);
664                 ui->soft_minus->setEnabled(false);
665                 ui->interception->setEnabled(false);
666                 ui->their_throwaway->setEnabled(false);
667                 ui->our_defense->setEnabled(false);
668                 ui->their_goal->setEnabled(false);
669                 return;
670         }
671         if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
672                 if (s.attack_state == EventsModel::Status::DEFENSE) {
673                         ui->pull_or_was_d->setText("Pull landed (&p)");
674                         ui->pull_or_was_d->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
675                         ui->pull_or_was_d->setEnabled(true);
676
677                         ui->throwaway->setText("Pull OOB (&t)");
678                         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
679                         ui->throwaway->setEnabled(true);
680                 } else {
681                         ui->pull_or_was_d->setEnabled(false);
682                         ui->throwaway->setEnabled(false);
683                 }
684                 ui->their_pull->setEnabled(false);  // We don't track their pull landings; only by means of catch etc.
685
686                 ui->catch_->setEnabled(false);
687                 ui->drop->setEnabled(false);
688                 ui->goal->setEnabled(false);
689                 ui->stallout->setEnabled(false);
690                 ui->soft_plus->setEnabled(false);
691                 ui->soft_minus->setEnabled(false);
692                 ui->interception->setEnabled(false);
693                 ui->their_throwaway->setEnabled(false);
694                 ui->our_defense->setEnabled(false);
695                 ui->their_goal->setEnabled(false);
696                 return;
697         }
698
699         // Not pulling, so reuse the pull button for got d-ed.
700         ui->pull_or_was_d->setText("Was d-ed (&z)");
701         ui->pull_or_was_d->setShortcut(QCoreApplication::translate("MainWindow", "Z", nullptr));
702         ui->pull_or_was_d->setEnabled(true);
703
704         ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
705         ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && s.last_catching_player != -1);
706         ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
707         ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
708         ui->stallout->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
709         ui->soft_plus->setEnabled(s.attack_state != EventsModel::Status::NOT_STARTED && has_selection_with_player);
710         ui->soft_minus->setEnabled(s.attack_state != EventsModel::Status::NOT_STARTED && has_selection_with_player);
711         ui->pull_or_was_d->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);  // Was d-ed.
712
713         ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
714         ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
715         ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
716         ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
717         ui->their_pull->setEnabled(false);
718 }
719
720 vector<pair<string, int>> sort_gender(const map<string, int> &gender_count)
721 {
722         vector<pair<string, int>> sorted_gender;
723         for (const auto &[gender, count] : gender_count) {
724                 sorted_gender.emplace_back(gender, count);
725         }
726         sort(sorted_gender.begin(), sorted_gender.end(), [](const pair<string, int> &a, const pair<string, int> &b) {
727                 if (a.second != b.second) {
728                         return b.second < a.second;
729                 }
730                 return a.first < b.first;
731         });
732         return sorted_gender;
733 }
734
735 string format_gender_counts(const map<string, int> &gender_count)
736 {
737         vector<pair<string, int>> sorted_gender = sort_gender(gender_count);
738
739         string str;
740         for (const auto &[gender, count] : sorted_gender) {
741                 if (!str.empty()) {
742                         str += ", ";
743                 }
744                 char buf[256];
745                 snprintf(buf, sizeof(buf), "%d ", count);
746                 str += buf;
747                 str += gender;
748         }
749         return str;
750 }
751
752 string format_gender_counts(const map<string, int> &gender_count, const map<string, int> &reference_gender_count)
753 {
754         vector<pair<string, int>> sorted_gender = sort_gender(reference_gender_count);  // Less swapping around this way.
755
756         string str;
757         for (const auto &[gender, count] : sorted_gender) {
758                 if (!str.empty()) {
759                         str += ", ";
760                 }
761                 char buf[256];
762                 snprintf(buf, sizeof(buf), "%d/%d ", gender_count.find(gender)->second, count);
763                 str += buf;
764                 str += gender;
765         }
766         return str;
767 }
768
769 void MainWindow::update_gender_ratio(uint64_t t)
770 {
771         string str;
772         bool ok = true;
773
774         // Count the gender ratio in the current selection.
775         map<string, int> gender_count;
776         for (int i = 0; i < players->rowCount(QModelIndex()); ++i) {
777                 string gender = players->get_player_gender(i);
778                 gender_count[gender] = 0;
779         }
780         int num_players = 0;
781         QItemSelectionModel *select = ui->player_view->selectionModel();
782         for (QModelIndex row : select->selectedRows()) {
783                 string gender = players->get_player_gender(row.row());
784                 ++gender_count[gender];
785                 ++num_players;
786         }
787
788         const bool gender_rule_a = ui->action_gender_rule_a->isChecked();
789         if (gender_rule_a) {
790                 // This is tricky. We don't want to hard-code assumptions about gender,
791                 // since there are so many possible variations (e.g. 5 players for indoors,
792                 // or loose mixed). We can't get everything right, but our general
793                 // strategy will be:
794                 //
795                 //  - We assume ABBA pattern is followed throughout, ie., we switch
796                 //    on odd-numbered points. We use goals as reference for points.
797                 //  - We always use the two or three latest points as reference;
798                 //    this means an issue with the first point won't persist forever.
799                 //  - When we don't switch, we expect the identical number as last time.
800                 //  - When we _do_ switch, we copy the variation from two points ago
801                 //    if we have it; if not, we simply expect it to be different.
802                 //  - We should always have the same number of people as last point.
803                 //
804                 // The viewer's warnings also checks that things are correct across
805                 // stoppages, which we don't yet.
806                 map<string, int> current_gender_count;
807                 for (int i = 0; i < players->rowCount(QModelIndex()); ++i) {
808                         string gender = players->get_player_gender(i);
809                         current_gender_count[gender] = 0;
810                 }
811                 vector<map<string, int>> historical_gender_counts;
812                 for (int row = 0; row < events->rowCount(QModelIndex()); ++row) {
813                         if (events->get_time(row) > t) {
814                                 break;
815                         }
816                         EventType type = events->get_event_type(row);
817                         if (type == EventType::GOAL || type == EventType::THEIR_GOAL) {
818                                 historical_gender_counts.push_back(current_gender_count);
819                         } else if (type == EventType::SWAP_IN) {
820                                 string gender = players->get_player_gender_by_id(*events->get_player_id(row));
821                                 ++current_gender_count[gender];
822                         } else if (type == EventType::SWAP_OUT) {
823                                 string gender = players->get_player_gender_by_id(*events->get_player_id(row));
824                                 --current_gender_count[gender];
825                         }
826                 }
827
828                 ok = true;
829                 if (historical_gender_counts.empty()) {
830                         // We don't have any points yet. Just output the ratio.
831                         str = format_gender_counts(gender_count);
832                 } else if (historical_gender_counts.size() == 1) {
833                         // We have one, so this one must be different, but we don't know what it must be.
834                         // It must have the same number of players, though.
835                         str = format_gender_counts(gender_count);
836                         ok = (gender_count != historical_gender_counts.back());
837                         int old_sum = 0, new_sum = 0;
838                         for (const auto &[gender, count] : historical_gender_counts.back()) {
839                                 old_sum += count;
840                         }
841                         for (const auto &[gender, count] : gender_count) {
842                                 new_sum += count;
843                         }
844                         if (old_sum != new_sum) {
845                                 ok = false;
846                         }
847                 } else if (historical_gender_counts.size() % 2 == 0) {
848                         // Must be same as previous.
849                         str = format_gender_counts(gender_count, historical_gender_counts.back());
850                         ok = (gender_count == historical_gender_counts.back());
851                 } else {
852                         // Must be same as two points ago.
853                         const auto &ref = historical_gender_counts[historical_gender_counts.size() - 3];
854                         str = format_gender_counts(gender_count, ref);
855                         ok = (gender_count == ref);
856                 }
857         } else if (gender_count.size() == 1) {
858                 // Everybody is either of the same gender or nobody has gender noted,
859                 // so just count the number of players. We don't make red here.
860                 char buf[256];
861                 snprintf(buf, sizeof(buf), "%d selected", num_players);
862                 str = buf;
863         } else {
864                 // We don't have gender rule A, but we have gender counts,
865                 // so show that. We don't make red here.
866                 string str = format_gender_counts(gender_count);
867         }
868
869         // Seemingly this setting this every frame is very costly, so we diff.
870         if (QString::fromUtf8(str) != ui->selected_gender_ratio->text()) {
871                 ui->selected_gender_ratio->setText(QString::fromUtf8(str));
872         }
873         bool current_ok = ui->selected_gender_ratio->styleSheet().isEmpty();
874         if (ok && !current_ok) {
875                 ui->selected_gender_ratio->setStyleSheet("");
876         } else if (!ok && current_ok) {
877                 ui->selected_gender_ratio->setStyleSheet("QLabel { color: red }");
878         }
879 }
880
881 void MainWindow::formation_double_clicked(bool offense, unsigned row)
882 {
883         FormationsModel *formations = offense ? offensive_formations : defensive_formations;
884         int id = formations->get_formation_id(row);
885         if (id == -1) {  // “Add new” clicked.
886                 bool ok;
887                 QString new_formation_str = QInputDialog::getText(this, "New formation", "Choose name for new formation:", QLineEdit::Normal, "", &ok);
888                 if (!ok || new_formation_str.isEmpty()) {
889                         return;
890                 }
891
892                 id = formations->insert_new(new_formation_str.toStdString());
893                 QListView *view = offense ? ui->offensive_formation_view : ui->defensive_formation_view;
894                 view->selectionModel()->select(formations->index(formations->get_row_from_id(id), 0), QItemSelectionModel::ClearAndSelect);
895                 events->inserted_new_formation(id, new_formation_str.toStdString());
896         } else {
897                 events->set_formation_at(ui->video->get_position(), offense, id);
898         }
899         update_ui_from_time(ui->video->get_position());
900 }
901
902 void MainWindow::open_edit_player_dialog(unsigned row)
903 {
904         int player_id = players->get_player_id(row);
905         string number = players->get_player_number(row);
906         string gender = players->get_player_gender(row);
907         string name = players->get_player_name(row);
908
909         EditPlayerDialog *dialog = new EditPlayerDialog(number, gender, name);
910         connect(dialog, &QDialog::finished, [this, dialog, player_id](int result) {
911                 if (result == QDialog::Accepted) {
912                         players->edit_player(player_id, dialog->number(), dialog->gender(), dialog->name());
913                         update_ui_from_time(ui->video->get_position());
914                 }
915         });
916         dialog->show();
917 }