num_touches = 0;
time_spent_in_stoppage = 0;
}
- if (e.type == "drop" || e.type == "was_d" || e.type == "throwaway") {
+ if (e.type == "drop" || e.type == "was_d" || e.type == "throwaway" || e.type == "stallout") {
set_defense();
num_touches = 0;
}
e.type == "stoppage" || e.type == "reset" ||
e.type == "set_defense" || e.type == "set_offense" ||
e.type == "throwaway" || e.type == "their_throwaway" ||
- e.type == "drop" || e.type == "was_d" || e.type == "defense" || e.type == "interception" ||
+ e.type == "drop" || e.type == "was_d" || e.type == "defense" || e.type == "interception" || e.type == "stallout" ||
e.type == "pull" || e.type == "pull_landed" || e.type == "pull_oob" || e.type == "their_pull" ||
e.type == "formation_offense" || e.type == "formation_defense") {
backdate_point = e.t + 1;
});
connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
+ connect(ui->stallout, &QPushButton::clicked, [this]() { set_current_event_type("stallout"); });
connect(ui->soft_plus, &QPushButton::clicked, [this, events]() {
EventsModel::Status s = events->get_status_at(ui->video->get_position());
if (s.attack_state == EventsModel::Status::OFFENSE) {
ui->throwaway->setEnabled(false);
ui->drop->setEnabled(false);
ui->goal->setEnabled(false);
+ ui->stallout->setEnabled(false);
ui->soft_plus->setEnabled(false);
ui->soft_minus->setEnabled(false);
ui->pull_or_was_d->setEnabled(false);
ui->throwaway->setEnabled(false);
ui->drop->setEnabled(false);
ui->goal->setEnabled(false);
+ ui->stallout->setEnabled(false);
ui->soft_plus->setEnabled(false);
ui->soft_minus->setEnabled(false);
ui->interception->setEnabled(false);
ui->catch_->setEnabled(false);
ui->drop->setEnabled(false);
ui->goal->setEnabled(false);
+ ui->stallout->setEnabled(false);
ui->soft_plus->setEnabled(false);
ui->soft_minus->setEnabled(false);
ui->interception->setEnabled(false);
ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
+ ui->stallout->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
ui->soft_plus->setEnabled(s.attack_state != EventsModel::Status::NOT_STARTED && has_selection_with_player);
ui->soft_minus->setEnabled(s.attack_state != EventsModel::Status::NOT_STARTED && has_selection_with_player);
ui->pull_or_was_d->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player); // Was d-ed.
</item>
<item>
<layout class="QGridLayout" name="offense_grid">
- <item row="0" column="0">
- <widget class="QPushButton" name="catch_">
+ <item row="1" column="2" colspan="2">
+ <widget class="QPushButton" name="goal">
<property name="text">
- <string>Catch/take (&c)</string>
+ <string>Goal (&g)</string>
</property>
<property name="shortcut">
- <string>C</string>
+ <string>G</string>
</property>
</widget>
</item>
- <item row="0" column="1">
+ <item row="0" column="2" colspan="2">
<widget class="QPushButton" name="throwaway">
<property name="text">
<string>Throwaway (&t)</string>
</property>
</widget>
</item>
- <item row="1" column="0">
+ <item row="1" column="0" colspan="2">
<widget class="QPushButton" name="drop">
<property name="text">
<string>Drop (&x)</string>
</property>
</widget>
</item>
- <item row="1" column="1">
- <widget class="QPushButton" name="goal">
+ <item row="0" column="0" colspan="2">
+ <widget class="QPushButton" name="catch_">
<property name="text">
- <string>Goal (&g)</string>
+ <string>Catch/take (&c)</string>
</property>
<property name="shortcut">
- <string>G</string>
+ <string>C</string>
</property>
</widget>
</item>
- <item row="3" column="1">
- <widget class="QPushButton" name="offensive_formation">
- <property name="enabled">
- <bool>true</bool>
- </property>
+ <item row="4" column="1" colspan="2">
+ <widget class="QPushButton" name="stallout">
<property name="text">
- <string>Formation (&o)</string>
+ <string>Stallout (&u)</string>
+ </property>
+ <property name="shortcut">
+ <string>U</string>
</property>
</widget>
</item>
- <item row="3" column="0">
+ <item row="3" column="0" colspan="2">
<widget class="QPushButton" name="pull_or_was_d">
<property name="text">
<string>Pull (&p)</string>
</property>
</widget>
</item>
+ <item row="3" column="2" colspan="2">
+ <widget class="QPushButton" name="offensive_formation">
+ <property name="enabled">
+ <bool>true</bool>
+ </property>
+ <property name="text">
+ <string>Formation (&o)</string>
+ </property>
+ </widget>
+ </item>
</layout>
</item>
<item>
'throwaways': 0,
'drops': 0,
'was_ds': 0,
+ 'stallouts': 0,
'defenses': 0,
'interceptions': 0,
// Offense/defense management
let last_offense = offense;
- if (type === 'set_defense' || type === 'goal' || type === 'throwaway' || type === 'drop' || type === 'was_d') {
+ if (type === 'set_defense' || type === 'goal' || type === 'throwaway' || type === 'drop' || type === 'was_d' || type === 'stallout') {
offense = false;
} else if (type === 'set_offense' || type === 'their_goal' || type === 'their_throwaway' || type === 'defense' || type === 'interception') {
offense = true;
} else if (type === 'drop') {
if (keep) ++p.drops;
handler = prev_handler = null;
+ } else if (type === 'stallout') {
+ if (keep) ++p.stallouts;
+ handler = prev_handler = null;
} else if (type === 'was_d') {
if (keep) ++p.was_ds;
handler = prev_handler = null;
} else if (type !== 'in' && type !== 'out' && type !== 'pull' &&
type !== 'their_goal' && type !== 'stoppage' && type !== 'restart' && type !== 'unknown' &&
type !== 'set_defense' && type !== 'goal' && type !== 'throwaway' &&
- type !== 'drop' && type !== 'was_d' && type !== 'set_offense' && type !== 'their_goal' &&
+ type !== 'drop' && type !== 'was_d' && type !== 'stallout' && type !== 'set_offense' && type !== 'their_goal' &&
type !== 'pull' && type !== 'pull_landed' && type !== 'pull_oob' && type !== 'their_pull' &&
type !== 'their_throwaway' && type !== 'defense' && type !== 'interception' &&
type !== 'formation_offense' && type !== 'formation_defense') {
for (const [q,p] of get_sorted_players(players)) {
if (q === 'globals') continue;
let row = document.createElement('tr');
- let pm = p.goals + p.assists + p.hockey_assists + p.defenses - p.throwaways - p.drops - p.was_ds;
+ let pm = p.goals + p.assists + p.hockey_assists + p.defenses - p.throwaways - p.drops - p.was_ds - p.stallouts;
let soft_pm = p.offensive_soft_plus + p.defensive_soft_plus - p.offensive_soft_minus - p.defensive_soft_minus;
let o_efficiency = make_efficiency_ci(p.offensive_points_won, p.offensive_points_completed, z);
let d_efficiency = make_efficiency_ci(p.defensive_points_won, p.defensive_points_completed, z);
add_th(header, 'Drops');
add_th(header, 'D-ed');
add_th(header, '%OK');
+ add_th(header, 'Stalls');
add_th(header, 'Soft +/-', 6);
rows.push(header);
}
let catches = 0;
let drops = 0;
let was_ds = 0;
+ let stallouts = 0;
for (const [q,p] of get_sorted_players(players)) {
if (q === 'globals') continue;
let throw_ok = make_binomial_ci(p.num_throws - p.throwaways, p.num_throws, z);
add_3cell(row, p.drops);
add_3cell(row, p.was_ds);
add_3cell_ci(row, catch_ok);
+ add_3cell(row, p.stallouts);
add_3cell(row, '+' + p.offensive_soft_plus);
add_3cell(row, '-' + p.offensive_soft_minus);
row.dataset.player = q;
catches += p.catches;
drops += p.drops;
was_ds += p.was_ds;
+ stallouts += p.stallouts;
}
// Globals.
add_3cell(row, drops);
add_3cell(row, was_ds);
add_3cell_ci(row, catch_ok);
+ add_3cell(row, stallouts);
add_3cell(row, '');
add_3cell(row, '');
rows.push(row);
if (type === 'their_goal' || type === 'goal' ||
type === 'set_defense' || type === 'set_offense' ||
type === 'throwaway' || type === 'their_throwaway' ||
- type === 'drop' || type === 'defense' || type === 'interception' ||
+ type === 'drop' || type === 'was_d' || type === 'stallout' || type === 'defense' || type === 'interception' ||
type === 'pull' || type === 'pull_landed' || type === 'pull_oob' || type === 'their_pull' ||
type === 'formation_offense' || type === 'formation_defense') {
return false;