return;
TimePoint moveOverhead = TimePoint(Options["Move Overhead"]);
- TimePoint slowMover = TimePoint(Options["Slow Mover"]);
TimePoint npmsec = TimePoint(Options["nodestime"]);
// optScale is a percentage of available time to use for the current move.
double optConstant = std::min(0.00335 + 0.0003 * std::log10(limits.time[us] / 1000.0), 0.0048);
double maxConstant = std::max(3.6 + 3.0 * std::log10(limits.time[us] / 1000.0), 2.7);
- // A user may scale time usage by setting UCI option "Slow Mover"
- // Default is 100 and changing this value will probably lose elo.
- timeLeft = slowMover * timeLeft / 100;
-
// x basetime (+ z increment)
// If there is a healthy increment, timeLeft can exceed actual available
// game time for the current move, so also cap to 20% of available game time.