-template<>
-MoveStack* generate<NON_CAPTURES>(const Position& pos, MoveStack* mlist) {
-
- assert(pos.is_ok());
- assert(!pos.is_check());
-
- Color us = pos.side_to_move();
- Bitboard target = pos.empty_squares();
-
- mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us, target);
- mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
- mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
- mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
- mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
- mlist = generate_piece_moves<KING>(pos, mlist, us, target);
- mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
- return generate_castle_moves<QUEEN_SIDE>(pos, mlist);
-}
-
-
-/// generate_non_evasions() generates all pseudo-legal captures and