// Pawn Threats
b = ei.attackedBy[Us][PAWN] & (pos.pieces(Them) ^ pos.pieces(Them, PAWN));
- if(b)
+
+ if (b)
{
safe_pawns = pos.pieces(Us, PAWN) & (~ei.attackedBy[Them][ALL_PIECES] | ei.attackedBy[Us][ALL_PIECES]);
safe_pawn_threats = (shift_bb<Right>(safe_pawns) | shift_bb<Left>(safe_pawns)) & (pos.pieces(Them) ^ pos.pieces(Them, PAWN));
unsafe_pawn_threats = b ^ safe_pawn_threats;
- // Unsafe pawn threats
- if(unsafe_pawn_threats)
- score += ThreatenedByHangingPawn;
- // Evaluate safe pawn threats
- while(safe_pawn_threats)
- score += ThreatenedByPawn[type_of(pos.piece_on(pop_lsb(&safe_pawn_threats)))];
+ // Unsafe pawn threats
+ if (unsafe_pawn_threats)
+ score += ThreatenedByHangingPawn;
+ // Evaluate safe pawn threats
+ while (safe_pawn_threats)
+ score += ThreatenedByPawn[type_of(pos.piece_on(pop_lsb(&safe_pawn_threats)))];
}
// Non-pawn enemies defended by a pawn