// Pointer 'this_sp' is not null only if we are called from split(), and not
// at the thread creation. This means we are the split point's master.
- SplitPoint* this_sp = splitPointsSize ? activeSplitPoint : nullptr;
+ SplitPoint* this_sp = activeSplitPoint;
- assert(!this_sp || (this_sp->masterThread == this && searching));
+ assert(!this_sp || (this_sp->master == this && searching));
while (!exit)
{
Threads.mutex.lock();
assert(activeSplitPoint);
+
SplitPoint* sp = activeSplitPoint;
Threads.mutex.unlock();
// Wake up the master thread so to allow it to return from the idle
// loop in case we are the last slave of the split point.
- if ( this != sp->masterThread
- && sp->slavesMask.none())
+ if (this != sp->master && sp->slavesMask.none())
{
- assert(!sp->masterThread->searching);
- sp->masterThread->notify_one();
+ assert(!sp->master->searching);
+
+ sp->master->notify_one();
}
// After releasing the lock we can't access any SplitPoint related data
}
}
- // Grab the lock to avoid races with Thread::notify_one()
+ // Avoid races with notify_one() fired from last slave of the split point
std::unique_lock<std::mutex> lk(mutex);
// If we are master and all slaves have finished then exit idle_loop
// Pick and init the next available split point
SplitPoint& sp = splitPoints[splitPointsSize];
- sp.masterThread = this;
+ sp.master = this;
sp.parentSplitPoint = activeSplitPoint;
sp.slavesMask = 0, sp.slavesMask.set(idx);
sp.depth = depth;