Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
{1, 0, 0, 0, 0, 1, 1 ,1},
};
+ const size_t HalfDensitySize = std::extent<decltype(HalfDensity)>::value;
+
Value bonus(Depth depth) { int d = depth / ONE_PLY ; return Value(d * d + 2 * d - 2); }
Value penalty(Depth depth) { int d = depth / ONE_PLY ; return -Value(d * d + 4 * d + 1); }
- const size_t HalfDensitySize = std::extent<decltype(HalfDensity)>::value;
-
EasyMoveManager EasyMove;
Value DrawValue[COLOR_NB];
Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode, bool skipEarlyPruning);
template <NodeType NT, bool InCheck>
- Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
+ Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth = DEPTH_ZERO);
Value value_to_tt(Value v, int ply);
Value value_from_tt(Value v, int ply);
for (Thread* th : Threads)
{
- th->history.clear();
th->counterMoves.clear();
- th->fromTo.clear();
+ th->history.clear();
th->counterMoveHistory.clear();
th->resetCalls = true;
}
&& rootMoves[0].pv[0] != MOVE_NONE)
{
for (Thread* th : Threads)
- if ( th->completedDepth > bestThread->completedDepth
- && th->rootMoves[0].score > bestThread->rootMoves[0].score)
+ {
+ Depth depthDiff = th->completedDepth - bestThread->completedDepth;
+ Value scoreDiff = th->rootMoves[0].score - bestThread->rootMoves[0].score;
+
+ if (scoreDiff > 0 && depthDiff >= 0)
bestThread = th;
+ }
}
previousScore = bestThread->rootMoves[0].score;
if (!rootNode)
{
// Step 2. Check for aborted search and immediate draw
- if (Signals.stop.load(std::memory_order_relaxed) || pos.is_draw() || ss->ply >= MAX_PLY)
+ if (Signals.stop.load(std::memory_order_relaxed) || pos.is_draw(ss->ply) || ss->ply >= MAX_PLY)
return ss->ply >= MAX_PLY && !inCheck ? evaluate(pos)
: DrawValue[pos.side_to_move()];
&& (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
: (tte->bound() & BOUND_UPPER)))
{
- // If ttMove is quiet, update killers, history, counter move on TT hit
+ // If ttMove is quiet, update move sorting heuristics on TT hit
if (ttValue >= beta && ttMove)
{
if (!pos.capture_or_promotion(ttMove))
// Step 4a. Tablebase probe
if (!rootNode && TB::Cardinality)
{
- int piecesCnt = pos.count<ALL_PIECES>(WHITE) + pos.count<ALL_PIECES>(BLACK);
+ int piecesCount = pos.count<ALL_PIECES>(WHITE) + pos.count<ALL_PIECES>(BLACK);
- if ( piecesCnt <= TB::Cardinality
- && (piecesCnt < TB::Cardinality || depth >= TB::ProbeDepth)
+ if ( piecesCount <= TB::Cardinality
+ && (piecesCount < TB::Cardinality || depth >= TB::ProbeDepth)
&& pos.rule50_count() == 0
&& !pos.can_castle(ANY_CASTLING))
{
&& eval + razor_margin[depth / ONE_PLY] <= alpha)
{
if (depth <= ONE_PLY)
- return qsearch<NonPV, false>(pos, ss, alpha, beta, DEPTH_ZERO);
+ return qsearch<NonPV, false>(pos, ss, alpha, alpha+1);
Value ralpha = alpha - razor_margin[depth / ONE_PLY];
- Value v = qsearch<NonPV, false>(pos, ss, ralpha, ralpha+1, DEPTH_ZERO);
+ Value v = qsearch<NonPV, false>(pos, ss, ralpha, ralpha+1);
if (v <= ralpha)
return v;
}
Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
pos.do_null_move(st);
- nullValue = depth-R < ONE_PLY ? -qsearch<NonPV, false>(pos, ss+1, -beta, -beta+1, DEPTH_ZERO)
+ nullValue = depth-R < ONE_PLY ? -qsearch<NonPV, false>(pos, ss+1, -beta, -beta+1)
: - search<NonPV>(pos, ss+1, -beta, -beta+1, depth-R, !cutNode, true);
pos.undo_null_move();
return nullValue;
// Do verification search at high depths
- Value v = depth-R < ONE_PLY ? qsearch<NonPV, false>(pos, ss, beta-1, beta, DEPTH_ZERO)
+ Value v = depth-R < ONE_PLY ? qsearch<NonPV, false>(pos, ss, beta-1, beta)
: search<NonPV>(pos, ss, beta-1, beta, depth-R, false, true);
if (v >= beta)
&& !pos.see_ge(move, Value(-35 * lmrDepth * lmrDepth)))
continue;
}
- else if (depth < 7 * ONE_PLY && !extension)
- {
- Value v = -Value(399 + 35 * depth / ONE_PLY * depth / ONE_PLY);
-
- if (PvNode)
- v += beta - alpha - 1;
-
- if (!pos.see_ge(move, v))
+ else if ( depth < 7 * ONE_PLY
+ && !extension
+ && !pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY)))
continue;
- }
}
// Speculative prefetch as early as possible
&& !pos.see_ge(make_move(to_sq(move), from_sq(move)), VALUE_ZERO))
r -= 2 * ONE_PLY;
- ss->history = thisThread->history[moved_piece][to_sq(move)]
- + (cmh ? (*cmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
- + (fmh ? (*fmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
- + (fmh2 ? (*fmh2)[moved_piece][to_sq(move)] : VALUE_ZERO)
- + thisThread->fromTo.get(~pos.side_to_move(), move)
- - 8000; // Correction factor
+ ss->history = (cmh ? (*cmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
+ + (fmh ? (*fmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
+ + (fmh2 ? (*fmh2)[moved_piece][to_sq(move)] : VALUE_ZERO)
+ + thisThread->history.get(~pos.side_to_move(), move)
+ - 8000; // Correction factor
// Decrease/increase reduction by comparing opponent's stat score
if (ss->history > VALUE_ZERO && (ss-1)->history < VALUE_ZERO)
// Step 16. Full depth search when LMR is skipped or fails high
if (doFullDepthSearch)
value = newDepth < ONE_PLY ?
- givesCheck ? -qsearch<NonPV, true>(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO)
- : -qsearch<NonPV, false>(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO)
+ givesCheck ? -qsearch<NonPV, true>(pos, ss+1, -(alpha+1), -alpha)
+ : -qsearch<NonPV, false>(pos, ss+1, -(alpha+1), -alpha)
: - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode, false);
// For PV nodes only, do a full PV search on the first move or after a fail
(ss+1)->pv[0] = MOVE_NONE;
value = newDepth < ONE_PLY ?
- givesCheck ? -qsearch<PV, true>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
- : -qsearch<PV, false>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
+ givesCheck ? -qsearch<PV, true>(pos, ss+1, -beta, -alpha)
+ : -qsearch<PV, false>(pos, ss+1, -beta, -alpha)
: - search<PV>(pos, ss+1, -beta, -alpha, newDepth, false, false);
}
if (value > alpha)
{
- // If there is an easy move for this position, clear it if unstable
- if ( PvNode
- && thisThread == Threads.main()
- && EasyMove.get(pos.key())
- && (move != EasyMove.get(pos.key()) || moveCount > 1))
- EasyMove.clear();
-
bestMove = move;
if (PvNode && !rootNode) // Update pv even in fail-high case
else if (bestMove)
{
- // Quiet best move: update killers, history and countermoves
+ // Quiet best move: update move sorting heuristics
if (!pos.capture_or_promotion(bestMove))
update_stats(pos, ss, bestMove, quietsSearched, quietCount, bonus(depth));
// qsearch() is the quiescence search function, which is called by the main
- // search function when the remaining depth is zero (or, to be more precise,
- // less than ONE_PLY).
+ // search function with depth zero, or recursively with depth less than ONE_PLY.
template <NodeType NT, bool InCheck>
Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {
ss->ply = (ss-1)->ply + 1;
// Check for an instant draw or if the maximum ply has been reached
- if (pos.is_draw() || ss->ply >= MAX_PLY)
+ if (pos.is_draw(ss->ply) || ss->ply >= MAX_PLY)
return ss->ply >= MAX_PLY && !InCheck ? evaluate(pos)
: DrawValue[pos.side_to_move()];
}
- // update_stats() updates killers, history, countermove and countermove plus
- // follow-up move history when a new quiet best move is found.
+ // update_stats() updates move sorting heuristics when a new quiet best move is found
void update_stats(const Position& pos, Stack* ss, Move move,
Move* quiets, int quietsCnt, Value bonus) {
Color c = pos.side_to_move();
Thread* thisThread = pos.this_thread();
- thisThread->fromTo.update(c, move, bonus);
- thisThread->history.update(pos.moved_piece(move), to_sq(move), bonus);
+ thisThread->history.update(c, move, bonus);
update_cm_stats(ss, pos.moved_piece(move), to_sq(move), bonus);
if ((ss-1)->counterMoves)
// Decrease all the other played quiet moves
for (int i = 0; i < quietsCnt; ++i)
{
- thisThread->fromTo.update(c, quiets[i], -bonus);
- thisThread->history.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
+ thisThread->history.update(c, quiets[i], -bonus);
update_cm_stats(ss, pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
}
}