counterMoves.fill(MOVE_NONE);
mainHistory.fill(0);
+ captureHistory.fill(0);
for (auto& to : contHistory)
for (auto& h : to)
/// ThreadPool::init() creates and launches the threads that will go
-/// immediately to sleep in idle_loop. We cannot use the c'tor because
+/// immediately to sleep in idle_loop. We cannot use the constructor because
/// Threads is a static object and we need a fully initialized engine at
/// this point due to allocation of Endgames in the Thread constructor.