#ifndef THREAD_H_INCLUDED
#define THREAD_H_INCLUDED
+#include <atomic>
#include <bitset>
#include <condition_variable>
#include <mutex>
#include "pawns.h"
#include "position.h"
#include "search.h"
+#include "thread_win32.h"
struct Thread;
const size_t MAX_THREADS = 128;
-const size_t MAX_SPLITPOINTS_PER_THREAD = 8;
-const size_t MAX_SLAVES_PER_SPLITPOINT = 4;
-
-/// SplitPoint struct stores information shared by the threads searching in
-/// parallel below the same split point. It is populated at splitting time.
-
-struct SplitPoint {
-
- // Const data after split point has been setup
- const Position* pos;
- Search::Stack* ss;
- Thread* master;
- Depth depth;
- Value beta;
- int nodeType;
- bool cutNode;
-
- // Const pointers to shared data
- MovePicker* movePicker;
- SplitPoint* parentSplitPoint;
-
- // Shared variable data
- std::mutex mutex;
- std::bitset<MAX_THREADS> slavesMask;
- volatile bool allSlavesSearching;
- volatile uint64_t nodes;
- volatile Value alpha;
- volatile Value bestValue;
- volatile Move bestMove;
- volatile int moveCount;
- volatile bool cutoff;
-};
/// ThreadBase struct is the base of the hierarchy from where we derive all the
/// specialized thread classes.
-struct ThreadBase {
+struct ThreadBase : public std::thread {
virtual ~ThreadBase() = default;
virtual void idle_loop() = 0;
void notify_one();
- void wait_for(volatile const bool& b);
+ void wait(volatile const bool& b);
+ void wait_while(volatile const bool& b);
- std::thread nativeThread;
- std::mutex mutex;
- std::condition_variable sleepCondition;
+ Mutex mutex;
+ ConditionVariable sleepCondition;
volatile bool exit = false;
};
Thread();
virtual void idle_loop();
- bool cutoff_occurred() const;
- bool available_to(const Thread* master) const;
+ void search(bool isMainThread = false);
- void split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
- Depth depth, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode);
-
- SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
Pawns::Table pawnsTable;
Material::Table materialTable;
Endgames endgames;
- Position* activePosition;
- size_t idx;
+ size_t idx, PVIdx;
int maxPly;
- SplitPoint* volatile activeSplitPoint;
- volatile size_t splitPointsSize;
volatile bool searching;
+
+ Position rootPos;
+ Search::RootMoveVector rootMoves;
+ Search::Stack stack[MAX_PLY+4];
+ HistoryStats History;
+ MovesStats Countermoves;
+ Depth depth;
};
struct MainThread : public Thread {
virtual void idle_loop();
+ void join();
+ void think();
volatile bool thinking = true; // Avoid a race with start_thinking()
};
MainThread* main() { return static_cast<MainThread*>(at(0)); }
void read_uci_options();
- Thread* available_slave(const Thread* master) const;
- void wait_for_think_finished();
void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&);
-
- Depth minimumSplitDepth;
- std::mutex mutex;
- std::condition_variable sleepCondition;
+ int64_t nodes_searched();
TimerThread* timer;
};