Pawns::Table pawnsTable;
Material::Table materialTable;
size_t pvIdx, pvLast;
+ uint64_t ttHitAverage;
int selDepth, nmpMinPly;
Color nmpColor;
std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
double previousTimeReduction;
Value previousScore;
+ Value iterValue[4];
int callsCnt;
bool stopOnPonderhit;
std::atomic_bool ponder;