- const Value BishopPairMidgameBonus = Value(100);
- const Value BishopPairEndgameBonus = Value(100);
-
- Key KPKMaterialKey, KKPMaterialKey;
- Key KBNKMaterialKey, KKBNMaterialKey;
- Key KRKPMaterialKey, KPKRMaterialKey;
- Key KRKBMaterialKey, KBKRMaterialKey;
- Key KRKNMaterialKey, KNKRMaterialKey;
- Key KQKRMaterialKey, KRKQMaterialKey;
- Key KRPKRMaterialKey, KRKRPMaterialKey;
- Key KRPPKRPMaterialKey, KRPKRPPMaterialKey;
- Key KNNKMaterialKey, KKNNMaterialKey;
- Key KBPKBMaterialKey, KBKBPMaterialKey;
- Key KBPKNMaterialKey, KNKBPMaterialKey;
- Key KNPKMaterialKey, KKNPMaterialKey;
- Key KPKPMaterialKey;
-
-};
-
-
-////
-//// Functions
-////
-
-/// MaterialInfo::init() is called during program initialization. It
-/// precomputes material hash keys for a few basic endgames, in order
-/// to make it easy to recognize such endgames when they occur.
-
-void MaterialInfo::init() {
- KPKMaterialKey = Position::zobMaterial[WHITE][PAWN][1];
- KKPMaterialKey = Position::zobMaterial[BLACK][PAWN][1];
- KBNKMaterialKey =
- Position::zobMaterial[WHITE][BISHOP][1] ^
- Position::zobMaterial[WHITE][KNIGHT][1];
- KKBNMaterialKey =
- Position::zobMaterial[BLACK][BISHOP][1] ^
- Position::zobMaterial[BLACK][KNIGHT][1];
- KRKPMaterialKey =
- Position::zobMaterial[WHITE][ROOK][1] ^
- Position::zobMaterial[BLACK][PAWN][1];
- KPKRMaterialKey =
- Position::zobMaterial[WHITE][PAWN][1] ^
- Position::zobMaterial[BLACK][ROOK][1];
- KRKBMaterialKey =
- Position::zobMaterial[WHITE][ROOK][1] ^
- Position::zobMaterial[BLACK][BISHOP][1];
- KBKRMaterialKey =
- Position::zobMaterial[WHITE][BISHOP][1] ^
- Position::zobMaterial[BLACK][ROOK][1];
- KRKNMaterialKey =
- Position::zobMaterial[WHITE][ROOK][1] ^
- Position::zobMaterial[BLACK][KNIGHT][1];
- KNKRMaterialKey =
- Position::zobMaterial[WHITE][KNIGHT][1] ^
- Position::zobMaterial[BLACK][ROOK][1];
- KQKRMaterialKey =
- Position::zobMaterial[WHITE][QUEEN][1] ^
- Position::zobMaterial[BLACK][ROOK][1];
- KRKQMaterialKey =
- Position::zobMaterial[WHITE][ROOK][1] ^
- Position::zobMaterial[BLACK][QUEEN][1];
- KRPKRMaterialKey =
- Position::zobMaterial[WHITE][ROOK][1] ^
- Position::zobMaterial[WHITE][PAWN][1] ^
- Position::zobMaterial[BLACK][ROOK][1];
- KRKRPMaterialKey =
- Position::zobMaterial[WHITE][ROOK][1] ^
- Position::zobMaterial[BLACK][ROOK][1] ^
- Position::zobMaterial[BLACK][PAWN][1];
- KRPPKRPMaterialKey =
- Position::zobMaterial[WHITE][ROOK][1] ^
- Position::zobMaterial[WHITE][PAWN][1] ^
- Position::zobMaterial[WHITE][PAWN][2] ^
- Position::zobMaterial[BLACK][ROOK][1] ^
- Position::zobMaterial[BLACK][PAWN][1];
- KRPKRPPMaterialKey =
- Position::zobMaterial[WHITE][ROOK][1] ^
- Position::zobMaterial[WHITE][PAWN][1] ^
- Position::zobMaterial[BLACK][ROOK][1] ^
- Position::zobMaterial[BLACK][PAWN][1] ^
- Position::zobMaterial[BLACK][PAWN][2];
- KNNKMaterialKey =
- Position::zobMaterial[WHITE][KNIGHT][1] ^
- Position::zobMaterial[WHITE][KNIGHT][2];
- KKNNMaterialKey =
- Position::zobMaterial[BLACK][KNIGHT][1] ^
- Position::zobMaterial[BLACK][KNIGHT][2];
- KBPKBMaterialKey =
- Position::zobMaterial[WHITE][BISHOP][1] ^
- Position::zobMaterial[WHITE][PAWN][1] ^
- Position::zobMaterial[BLACK][BISHOP][1];
- KBKBPMaterialKey =
- Position::zobMaterial[WHITE][BISHOP][1] ^
- Position::zobMaterial[BLACK][BISHOP][1] ^
- Position::zobMaterial[BLACK][PAWN][1];
- KBPKNMaterialKey =
- Position::zobMaterial[WHITE][BISHOP][1] ^
- Position::zobMaterial[WHITE][PAWN][1] ^
- Position::zobMaterial[BLACK][KNIGHT][1];
- KNKBPMaterialKey =
- Position::zobMaterial[WHITE][KNIGHT][1] ^
- Position::zobMaterial[BLACK][BISHOP][1] ^
- Position::zobMaterial[BLACK][PAWN][1];
- KNPKMaterialKey =
- Position::zobMaterial[WHITE][KNIGHT][1] ^
- Position::zobMaterial[WHITE][PAWN][1];
- KKNPMaterialKey =
- Position::zobMaterial[BLACK][KNIGHT][1] ^
- Position::zobMaterial[BLACK][PAWN][1];
- KPKPMaterialKey =
- Position::zobMaterial[WHITE][PAWN][1] ^
- Position::zobMaterial[BLACK][PAWN][1];
-}
+ // Polynomial material imbalance parameters
+
+ // One Score parameter for each pair (our piece, another of our pieces)
+ constexpr Score QuadraticOurs[][PIECE_TYPE_NB] = {
+ // OUR PIECE 2
+ // bishop pair pawn knight bishop rook queen
+ {S(1419, 1455) }, // Bishop pair
+ {S( 101, 28), S( 37, 39) }, // Pawn
+ {S( 57, 64), S(249, 187), S(-49, -62) }, // Knight OUR PIECE 1
+ {S( 0, 0), S(118, 137), S( 10, 27), S( 0, 0) }, // Bishop
+ {S( -63, -68), S( -5, 3), S(100, 81), S(132, 118), S(-246, -244) }, // Rook
+ {S(-210, -211), S( 37, 14), S(147, 141), S(161, 105), S(-158, -174), S(-9,-31) } // Queen
+ };
+
+ // One Score parameter for each pair (our piece, their piece)
+ constexpr Score QuadraticTheirs[][PIECE_TYPE_NB] = {
+ // THEIR PIECE
+ // bishop pair pawn knight bishop rook queen
+ { }, // Bishop pair
+ {S( 33, 30) }, // Pawn
+ {S( 46, 18), S(106, 84) }, // Knight OUR PIECE
+ {S( 75, 35), S( 59, 44), S( 60, 15) }, // Bishop
+ {S( 26, 35), S( 6, 22), S( 38, 39), S(-12, -2) }, // Rook
+ {S( 97, 93), S(100, 163), S(-58, -91), S(112, 192), S(276, 225) } // Queen
+ };
+
+ #undef S