- for (auto& m : *this)
- if (type_of(m) == ENPASSANT)
- m.value = PieceValue[MG][PAWN] - Value(PAWN);
-
- else if (type_of(m) == PROMOTION)
- m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - Value(PAWN)
- + PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN];
- else
- m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
- - Value(type_of(pos.moved_piece(m)));