-void MovePicker::score_qcaptures() {
-
- // Use MVV/LVA ordering
- for (int i = 0; i < numOfMoves; i++)
- {
- Move m = moves[i].move;
- if (move_promotion(m))
- moves[i].score = QueenValueMidgame;
- else
- moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
- -int(pos.type_of_piece_on(move_from(m)));
- }
-}
-
-
-/// find_best_index() loops across the moves and returns index of
-/// the highest scored one.
-
-int MovePicker::find_best_index() const {
-
- assert(movesPicked < numOfMoves);
-
- int bestIndex = movesPicked;
- int bestScore = moves[movesPicked].score;
-
- for (int i = movesPicked + 1; i < numOfMoves; i++)
- if (moves[i].score > bestScore)
- {
- bestIndex = i;
- bestScore = moves[i].score;
- }
- return bestIndex;
-}
-