- // UnpairedPawnsTable[] gives a score according to the number
- // of panws that do not have an enemy pawn in front of them.
- const int UnpairedPawnsTable[8] = {
- SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL,
- SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL
- };
-