- const bool debugBitboards = all || false;
- const bool debugKingCount = all || false;
- const bool debugKingCapture = all || false;
- const bool debugCheckerCount = all || false;
- const bool debugKey = all || false;
- const bool debugMaterialKey = all || false;
- const bool debugPawnKey = all || false;
- const bool debugIncrementalEval = all || false;
- const bool debugNonPawnMaterial = all || false;
- const bool debugPieceCounts = all || false;
- const bool debugPieceList = all || false;
- const bool debugCastlingSquares = all || false;
-
- if (*step = 1, sideToMove != WHITE && sideToMove != BLACK)
- return false;
-
- if ((*step)++, piece_on(king_square(WHITE)) != W_KING)
- return false;
-
- if ((*step)++, piece_on(king_square(BLACK)) != B_KING)
- return false;
-
- if ((*step)++, debugKingCount)
- if ( std::count(board, board + SQUARE_NB, W_KING) != 1
- || std::count(board, board + SQUARE_NB, B_KING) != 1)
- return false;
-
- if ((*step)++, debugKingCapture)
- if (attackers_to(king_square(~sideToMove)) & pieces(sideToMove))
- return false;
-
- if ((*step)++, debugCheckerCount && popcount<Full>(st->checkersBB) > 2)
- return false;
-
- if ((*step)++, debugBitboards)
- {
- // The intersection of the white and black pieces must be empty
- if (pieces(WHITE) & pieces(BLACK))
- return false;
-
- // The union of the white and black pieces must be equal to all
- // occupied squares
- if ((pieces(WHITE) | pieces(BLACK)) != pieces())
- return false;
-
- // Separate piece type bitboards must have empty intersections
- for (PieceType p1 = PAWN; p1 <= KING; ++p1)
- for (PieceType p2 = PAWN; p2 <= KING; ++p2)
- if (p1 != p2 && (pieces(p1) & pieces(p2)))
- return false;
- }
-
- if ((*step)++, ep_square() != SQ_NONE && relative_rank(sideToMove, ep_square()) != RANK_6)
- return false;
-
- if ((*step)++, debugKey && st->key != compute_key())
- return false;
-
- if ((*step)++, debugPawnKey && st->pawnKey != compute_pawn_key())
- return false;
-
- if ((*step)++, debugMaterialKey && st->materialKey != compute_material_key())
- return false;
-
- if ((*step)++, debugIncrementalEval && st->psq != compute_psq_score())
- return false;
-
- if ((*step)++, debugNonPawnMaterial)
- if ( st->npMaterial[WHITE] != compute_non_pawn_material(WHITE)
- || st->npMaterial[BLACK] != compute_non_pawn_material(BLACK))
- return false;