-class ThreadsManager {
- /* As long as the single ThreadsManager object is defined as a global we don't
- need to explicitly initialize to zero its data members because variables with
- static storage duration are automatically set to zero before enter main()
- */
-public:
- Thread& operator[](int threadID) { return threads[threadID]; }
- void init_threads();
- void exit_threads();
- void init_hash_tables();
-
- int min_split_depth() const { return minimumSplitDepth; }
- int active_threads() const { return activeThreads; }
- void set_active_threads(int cnt) { activeThreads = cnt; }
-
- void read_uci_options();
- bool available_thread_exists(int master) const;
- bool thread_is_available(int slave, int master) const;
- bool cutoff_at_splitpoint(int threadID) const;
- void idle_loop(int threadID, SplitPoint* sp);
-
- template <bool Fake>
- void split(Position& pos, SearchStack* ss, Value* alpha, const Value beta, Value* bestValue,
- Depth depth, Move threatMove, int moveCount, MovePicker* mp, bool pvNode);