Has to be called in the implementing object. */
void init();
+ /** Does this scope have auto-refresh enabled */
+ bool autoRefreshEnabled();
+
///// Unimplemented /////
virtual QString widgetName() const = 0;
To check whether the mouse has leaved the widget, see m_mouseWithinWidget. */
void signalMousePositionChanged();
+ /** Do we need the renderer to send its frames to us? */
+ void requestAutoRefresh(bool);
+
private:
/** Counts the number of frames that have been rendered in the active monitor.