namespace {
// Threshold for lazy and space evaluation
- constexpr Value LazyThreshold1 = Value(1400);
- constexpr Value LazyThreshold2 = Value(1300);
- constexpr Value SpaceThreshold = Value(12222);
- constexpr Value NNUEThreshold1 = Value(550);
- constexpr Value NNUEThreshold2 = Value(150);
+ constexpr Value LazyThreshold1 = Value(1565);
+ constexpr Value LazyThreshold2 = Value(1102);
+ constexpr Value SpaceThreshold = Value(11551);
+ constexpr Value NNUEThreshold1 = Value(682);
+ constexpr Value NNUEThreshold2 = Value(176);
// KingAttackWeights[PieceType] contains king attack weights by piece type
constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 };
bool largePsq = psq * 16 > (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50;
bool classical = largePsq || (psq > PawnValueMg / 4 && !(pos.this_thread()->nodes & 0xB));
- v = classical ? Evaluation<NO_TRACE>(pos).value() : adjusted_NNUE();
+ bool strongClassical = pos.non_pawn_material() < 2 * RookValueMg && pos.count<PAWN>() < 2;
+
+ v = classical || strongClassical ? Evaluation<NO_TRACE>(pos).value() : adjusted_NNUE();
// If the classical eval is small and imbalance large, use NNUE nevertheless.
// For the case of opposite colored bishops, switch to NNUE eval with
// small probability if the classical eval is less than the threshold.
- if ( largePsq
+ if ( largePsq && !strongClassical
&& ( abs(v) * 16 < NNUEThreshold2 * r50
|| ( pos.opposite_bishops()
&& abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50