]> git.sesse.net Git - stockfish/blobdiff - src/evaluate.cpp
Better document how mate scores are stored in TT
[stockfish] / src / evaluate.cpp
index 6d95fd58cb6cca53a1c968d7fbdaddf142f1e934..ab10597b6fe69c70241bdada24fdd4596404498c 100644 (file)
@@ -288,7 +288,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
   margins[WHITE] = margins[BLACK] = VALUE_ZERO;
 
   // Probe the material hash table
-  ei.mi = Threads[pos.thread()].materialTable.get_material_info(pos);
+  ei.mi = Threads[pos.thread()].materialTable.material_info(pos);
   score += ei.mi->material_value();
 
   // If we have a specialized evaluation function for the current material
@@ -300,7 +300,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
   }
 
   // Probe the pawn hash table
-  ei.pi = Threads[pos.thread()].pawnTable.get_pawn_info(pos);
+  ei.pi = Threads[pos.thread()].pawnTable.pawn_info(pos);
   score += ei.pi->pawns_value();
 
   // Initialize attack and king safety bitboards
@@ -463,7 +463,7 @@ namespace {
     if (bonus && bit_is_set(ei.attackedBy[Us][PAWN], s))
     {
         if (   !pos.pieces(KNIGHT, Them)
-            && !(SquaresByColorBB[color_of(s)] & pos.pieces(BISHOP, Them)))
+            && !(same_color_squares(s) & pos.pieces(BISHOP, Them)))
             bonus += bonus + bonus / 2;
         else
             bonus += bonus / 2;