void setTimePos(const QString &pos);
QStringList getZoneInfo() const;
void slotEffectScene(bool show = true);
+ bool effectSceneDisplayed();
signals:
void renderPosition(int);
void adjustMonitorSize();
void zoneUpdated(QPoint);
void saveZone(Render *, QPoint);
+ /** @brief Editing transitions / effects over the monitor requires thr renderer to send frames as QImage.
+ * This causes a major slowdown, so we only enable it if required */
+ void requestFrameForAnalysis(bool);
};
#endif