#include <cassert>
#include <cstring>
#include <fstream>
+#include <map>
#include <iostream>
+#include <sstream>
#include "bitcount.h"
#include "mersenne.h"
#include "ucioption.h"
using std::string;
+using std::cout;
+using std::endl;
+struct PieceLetters : std::map<char, Piece> {
+
+ PieceLetters() {
+
+ operator[]('K') = WK; operator[]('k') = BK;
+ operator[]('Q') = WQ; operator[]('q') = BQ;
+ operator[]('R') = WR; operator[]('r') = BR;
+ operator[]('B') = WB; operator[]('b') = BB;
+ operator[]('N') = WN; operator[]('n') = BN;
+ operator[]('P') = WP; operator[]('p') = BP;
+ }
+};
////
//// Variables
}
-/// Position c'tors. Here we always create a slower but safer copy of
-/// the original position or the FEN string, we want the new born Position
-/// object do not depend on any external data. Instead if we know what we
-/// are doing and we need speed we can create a position with default
-/// c'tor Position() and then use just fast_copy().
+/// Position c'tors. Here we always create a copy of the original position
+/// or the FEN string, we want the new born Position object do not depend
+/// on any external data so we detach state pointer from the source one.
-Position::Position() {}
+Position::Position(int th) : threadID(th) {}
-Position::Position(const Position& pos) {
+Position::Position(const Position& pos, int th) {
memcpy(this, &pos, sizeof(Position));
detach(); // Always detach() in copy c'tor to avoid surprises
+ threadID = th;
}
-Position::Position(const string& fen) {
+Position::Position(const string& fen, int th) {
from_fen(fen);
+ threadID = th;
}
/// correct (this is assumed to be the responsibility of the GUI).
void Position::from_fen(const string& fen) {
+/*
+ A FEN string defines a particular position using only the ASCII character set.
- static const string pieceLetters = "KQRBNPkqrbnp";
- static const Piece pieces[] = { WK, WQ, WR, WB, WN, WP, BK, BQ, BR, BB, BN, BP };
+ A FEN string contains six fields. The separator between fields is a space. The fields are:
- clear();
+ 1) Piece placement (from white's perspective). Each rank is described, starting with rank 8 and ending
+ with rank 1; within each rank, the contents of each square are described from file a through file h.
+ Following the Standard Algebraic Notation (SAN), each piece is identified by a single letter taken
+ from the standard English names. White pieces are designated using upper-case letters ("PNBRQK")
+ while Black take lowercase ("pnbrqk"). Blank squares are noted using digits 1 through 8 (the number
+ of blank squares), and "/" separate ranks.
- // Board
+ 2) Active color. "w" means white moves next, "b" means black.
+
+ 3) Castling availability. If neither side can castle, this is "-". Otherwise, this has one or more
+ letters: "K" (White can castle kingside), "Q" (White can castle queenside), "k" (Black can castle
+ kingside), and/or "q" (Black can castle queenside).
+
+ 4) En passant target square in algebraic notation. If there's no en passant target square, this is "-".
+ If a pawn has just made a 2-square move, this is the position "behind" the pawn. This is recorded
+ regardless of whether there is a pawn in position to make an en passant capture.
+
+ 5) Halfmove clock: This is the number of halfmoves since the last pawn advance or capture. This is used
+ to determine if a draw can be claimed under the fifty-move rule.
+
+ 6) Fullmove number: The number of the full move. It starts at 1, and is incremented after Black's move.
+*/
+
+ static PieceLetters pieceLetters;
+
+ char token;
+ std::istringstream ss(fen);
Rank rank = RANK_8;
File file = FILE_A;
- size_t i = 0;
- for ( ; fen[i] != ' '; i++)
+
+ clear();
+
+ // 1. Piece placement field
+ while (ss.get(token) && token != ' ')
{
- if (isdigit(fen[i]))
+ if (isdigit(token))
{
- // Skip the given number of files
- file += (fen[i] - '1' + 1);
+ file += token - '0'; // Skip the given number of files
continue;
}
- else if (fen[i] == '/')
+ else if (token == '/')
{
file = FILE_A;
rank--;
continue;
}
- size_t idx = pieceLetters.find(fen[i]);
- if (idx == string::npos)
- {
- std::cout << "Error in FEN at character " << i << std::endl;
- return;
- }
- Square square = make_square(file, rank);
- put_piece(pieces[idx], square);
+
+ if (pieceLetters.find(token) == pieceLetters.end())
+ goto incorrect_fen;
+
+ put_piece(pieceLetters[token], make_square(file, rank));
file++;
}
- // Side to move
- i++;
- if (fen[i] != 'w' && fen[i] != 'b')
- {
- std::cout << "Error in FEN at character " << i << std::endl;
- return;
- }
- sideToMove = (fen[i] == 'w' ? WHITE : BLACK);
+ // 2. Active color
+ if (!ss.get(token) || (token != 'w' && token != 'b'))
+ goto incorrect_fen;
- // Castling rights
- i++;
- if (fen[i] != ' ')
+ sideToMove = (token == 'w' ? WHITE : BLACK);
+
+ if (!ss.get(token) || token != ' ')
+ goto incorrect_fen;
+
+ // 3. Castling availability
+ while (ss.get(token) && token != ' ')
{
- std::cout << "Error in FEN at character " << i << std::endl;
- return;
- }
+ if (token == '-')
+ continue;
- i++;
- while (strchr("KQkqabcdefghABCDEFGH-", fen[i])) {
- if (fen[i] == '-')
- {
- i++;
- break;
- }
- else if (fen[i] == 'K') allow_oo(WHITE);
- else if (fen[i] == 'Q') allow_ooo(WHITE);
- else if (fen[i] == 'k') allow_oo(BLACK);
- else if (fen[i] == 'q') allow_ooo(BLACK);
- else if (fen[i] >= 'A' && fen[i] <= 'H') {
- File rookFile, kingFile = FILE_NONE;
- for (Square square = SQ_B1; square <= SQ_G1; square++)
- if (piece_on(square) == WK)
- kingFile = square_file(square);
- if (kingFile == FILE_NONE) {
- std::cout << "Error in FEN at character " << i << std::endl;
- return;
- }
- initialKFile = kingFile;
- rookFile = File(fen[i] - 'A') + FILE_A;
- if (rookFile < initialKFile) {
- allow_ooo(WHITE);
- initialQRFile = rookFile;
- }
- else {
- allow_oo(WHITE);
- initialKRFile = rookFile;
- }
- }
- else if (fen[i] >= 'a' && fen[i] <= 'h') {
- File rookFile, kingFile = FILE_NONE;
- for (Square square = SQ_B8; square <= SQ_G8; square++)
- if (piece_on(square) == BK)
- kingFile = square_file(square);
- if (kingFile == FILE_NONE) {
- std::cout << "Error in FEN at character " << i << std::endl;
- return;
- }
- initialKFile = kingFile;
- rookFile = File(fen[i] - 'a') + FILE_A;
- if (rookFile < initialKFile) {
- allow_ooo(BLACK);
- initialQRFile = rookFile;
- }
- else {
- allow_oo(BLACK);
- initialKRFile = rookFile;
- }
- }
- else {
- std::cout << "Error in FEN at character " << i << std::endl;
- return;
- }
- i++;
+ if (!set_castling_rights(token))
+ goto incorrect_fen;
}
- // Skip blanks
- while (fen[i] == ' ')
- i++;
-
- // En passant square -- ignore if no capture is possible
- if ( i <= fen.length() - 2
- && (fen[i] >= 'a' && fen[i] <= 'h')
- && (fen[i+1] == '3' || fen[i+1] == '6'))
+ // 4. En passant square -- ignore if no capture is possible
+ char col, row;
+ if ( (ss.get(col) && (col >= 'a' && col <= 'h'))
+ && (ss.get(row) && (row == '3' || row == '6')))
{
- Square fenEpSquare = square_from_string(fen.substr(i, 2));
+ Square fenEpSquare = make_square(file_from_char(col), rank_from_char(row));
Color them = opposite_color(sideToMove);
- if (attacks_from<PAWN>(fenEpSquare, them) & this->pieces(PAWN, sideToMove))
- st->epSquare = square_from_string(fen.substr(i, 2));
+
+ if (attacks_from<PAWN>(fenEpSquare, them) & pieces(PAWN, sideToMove))
+ st->epSquare = fenEpSquare;
}
- // Various initialisation
- for (Square sq = SQ_A1; sq <= SQ_H8; sq++)
- castleRightsMask[sq] = ALL_CASTLES;
+ // 5-6. Halfmove clock and fullmove number are not parsed
- castleRightsMask[make_square(initialKFile, RANK_1)] ^= (WHITE_OO|WHITE_OOO);
- castleRightsMask[make_square(initialKFile, RANK_8)] ^= (BLACK_OO|BLACK_OOO);
+ // Various initialisations
+ castleRightsMask[make_square(initialKFile, RANK_1)] ^= WHITE_OO | WHITE_OOO;
+ castleRightsMask[make_square(initialKFile, RANK_8)] ^= BLACK_OO | BLACK_OOO;
castleRightsMask[make_square(initialKRFile, RANK_1)] ^= WHITE_OO;
castleRightsMask[make_square(initialKRFile, RANK_8)] ^= BLACK_OO;
castleRightsMask[make_square(initialQRFile, RANK_1)] ^= WHITE_OOO;
st->value = compute_value();
st->npMaterial[WHITE] = compute_non_pawn_material(WHITE);
st->npMaterial[BLACK] = compute_non_pawn_material(BLACK);
+ return;
+
+incorrect_fen:
+ cout << "Error in FEN string: " << fen << endl;
+}
+
+
+/// Position::set_castling_rights() sets castling parameters castling avaiability.
+/// This function is compatible with 3 standards: Normal FEN standard, Shredder-FEN
+/// that uses the letters of the columns on which the rooks began the game instead
+/// of KQkq and also X-FEN standard that, in case of Chess960, if an inner Rook is
+/// associated with the castling right, the traditional castling tag will be replaced
+/// by the file letter of the involved rook as for the Shredder-FEN.
+
+bool Position::set_castling_rights(char token) {
+
+ Color c = token >= 'a' ? BLACK : WHITE;
+ Square sqA = (c == WHITE ? SQ_A1 : SQ_A8);
+ Square sqH = (c == WHITE ? SQ_H1 : SQ_H8);
+ Piece rook = (c == WHITE ? WR : BR);
+
+ initialKFile = square_file(king_square(c));
+ token = char(toupper(token));
+
+ if (token == 'K')
+ {
+ for (Square sq = sqH; sq >= sqA; sq--)
+ if (piece_on(sq) == rook)
+ {
+ allow_oo(c);
+ initialKRFile = square_file(sq);
+ break;
+ }
+ }
+ else if (token == 'Q')
+ {
+ for (Square sq = sqA; sq <= sqH; sq++)
+ if (piece_on(sq) == rook)
+ {
+ allow_ooo(c);
+ initialQRFile = square_file(sq);
+ break;
+ }
+ }
+ else if (token >= 'A' && token <= 'H')
+ {
+ File rookFile = File(token - 'A') + FILE_A;
+ if (rookFile < initialKFile)
+ {
+ allow_ooo(c);
+ initialQRFile = rookFile;
+ }
+ else
+ {
+ allow_oo(c);
+ initialKRFile = rookFile;
+ }
+ }
+ else return false;
+
+ return true;
}
RequestPending = true;
- std::cout << std::endl;
+ cout << endl;
if (m != MOVE_NONE)
{
- Position p(*this);
+ Position p(*this, thread());
string col = (color_of_piece_on(move_from(m)) == BLACK ? ".." : "");
- std::cout << "Move is: " << col << move_to_san(p, m) << std::endl;
+ cout << "Move is: " << col << move_to_san(p, m) << endl;
}
for (Rank rank = RANK_8; rank >= RANK_1; rank--)
{
- std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
+ cout << "+---+---+---+---+---+---+---+---+" << endl;
for (File file = FILE_A; file <= FILE_H; file++)
{
Square sq = make_square(file, rank);
piece = NO_PIECE;
char col = (color_of_piece_on(sq) == BLACK ? '=' : ' ');
- std::cout << '|' << col << pieceLetters[piece] << col;
+ cout << '|' << col << pieceLetters[piece] << col;
}
- std::cout << '|' << std::endl;
+ cout << '|' << endl;
}
- std::cout << "+---+---+---+---+---+---+---+---+" << std::endl
- << "Fen is: " << to_fen() << std::endl
- << "Key is: " << st->key << std::endl;
+ cout << "+---+---+---+---+---+---+---+---+" << endl
+ << "Fen is: " << to_fen() << endl
+ << "Key is: " << st->key << endl;
RequestPending = false;
}
}
}
- // En passant capture with check? We have already handled the case
+ // En passant capture with check ? We have already handled the case
// of direct checks and ordinary discovered check, the only case we
- // need to handle is the unusual case of a discovered check through the
- // captured pawn.
+ // need to handle is the unusual case of a discovered check through
+ // the captured pawn.
if (move_is_ep(m))
{
Square capsq = make_square(square_file(to), square_rank(from));
// pointer to point to the new, ready to be updated, state.
struct ReducedStateInfo {
Key pawnKey, materialKey;
- int castleRights, rule50, pliesFromNull;
+ int castleRights, rule50, gamePly, pliesFromNull;
Square epSquare;
Score value;
Value npMaterial[2];
// Save the current key to the history[] array, in order to be able to
// detect repetition draws.
- history[gamePly] = key;
- gamePly++;
+ history[st->gamePly++] = key;
// Update side to move
key ^= zobSideToMove;
}
// Prefetch TT access as soon as we know key is updated
- TT.prefetch(key);
+ prefetch((char*)TT.first_entry(key));
// Move the piece
Bitboard move_bb = make_move_bb(from, to);
set_bit(&(byTypeBB[promotion]), to);
board[to] = piece_of_color_and_type(us, promotion);
- // Update piece counts
+ // Update piece counts
pieceCount[us][promotion]++;
pieceCount[us][PAWN]--;
assert(is_ok());
assert(move_is_ok(m));
- gamePly--;
sideToMove = opposite_color(sideToMove);
if (move_is_castle(m))
pieceList[us][PAWN][index[to]] = to;
}
-
// Put the piece back at the source square
Bitboard move_bb = make_move_bb(to, from);
do_move_bb(&(byColorBB[us]), move_bb);
// Save the current key to the history[] array, in order to be able to
// detect repetition draws.
- history[gamePly] = st->key;
+ history[st->gamePly++] = st->key;
// Update the necessary information
if (st->epSquare != SQ_NONE)
st->key ^= zobEp[st->epSquare];
st->key ^= zobSideToMove;
- TT.prefetch(st->key);
+ prefetch((char*)TT.first_entry(st->key));
sideToMove = opposite_color(sideToMove);
st->epSquare = SQ_NONE;
st->rule50++;
st->pliesFromNull = 0;
st->value += (sideToMove == WHITE) ? TempoValue : -TempoValue;
- gamePly++;
}
// Update the necessary information
sideToMove = opposite_color(sideToMove);
st->rule50--;
- gamePly--;
+ st->gamePly--;
}
Square from = move_from(m);
Square to = move_to(m);
- // Early return if SEE cannot be negative because capturing piece value
- // is not bigger then captured one.
- if ( midgame_value_of_piece_on(from) <= midgame_value_of_piece_on(to)
- && type_of_piece_on(from) != KING)
- return 1;
+ // Early return if SEE cannot be negative because captured piece value
+ // is not less then capturing one. Note that king moves always return
+ // here because king midgame value is set to 0.
+ if (midgame_value_of_piece_on(to) >= midgame_value_of_piece_on(from))
+ return 1;
return see(from, to);
}
for (int j = 0; j < 16; j++)
pieceList[0][i][j] = pieceList[1][i][j] = SQ_NONE;
+ for (Square sq = SQ_A1; sq <= SQ_H8; sq++)
+ castleRightsMask[sq] = ALL_CASTLES;
+
sideToMove = WHITE;
- gamePly = 0;
initialKFile = FILE_E;
initialKRFile = FILE_H;
initialQRFile = FILE_A;
void Position::reset_game_ply() {
- gamePly = 0;
+ st->gamePly = 0;
}
return true;
// Draw by repetition?
- for (int i = 4; i <= Min(Min(gamePly, st->rule50), st->pliesFromNull); i += 2)
- if (history[gamePly - i] == st->key)
+ for (int i = 4, e = Min(Min(st->gamePly, st->rule50), st->pliesFromNull); i <= e; i += 2)
+ if (history[st->gamePly - i] == st->key)
return true;
return false;
/// Position::init_piece_square_tables() initializes the piece square tables.
-/// This is a two-step operation: First, the white halves of the tables are
-/// copied from the MgPST[][] and EgPST[][] arrays, with a small random number
-/// added to each entry if the "Randomness" UCI parameter is non-zero.
+/// This is a two-step operation:
+/// First, the white halves of the tables are
+/// copied from the MgPST[][] and EgPST[][] arrays.
/// Second, the black halves of the tables are initialized by mirroring
/// and changing the sign of the corresponding white scores.
void Position::init_piece_square_tables() {
- int r = get_option_value_int("Randomness"), i;
for (Square s = SQ_A1; s <= SQ_H8; s++)
for (Piece p = WP; p <= WK; p++)
- {
- i = (r == 0)? 0 : (genrand_int32() % (r*2) - r);
- PieceSquareTable[p][s] = make_score(MgPST[p][s] + i, EgPST[p][s] + i);
- }
+ PieceSquareTable[p][s] = make_score(MgPST[p][s], EgPST[p][s]);
for (Square s = SQ_A1; s <= SQ_H8; s++)
for (Piece p = BP; p <= BK; p++)
assert(pos.is_ok());
clear();
+ threadID = pos.thread();
// Board
for (Square s = SQ_A1; s <= SQ_H8; s++)
initialKRFile = pos.initialKRFile;
initialQRFile = pos.initialQRFile;
- for (Square sq = SQ_A1; sq <= SQ_H8; sq++)
- castleRightsMask[sq] = ALL_CASTLES;
-
castleRightsMask[make_square(initialKFile, RANK_1)] ^= (WHITE_OO | WHITE_OOO);
castleRightsMask[make_square(initialKFile, RANK_8)] ^= (BLACK_OO | BLACK_OOO);
castleRightsMask[make_square(initialKRFile, RANK_1)] ^= WHITE_OO;