RookValueEndgame, QueenValueEndgame
};
-
-namespace {
-
- // Bonus for having the side to move (modified by Joona Kiiski)
- const Score Tempo = make_score(48, 22);
-
- // To convert a Piece to and from a FEN char
- const string PieceToChar(" PNBRQK pnbrqk .");
-}
+// To convert a Piece to and from a FEN char
+static const string PieceToChar(" PNBRQK pnbrqk .");
/// CheckInfo c'tor
}
}
- // Finish
sideToMove = ~sideToMove;
- st->psqScore += (sideToMove == WHITE ? Tempo : -Tempo);
assert(pos_is_ok());
}
// Update checkers BB
st->checkersBB = attackers_to(king_square(~us)) & pieces(us);
- // Finish
sideToMove = ~sideToMove;
- st->psqScore += (sideToMove == WHITE ? Tempo : -Tempo);
}
else
// Undo: point our state pointer back to the previous state
st->epSquare = SQ_NONE;
st->rule50++;
st->pliesFromNull = 0;
- st->psqScore += (sideToMove == WHITE ? Tempo : -Tempo);
}
assert(pos_is_ok());
/// updated by do_move and undo_move when the program is running in debug mode.
Score Position::compute_psq_score() const {
- Bitboard b;
Score result = SCORE_ZERO;
+ Bitboard b = pieces();
- for (Color c = WHITE; c <= BLACK; c++)
- for (PieceType pt = PAWN; pt <= KING; pt++)
- {
- b = pieces(pt, c);
- while (b)
- result += pieceSquareTable[make_piece(c, pt)][pop_1st_bit(&b)];
- }
+ while (b)
+ {
+ Square s = pop_1st_bit(&b);
+ result += pieceSquareTable[piece_on(s)][s];
+ }
- result += (sideToMove == WHITE ? Tempo / 2 : -Tempo / 2);
return result;
}