Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "movepick.h"
#include "position.h"
#include "search.h"
-#include "timeman.h"
#include "thread.h"
+#include "timeman.h"
#include "tt.h"
#include "uci.h"
#include "syzygy/tbprobe.h"
namespace Search {
- SignalsType Signals;
LimitsType Limits;
}
bool RootInTB;
bool UseRule50;
Depth ProbeDepth;
- Value Score;
}
namespace TB = Tablebases;
// Different node types, used as a template parameter
enum NodeType { NonPV, PV };
- // Razoring and futility margin based on depth
- const int razor_margin[4] = { 483, 570, 603, 554 };
- Value futility_margin(Depth d) { return Value(150 * d / ONE_PLY); }
+ // Razor and futility margins
+ constexpr int RazorMargin = 600;
+ Value futility_margin(Depth d, bool improving) {
+ return Value((175 - 50 * improving) * d / ONE_PLY);
+ }
- // Futility and reductions lookup tables, initialized at startup
- int FutilityMoveCounts[2][16]; // [improving][depth]
- int Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber]
+ // Reductions lookup table, initialized at startup
+ int Reductions[MAX_MOVES]; // [depth or moveNumber]
+
+ Depth reduction(bool i, Depth d, int mn) {
+ int r = Reductions[d / ONE_PLY] * Reductions[mn];
+ return ((r + 512) / 1024 + (!i && r > 1024)) * ONE_PLY;
+ }
+
+ constexpr int futility_move_count(bool improving, int depth) {
+ return (5 + depth * depth) * (1 + improving) / 2;
+ }
+
+ // History and stats update bonus, based on depth
+ int stat_bonus(Depth depth) {
+ int d = depth / ONE_PLY;
+ return d > 17 ? 0 : 29 * d * d + 138 * d - 134;
+ }
- template <bool PvNode> Depth reduction(bool i, Depth d, int mn) {
- return Reductions[PvNode][i][std::min(d / ONE_PLY, 63)][std::min(mn, 63)] * ONE_PLY;
+ // Add a small random component to draw evaluations to avoid 3fold-blindness
+ Value value_draw(Depth depth, Thread* thisThread) {
+ return depth < 4 * ONE_PLY ? VALUE_DRAW
+ : VALUE_DRAW + Value(2 * (thisThread->nodes & 1) - 1);
}
// Skill structure is used to implement strength limit
struct Skill {
- Skill(int l) : level(l) {}
+ explicit Skill(int l) : level(l) {}
bool enabled() const { return level < 20; }
bool time_to_pick(Depth depth) const { return depth / ONE_PLY == 1 + level; }
- Move best_move(size_t multiPV) { return best ? best : pick_best(multiPV); }
Move pick_best(size_t multiPV);
int level;
Move best = MOVE_NONE;
};
- // EasyMoveManager structure is used to detect an 'easy move'. When the PV is
- // stable across multiple search iterations, we can quickly return the best move.
- struct EasyMoveManager {
-
- void clear() {
- stableCnt = 0;
- expectedPosKey = 0;
- pv[0] = pv[1] = pv[2] = MOVE_NONE;
- }
-
- Move get(Key key) const {
- return expectedPosKey == key ? pv[2] : MOVE_NONE;
- }
-
- void update(Position& pos, const std::vector<Move>& newPv) {
-
- assert(newPv.size() >= 3);
-
- // Keep track of how many times in a row the 3rd ply remains stable
- stableCnt = (newPv[2] == pv[2]) ? stableCnt + 1 : 0;
-
- if (!std::equal(newPv.begin(), newPv.begin() + 3, pv))
- {
- std::copy(newPv.begin(), newPv.begin() + 3, pv);
-
- StateInfo st[2];
- pos.do_move(newPv[0], st[0]);
- pos.do_move(newPv[1], st[1]);
- expectedPosKey = pos.key();
- pos.undo_move(newPv[1]);
- pos.undo_move(newPv[0]);
- }
- }
-
- int stableCnt;
- Key expectedPosKey;
- Move pv[3];
- };
-
- // Set of rows with half bits set to 1 and half to 0. It is used to allocate
- // the search depths across the threads.
- typedef std::vector<int> Row;
-
- const Row HalfDensity[] = {
- {0, 1},
- {1, 0},
- {0, 0, 1, 1},
- {0, 1, 1, 0},
- {1, 1, 0, 0},
- {1, 0, 0, 1},
- {0, 0, 0, 1, 1, 1},
- {0, 0, 1, 1, 1, 0},
- {0, 1, 1, 1, 0, 0},
- {1, 1, 1, 0, 0, 0},
- {1, 1, 0, 0, 0, 1},
- {1, 0, 0, 0, 1, 1},
- {0, 0, 0, 0, 1, 1, 1, 1},
- {0, 0, 0, 1, 1, 1, 1, 0},
- {0, 0, 1, 1, 1, 1, 0 ,0},
- {0, 1, 1, 1, 1, 0, 0 ,0},
- {1, 1, 1, 1, 0, 0, 0 ,0},
- {1, 1, 1, 0, 0, 0, 0 ,1},
- {1, 1, 0, 0, 0, 0, 1 ,1},
- {1, 0, 0, 0, 0, 1, 1 ,1},
- };
-
- Value bonus(Depth depth) { int d = depth / ONE_PLY ; return Value(d * d + 2 * d - 2); }
- Value penalty(Depth depth) { int d = depth / ONE_PLY ; return -Value(d * d + 4 * d + 1); }
-
- const size_t HalfDensitySize = std::extent<decltype(HalfDensity)>::value;
-
- EasyMoveManager EasyMove;
- Value DrawValue[COLOR_NB];
-
template <NodeType NT>
- Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode, bool skipEarlyPruning);
+ Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode);
- template <NodeType NT, bool InCheck>
+ template <NodeType NT>
Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth = DEPTH_ZERO);
Value value_to_tt(Value v, int ply);
Value value_from_tt(Value v, int ply);
void update_pv(Move* pv, Move move, Move* childPv);
- void update_cm_stats(Stack* ss, Piece pc, Square s, Value bonus);
- void update_stats(const Position& pos, Stack* ss, Move move, Move* quiets, int quietsCnt, Value bonus);
- void check_time();
+ void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus);
+ void update_quiet_stats(const Position& pos, Stack* ss, Move move, Move* quiets, int quietCount, int bonus);
+ void update_capture_stats(const Position& pos, Move move, Move* captures, int captureCount, int bonus);
-} // namespace
+ // perft() is our utility to verify move generation. All the leaf nodes up
+ // to the given depth are generated and counted, and the sum is returned.
+ template<bool Root>
+ uint64_t perft(Position& pos, Depth depth) {
+ StateInfo st;
+ uint64_t cnt, nodes = 0;
+ const bool leaf = (depth == 2 * ONE_PLY);
-/// Search::init() is called during startup to initialize various lookup tables
+ for (const auto& m : MoveList<LEGAL>(pos))
+ {
+ if (Root && depth <= ONE_PLY)
+ cnt = 1, nodes++;
+ else
+ {
+ pos.do_move(m, st);
+ cnt = leaf ? MoveList<LEGAL>(pos).size() : perft<false>(pos, depth - ONE_PLY);
+ nodes += cnt;
+ pos.undo_move(m);
+ }
+ if (Root)
+ sync_cout << UCI::move(m, pos.is_chess960()) << ": " << cnt << sync_endl;
+ }
+ return nodes;
+ }
-void Search::init() {
+} // namespace
- for (int imp = 0; imp <= 1; ++imp)
- for (int d = 1; d < 64; ++d)
- for (int mc = 1; mc < 64; ++mc)
- {
- double r = log(d) * log(mc) / 2;
- Reductions[NonPV][imp][d][mc] = int(std::round(r));
- Reductions[PV][imp][d][mc] = std::max(Reductions[NonPV][imp][d][mc] - 1, 0);
+/// Search::init() is called at startup to initialize various lookup tables
- // Increase reduction for non-PV nodes when eval is not improving
- if (!imp && Reductions[NonPV][imp][d][mc] >= 2)
- Reductions[NonPV][imp][d][mc]++;
- }
+void Search::init() {
- for (int d = 0; d < 16; ++d)
- {
- FutilityMoveCounts[0][d] = int(2.4 + 0.773 * pow(d + 0.00, 1.8));
- FutilityMoveCounts[1][d] = int(2.9 + 1.045 * pow(d + 0.49, 1.8));
- }
+ for (int i = 1; i < MAX_MOVES; ++i)
+ Reductions[i] = int(22.9 * std::log(i));
}
-/// Search::clear() resets search state to zero, to obtain reproducible results
+/// Search::clear() resets search state to its initial value
void Search::clear() {
- TT.clear();
-
- for (Thread* th : Threads)
- {
- th->history.clear();
- th->counterMoves.clear();
- th->fromTo.clear();
- th->counterMoveHistory.clear();
- th->resetCalls = true;
- }
+ Threads.main()->wait_for_search_finished();
- Threads.main()->previousScore = VALUE_INFINITE;
+ Time.availableNodes = 0;
+ TT.clear();
+ Threads.clear();
+ Tablebases::init(Options["SyzygyPath"]); // Free mapped files
}
-/// Search::perft() is our utility to verify move generation. All the leaf nodes
-/// up to the given depth are generated and counted, and the sum is returned.
-template<bool Root>
-uint64_t Search::perft(Position& pos, Depth depth) {
+/// MainThread::search() is started when the program receives the UCI 'go'
+/// command. It searches from the root position and outputs the "bestmove".
- StateInfo st;
- uint64_t cnt, nodes = 0;
- const bool leaf = (depth == 2 * ONE_PLY);
+void MainThread::search() {
- for (const auto& m : MoveList<LEGAL>(pos))
+ if (Limits.perft)
{
- if (Root && depth <= ONE_PLY)
- cnt = 1, nodes++;
- else
- {
- pos.do_move(m, st);
- cnt = leaf ? MoveList<LEGAL>(pos).size() : perft<false>(pos, depth - ONE_PLY);
- nodes += cnt;
- pos.undo_move(m);
- }
- if (Root)
- sync_cout << UCI::move(m, pos.is_chess960()) << ": " << cnt << sync_endl;
+ nodes = perft<true>(rootPos, Limits.perft * ONE_PLY);
+ sync_cout << "\nNodes searched: " << nodes << "\n" << sync_endl;
+ return;
}
- return nodes;
-}
-
-template uint64_t Search::perft<true>(Position&, Depth);
-
-
-/// MainThread::search() is called by the main thread when the program receives
-/// the UCI 'go' command. It searches from the root position and outputs the "bestmove".
-
-void MainThread::search() {
Color us = rootPos.side_to_move();
Time.init(Limits, us, rootPos.game_ply());
-
- int contempt = Options["Contempt"] * PawnValueEg / 100; // From centipawns
- DrawValue[ us] = VALUE_DRAW - Value(contempt);
- DrawValue[~us] = VALUE_DRAW + Value(contempt);
+ TT.new_search();
if (rootMoves.empty())
{
- rootMoves.push_back(RootMove(MOVE_NONE));
+ rootMoves.emplace_back(MOVE_NONE);
sync_cout << "info depth 0 score "
<< UCI::value(rootPos.checkers() ? -VALUE_MATE : VALUE_DRAW)
<< sync_endl;
else
{
for (Thread* th : Threads)
+ {
+ th->bestMoveChanges = 0;
if (th != this)
th->start_searching();
+ }
Thread::search(); // Let's start searching!
}
- // When playing in 'nodes as time' mode, subtract the searched nodes from
- // the available ones before exiting.
- if (Limits.npmsec)
- Time.availableNodes += Limits.inc[us] - Threads.nodes_searched();
-
// When we reach the maximum depth, we can arrive here without a raise of
- // Signals.stop. However, if we are pondering or in an infinite search,
+ // Threads.stop. However, if we are pondering or in an infinite search,
// the UCI protocol states that we shouldn't print the best move before the
// GUI sends a "stop" or "ponderhit" command. We therefore simply wait here
- // until the GUI sends one of those commands (which also raises Signals.stop).
- if (!Signals.stop && (Limits.ponder || Limits.infinite))
- {
- Signals.stopOnPonderhit = true;
- wait(Signals.stop);
- }
+ // until the GUI sends one of those commands.
+
+ while (!Threads.stop && (ponder || Limits.infinite))
+ {} // Busy wait for a stop or a ponder reset
- // Stop the threads if not already stopped
- Signals.stop = true;
+ // Stop the threads if not already stopped (also raise the stop if
+ // "ponderhit" just reset Threads.ponder).
+ Threads.stop = true;
// Wait until all threads have finished
for (Thread* th : Threads)
if (th != this)
th->wait_for_search_finished();
- // Check if there are threads with a better score than main thread
+ // When playing in 'nodes as time' mode, subtract the searched nodes from
+ // the available ones before exiting.
+ if (Limits.npmsec)
+ Time.availableNodes += Limits.inc[us] - Threads.nodes_searched();
+
Thread* bestThread = this;
- if ( !this->easyMovePlayed
- && Options["MultiPV"] == 1
+
+ // Check if there are threads with a better score than main thread
+ if ( Options["MultiPV"] == 1
&& !Limits.depth
&& !Skill(Options["Skill Level"]).enabled()
&& rootMoves[0].pv[0] != MOVE_NONE)
{
+ std::map<Move, int64_t> votes;
+ Value minScore = this->rootMoves[0].score;
+
+ // Find out minimum score and reset votes for moves which can be voted
+ for (Thread* th: Threads)
+ minScore = std::min(minScore, th->rootMoves[0].score);
+
+ // Vote according to score and depth, and select the best thread
for (Thread* th : Threads)
- if ( th->completedDepth > bestThread->completedDepth
- && th->rootMoves[0].score > bestThread->rootMoves[0].score)
+ {
+ votes[th->rootMoves[0].pv[0]] +=
+ (th->rootMoves[0].score - minScore + 14) * int(th->completedDepth);
+
+ if (votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]])
bestThread = th;
+ }
}
previousScore = bestThread->rootMoves[0].score;
- // Send new PV when needed
+ // Send again PV info if we have a new best thread
if (bestThread != this)
sync_cout << UCI::pv(bestThread->rootPos, bestThread->completedDepth, -VALUE_INFINITE, VALUE_INFINITE) << sync_endl;
}
-// Thread::search() is the main iterative deepening loop. It calls search()
-// repeatedly with increasing depth until the allocated thinking time has been
-// consumed, the user stops the search, or the maximum search depth is reached.
+/// Thread::search() is the main iterative deepening loop. It calls search()
+/// repeatedly with increasing depth until the allocated thinking time has been
+/// consumed, the user stops the search, or the maximum search depth is reached.
void Thread::search() {
- Stack stack[MAX_PLY+7], *ss = stack+4; // To allow referencing (ss-4) and (ss+2)
+ // To allow access to (ss-7) up to (ss+2), the stack must be oversized.
+ // The former is needed to allow update_continuation_histories(ss-1, ...),
+ // which accesses its argument at ss-6, also near the root.
+ // The latter is needed for statScores and killer initialization.
+ Stack stack[MAX_PLY+10], *ss = stack+7;
+ Move pv[MAX_PLY+1];
Value bestValue, alpha, beta, delta;
- Move easyMove = MOVE_NONE;
+ Move lastBestMove = MOVE_NONE;
+ Depth lastBestMoveDepth = DEPTH_ZERO;
MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr);
+ double timeReduction = 1, totBestMoveChanges = 0;
+ Color us = rootPos.side_to_move();
- std::memset(ss-4, 0, 7 * sizeof(Stack));
+ std::memset(ss-7, 0, 10 * sizeof(Stack));
+ for (int i = 7; i > 0; i--)
+ (ss-i)->continuationHistory = &this->continuationHistory[NO_PIECE][0]; // Use as sentinel
+ ss->pv = pv;
bestValue = delta = alpha = -VALUE_INFINITE;
beta = VALUE_INFINITE;
- completedDepth = DEPTH_ZERO;
-
- if (mainThread)
- {
- easyMove = EasyMove.get(rootPos.key());
- EasyMove.clear();
- mainThread->easyMovePlayed = mainThread->failedLow = false;
- mainThread->bestMoveChanges = 0;
- TT.new_search();
- }
size_t multiPV = Options["MultiPV"];
Skill skill(Options["Skill Level"]);
multiPV = std::min(multiPV, rootMoves.size());
+ int ct = int(Options["Contempt"]) * PawnValueEg / 100; // From centipawns
+
+ // In analysis mode, adjust contempt in accordance with user preference
+ if (Limits.infinite || Options["UCI_AnalyseMode"])
+ ct = Options["Analysis Contempt"] == "Off" ? 0
+ : Options["Analysis Contempt"] == "Both" ? ct
+ : Options["Analysis Contempt"] == "White" && us == BLACK ? -ct
+ : Options["Analysis Contempt"] == "Black" && us == WHITE ? -ct
+ : ct;
+
+ // Evaluation score is from the white point of view
+ contempt = (us == WHITE ? make_score(ct, ct / 2)
+ : -make_score(ct, ct / 2));
+
// Iterative deepening loop until requested to stop or the target depth is reached
while ( (rootDepth += ONE_PLY) < DEPTH_MAX
- && !Signals.stop
- && (!Limits.depth || Threads.main()->rootDepth / ONE_PLY <= Limits.depth))
+ && !Threads.stop
+ && !(Limits.depth && mainThread && rootDepth / ONE_PLY > Limits.depth))
{
- // Set up the new depths for the helper threads skipping on average every
- // 2nd ply (using a half-density matrix).
- if (!mainThread)
- {
- const Row& row = HalfDensity[(idx - 1) % HalfDensitySize];
- if (row[(rootDepth / ONE_PLY + rootPos.game_ply()) % row.size()])
- continue;
- }
-
// Age out PV variability metric
if (mainThread)
- mainThread->bestMoveChanges *= 0.505, mainThread->failedLow = false;
+ totBestMoveChanges /= 2;
// Save the last iteration's scores before first PV line is searched and
// all the move scores except the (new) PV are set to -VALUE_INFINITE.
for (RootMove& rm : rootMoves)
rm.previousScore = rm.score;
+ size_t pvFirst = 0;
+ pvLast = 0;
+
// MultiPV loop. We perform a full root search for each PV line
- for (PVIdx = 0; PVIdx < multiPV && !Signals.stop; ++PVIdx)
+ for (pvIdx = 0; pvIdx < multiPV && !Threads.stop; ++pvIdx)
{
+ if (pvIdx == pvLast)
+ {
+ pvFirst = pvLast;
+ for (pvLast++; pvLast < rootMoves.size(); pvLast++)
+ if (rootMoves[pvLast].tbRank != rootMoves[pvFirst].tbRank)
+ break;
+ }
+
+ // Reset UCI info selDepth for each depth and each PV line
+ selDepth = 0;
+
// Reset aspiration window starting size
if (rootDepth >= 5 * ONE_PLY)
{
- delta = Value(18);
- alpha = std::max(rootMoves[PVIdx].previousScore - delta,-VALUE_INFINITE);
- beta = std::min(rootMoves[PVIdx].previousScore + delta, VALUE_INFINITE);
+ Value previousScore = rootMoves[pvIdx].previousScore;
+ delta = Value(20);
+ alpha = std::max(previousScore - delta,-VALUE_INFINITE);
+ beta = std::min(previousScore + delta, VALUE_INFINITE);
+
+ // Adjust contempt based on root move's previousScore (dynamic contempt)
+ int dct = ct + 88 * previousScore / (abs(previousScore) + 200);
+
+ contempt = (us == WHITE ? make_score(dct, dct / 2)
+ : -make_score(dct, dct / 2));
}
// Start with a small aspiration window and, in the case of a fail
- // high/low, re-search with a bigger window until we're not failing
+ // high/low, re-search with a bigger window until we don't fail
// high/low anymore.
+ int failedHighCnt = 0;
while (true)
{
- bestValue = ::search<PV>(rootPos, ss, alpha, beta, rootDepth, false, false);
+ Depth adjustedDepth = std::max(ONE_PLY, rootDepth - failedHighCnt * ONE_PLY);
+ bestValue = ::search<PV>(rootPos, ss, alpha, beta, adjustedDepth, false);
// Bring the best move to the front. It is critical that sorting
// is done with a stable algorithm because all the values but the
// and we want to keep the same order for all the moves except the
// new PV that goes to the front. Note that in case of MultiPV
// search the already searched PV lines are preserved.
- std::stable_sort(rootMoves.begin() + PVIdx, rootMoves.end());
+ std::stable_sort(rootMoves.begin() + pvIdx, rootMoves.begin() + pvLast);
- // If search has been stopped, break immediately. Sorting and
- // writing PV back to TT is safe because RootMoves is still
- // valid, although it refers to the previous iteration.
- if (Signals.stop)
+ // If search has been stopped, we break immediately. Sorting is
+ // safe because RootMoves is still valid, although it refers to
+ // the previous iteration.
+ if (Threads.stop)
break;
// When failing high/low give some update (without cluttering
beta = (alpha + beta) / 2;
alpha = std::max(bestValue - delta, -VALUE_INFINITE);
+ failedHighCnt = 0;
if (mainThread)
- {
- mainThread->failedLow = true;
- Signals.stopOnPonderhit = false;
- }
+ mainThread->stopOnPonderhit = false;
}
else if (bestValue >= beta)
{
- alpha = (alpha + beta) / 2;
beta = std::min(bestValue + delta, VALUE_INFINITE);
+ ++failedHighCnt;
}
else
break;
}
// Sort the PV lines searched so far and update the GUI
- std::stable_sort(rootMoves.begin(), rootMoves.begin() + PVIdx + 1);
-
- if (!mainThread)
- continue;
+ std::stable_sort(rootMoves.begin() + pvFirst, rootMoves.begin() + pvIdx + 1);
- if (Signals.stop || PVIdx + 1 == multiPV || Time.elapsed() > 3000)
+ if ( mainThread
+ && (Threads.stop || pvIdx + 1 == multiPV || Time.elapsed() > 3000))
sync_cout << UCI::pv(rootPos, rootDepth, alpha, beta) << sync_endl;
}
- if (!Signals.stop)
+ if (!Threads.stop)
completedDepth = rootDepth;
+ if (rootMoves[0].pv[0] != lastBestMove) {
+ lastBestMove = rootMoves[0].pv[0];
+ lastBestMoveDepth = rootDepth;
+ }
+
+ // Have we found a "mate in x"?
+ if ( Limits.mate
+ && bestValue >= VALUE_MATE_IN_MAX_PLY
+ && VALUE_MATE - bestValue <= 2 * Limits.mate)
+ Threads.stop = true;
+
if (!mainThread)
continue;
if (skill.enabled() && skill.time_to_pick(rootDepth))
skill.pick_best(multiPV);
- // Have we found a "mate in x"?
- if ( Limits.mate
- && bestValue >= VALUE_MATE_IN_MAX_PLY
- && VALUE_MATE - bestValue <= 2 * Limits.mate)
- Signals.stop = true;
-
// Do we have time for the next iteration? Can we stop searching now?
- if (Limits.use_time_management())
+ if ( Limits.use_time_management()
+ && !Threads.stop
+ && !mainThread->stopOnPonderhit)
{
- if (!Signals.stop && !Signals.stopOnPonderhit)
+ double fallingEval = (314 + 9 * (mainThread->previousScore - bestValue)) / 581.0;
+ fallingEval = clamp(fallingEval, 0.5, 1.5);
+
+ // If the bestMove is stable over several iterations, reduce time accordingly
+ timeReduction = lastBestMoveDepth + 10 * ONE_PLY < completedDepth ? 1.95 : 1.0;
+ double reduction = std::pow(mainThread->previousTimeReduction, 0.528) / timeReduction;
+
+ // Use part of the gained time from a previous stable move for the current move
+ for (Thread* th : Threads)
{
- // Stop the search if only one legal move is available, or if all
- // of the available time has been used, or if we matched an easyMove
- // from the previous search and just did a fast verification.
- const int F[] = { mainThread->failedLow,
- bestValue - mainThread->previousScore };
-
- int improvingFactor = std::max(229, std::min(715, 357 + 119 * F[0] - 6 * F[1]));
- double unstablePvFactor = 1 + mainThread->bestMoveChanges;
-
- bool doEasyMove = rootMoves[0].pv[0] == easyMove
- && mainThread->bestMoveChanges < 0.03
- && Time.elapsed() > Time.optimum() * 5 / 42;
-
- if ( rootMoves.size() == 1
- || Time.elapsed() > Time.optimum() * unstablePvFactor * improvingFactor / 628
- || (mainThread->easyMovePlayed = doEasyMove, doEasyMove))
- {
- // If we are allowed to ponder do not stop the search now but
- // keep pondering until the GUI sends "ponderhit" or "stop".
- if (Limits.ponder)
- Signals.stopOnPonderhit = true;
- else
- Signals.stop = true;
- }
+ totBestMoveChanges += th->bestMoveChanges;
+ th->bestMoveChanges = 0;
}
+ double bestMoveInstability = 1 + totBestMoveChanges / Threads.size();
- if (rootMoves[0].pv.size() >= 3)
- EasyMove.update(rootPos, rootMoves[0].pv);
- else
- EasyMove.clear();
+ // Stop the search if we have only one legal move, or if available time elapsed
+ if ( rootMoves.size() == 1
+ || Time.elapsed() > Time.optimum() * fallingEval * reduction * bestMoveInstability)
+ {
+ // If we are allowed to ponder do not stop the search now but
+ // keep pondering until the GUI sends "ponderhit" or "stop".
+ if (mainThread->ponder)
+ mainThread->stopOnPonderhit = true;
+ else
+ Threads.stop = true;
+ }
}
}
if (!mainThread)
return;
- // Clear any candidate easy move that wasn't stable for the last search
- // iterations; the second condition prevents consecutive fast moves.
- if (EasyMove.stableCnt < 6 || mainThread->easyMovePlayed)
- EasyMove.clear();
+ mainThread->previousTimeReduction = timeReduction;
// If skill level is enabled, swap best PV line with the sub-optimal one
if (skill.enabled())
- std::swap(rootMoves[0], *std::find(rootMoves.begin(),
- rootMoves.end(), skill.best_move(multiPV)));
+ std::swap(rootMoves[0], *std::find(rootMoves.begin(), rootMoves.end(),
+ skill.best ? skill.best : skill.pick_best(multiPV)));
}
// search<>() is the main search function for both PV and non-PV nodes
template <NodeType NT>
- Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode, bool skipEarlyPruning) {
+ Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode) {
- const bool PvNode = NT == PV;
- const bool rootNode = PvNode && (ss-1)->ply == 0;
+ constexpr bool PvNode = NT == PV;
+ const bool rootNode = PvNode && ss->ply == 0;
+
+ // Check if we have an upcoming move which draws by repetition, or
+ // if the opponent had an alternative move earlier to this position.
+ if ( pos.rule50_count() >= 3
+ && alpha < VALUE_DRAW
+ && !rootNode
+ && pos.has_game_cycle(ss->ply))
+ {
+ alpha = value_draw(depth, pos.this_thread());
+ if (alpha >= beta)
+ return alpha;
+ }
+
+ // Dive into quiescence search when the depth reaches zero
+ if (depth < ONE_PLY)
+ return qsearch<NT>(pos, ss, alpha, beta);
assert(-VALUE_INFINITE <= alpha && alpha < beta && beta <= VALUE_INFINITE);
assert(PvNode || (alpha == beta - 1));
assert(!(PvNode && cutNode));
assert(depth / ONE_PLY * ONE_PLY == depth);
- Move pv[MAX_PLY+1], quietsSearched[64];
+ Move pv[MAX_PLY+1], capturesSearched[32], quietsSearched[64];
StateInfo st;
TTEntry* tte;
Key posKey;
Move ttMove, move, excludedMove, bestMove;
Depth extension, newDepth;
- Value bestValue, value, ttValue, eval, nullValue;
- bool ttHit, inCheck, givesCheck, singularExtensionNode, improving;
- bool captureOrPromotion, doFullDepthSearch, moveCountPruning;
- Piece moved_piece;
- int moveCount, quietCount;
+ Value bestValue, value, ttValue, eval, maxValue;
+ bool ttHit, ttPv, inCheck, givesCheck, improving;
+ bool captureOrPromotion, doFullDepthSearch, moveCountPruning, ttCapture;
+ Piece movedPiece;
+ int moveCount, captureCount, quietCount, singularLMR;
// Step 1. Initialize node
Thread* thisThread = pos.this_thread();
inCheck = pos.checkers();
- moveCount = quietCount = ss->moveCount = 0;
- ss->history = VALUE_ZERO;
+ Color us = pos.side_to_move();
+ moveCount = captureCount = quietCount = singularLMR = ss->moveCount = 0;
bestValue = -VALUE_INFINITE;
- ss->ply = (ss-1)->ply + 1;
+ maxValue = VALUE_INFINITE;
// Check for the available remaining time
- if (thisThread->resetCalls.load(std::memory_order_relaxed))
- {
- thisThread->resetCalls = false;
- // At low node count increase the checking rate to about 0.1% of nodes
- // otherwise use a default value.
- thisThread->callsCnt = Limits.nodes ? std::min((int64_t)4096, Limits.nodes / 1024)
- : 4096;
- }
+ if (thisThread == Threads.main())
+ static_cast<MainThread*>(thisThread)->check_time();
- if (--thisThread->callsCnt <= 0)
- {
- for (Thread* th : Threads)
- th->resetCalls = true;
-
- check_time();
- }
-
- // Used to send selDepth info to GUI
- if (PvNode && thisThread->maxPly < ss->ply)
- thisThread->maxPly = ss->ply;
+ // Used to send selDepth info to GUI (selDepth counts from 1, ply from 0)
+ if (PvNode && thisThread->selDepth < ss->ply + 1)
+ thisThread->selDepth = ss->ply + 1;
if (!rootNode)
{
// Step 2. Check for aborted search and immediate draw
- if (Signals.stop.load(std::memory_order_relaxed) || pos.is_draw() || ss->ply >= MAX_PLY)
- return ss->ply >= MAX_PLY && !inCheck ? evaluate(pos)
- : DrawValue[pos.side_to_move()];
+ if ( Threads.stop.load(std::memory_order_relaxed)
+ || pos.is_draw(ss->ply)
+ || ss->ply >= MAX_PLY)
+ return (ss->ply >= MAX_PLY && !inCheck) ? evaluate(pos)
+ : value_draw(depth, pos.this_thread());
// Step 3. Mate distance pruning. Even if we mate at the next move our score
// would be at best mate_in(ss->ply+1), but if alpha is already bigger because
assert(0 <= ss->ply && ss->ply < MAX_PLY);
- ss->currentMove = (ss+1)->excludedMove = bestMove = MOVE_NONE;
- ss->counterMoves = nullptr;
+ (ss+1)->ply = ss->ply + 1;
+ (ss+1)->excludedMove = bestMove = MOVE_NONE;
(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
Square prevSq = to_sq((ss-1)->currentMove);
+ // Initialize statScore to zero for the grandchildren of the current position.
+ // So statScore is shared between all grandchildren and only the first grandchild
+ // starts with statScore = 0. Later grandchildren start with the last calculated
+ // statScore of the previous grandchild. This influences the reduction rules in
+ // LMR which are based on the statScore of parent position.
+ if (rootNode)
+ (ss + 4)->statScore = 0;
+ else
+ (ss + 2)->statScore = 0;
+
// Step 4. Transposition table lookup. We don't want the score of a partial
// search to overwrite a previous full search TT value, so we use a different
// position key in case of an excluded move.
excludedMove = ss->excludedMove;
- posKey = pos.key() ^ Key(excludedMove);
+ posKey = pos.key() ^ Key(excludedMove << 16); // Isn't a very good hash
tte = TT.probe(posKey, ttHit);
ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
- ttMove = rootNode ? thisThread->rootMoves[thisThread->PVIdx].pv[0]
+ ttMove = rootNode ? thisThread->rootMoves[thisThread->pvIdx].pv[0]
: ttHit ? tte->move() : MOVE_NONE;
+ ttPv = PvNode || (ttHit && tte->is_pv());
// At non-PV nodes we check for an early TT cutoff
if ( !PvNode
&& (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
: (tte->bound() & BOUND_UPPER)))
{
- // If ttMove is quiet, update killers, history, counter move on TT hit
- if (ttValue >= beta && ttMove)
+ // If ttMove is quiet, update move sorting heuristics on TT hit
+ if (ttMove)
{
- if (!pos.capture_or_promotion(ttMove))
- update_stats(pos, ss, ttMove, nullptr, 0, bonus(depth));
+ if (ttValue >= beta)
+ {
+ if (!pos.capture_or_promotion(ttMove))
+ update_quiet_stats(pos, ss, ttMove, nullptr, 0, stat_bonus(depth));
- // Extra penalty for a quiet TT move in previous ply when it gets refuted
- if ((ss-1)->moveCount == 1 && !pos.captured_piece())
- update_cm_stats(ss-1, pos.piece_on(prevSq), prevSq, penalty(depth));
+ // Extra penalty for early quiet moves of the previous ply
+ if ((ss-1)->moveCount <= 2 && !pos.captured_piece())
+ update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + ONE_PLY));
+ }
+ // Penalty for a quiet ttMove that fails low
+ else if (!pos.capture_or_promotion(ttMove))
+ {
+ int penalty = -stat_bonus(depth);
+ thisThread->mainHistory[us][from_to(ttMove)] << penalty;
+ update_continuation_histories(ss, pos.moved_piece(ttMove), to_sq(ttMove), penalty);
+ }
}
return ttValue;
}
- // Step 4a. Tablebase probe
+ // Step 5. Tablebases probe
if (!rootNode && TB::Cardinality)
{
- int piecesCount = pos.count<ALL_PIECES>(WHITE) + pos.count<ALL_PIECES>(BLACK);
+ int piecesCount = pos.count<ALL_PIECES>();
if ( piecesCount <= TB::Cardinality
&& (piecesCount < TB::Cardinality || depth >= TB::ProbeDepth)
&& !pos.can_castle(ANY_CASTLING))
{
TB::ProbeState err;
- TB::WDLScore v = Tablebases::probe_wdl(pos, &err);
+ TB::WDLScore wdl = Tablebases::probe_wdl(pos, &err);
+
+ // Force check of time on the next occasion
+ if (thisThread == Threads.main())
+ static_cast<MainThread*>(thisThread)->callsCnt = 0;
if (err != TB::ProbeState::FAIL)
{
- thisThread->tbHits++;
+ thisThread->tbHits.fetch_add(1, std::memory_order_relaxed);
int drawScore = TB::UseRule50 ? 1 : 0;
- value = v < -drawScore ? -VALUE_MATE + MAX_PLY + ss->ply
- : v > drawScore ? VALUE_MATE - MAX_PLY - ss->ply
- : VALUE_DRAW + 2 * v * drawScore;
+ value = wdl < -drawScore ? -VALUE_MATE + MAX_PLY + ss->ply + 1
+ : wdl > drawScore ? VALUE_MATE - MAX_PLY - ss->ply - 1
+ : VALUE_DRAW + 2 * wdl * drawScore;
- tte->save(posKey, value_to_tt(value, ss->ply), BOUND_EXACT,
- std::min(DEPTH_MAX - ONE_PLY, depth + 6 * ONE_PLY),
- MOVE_NONE, VALUE_NONE, TT.generation());
+ Bound b = wdl < -drawScore ? BOUND_UPPER
+ : wdl > drawScore ? BOUND_LOWER : BOUND_EXACT;
- return value;
+ if ( b == BOUND_EXACT
+ || (b == BOUND_LOWER ? value >= beta : value <= alpha))
+ {
+ tte->save(posKey, value_to_tt(value, ss->ply), ttPv, b,
+ std::min(DEPTH_MAX - ONE_PLY, depth + 6 * ONE_PLY),
+ MOVE_NONE, VALUE_NONE);
+
+ return value;
+ }
+
+ if (PvNode)
+ {
+ if (b == BOUND_LOWER)
+ bestValue = value, alpha = std::max(alpha, bestValue);
+ else
+ maxValue = value;
+ }
}
}
}
- // Step 5. Evaluate the position statically
+ // Step 6. Static evaluation of the position
if (inCheck)
{
ss->staticEval = eval = VALUE_NONE;
- goto moves_loop;
+ improving = false;
+ goto moves_loop; // Skip early pruning when in check
}
-
else if (ttHit)
{
// Never assume anything on values stored in TT
- if ((ss->staticEval = eval = tte->eval()) == VALUE_NONE)
- eval = ss->staticEval = evaluate(pos);
+ ss->staticEval = eval = tte->eval();
+ if (eval == VALUE_NONE)
+ ss->staticEval = eval = evaluate(pos);
// Can ttValue be used as a better position evaluation?
- if (ttValue != VALUE_NONE)
- if (tte->bound() & (ttValue > eval ? BOUND_LOWER : BOUND_UPPER))
- eval = ttValue;
+ if ( ttValue != VALUE_NONE
+ && (tte->bound() & (ttValue > eval ? BOUND_LOWER : BOUND_UPPER)))
+ eval = ttValue;
}
else
{
- eval = ss->staticEval =
- (ss-1)->currentMove != MOVE_NULL ? evaluate(pos)
- : -(ss-1)->staticEval + 2 * Eval::Tempo;
+ if ((ss-1)->currentMove != MOVE_NULL)
+ {
+ int bonus = -(ss-1)->statScore / 512;
- tte->save(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
- ss->staticEval, TT.generation());
- }
+ ss->staticEval = eval = evaluate(pos) + bonus;
+ }
+ else
+ ss->staticEval = eval = -(ss-1)->staticEval + 2 * Eval::Tempo;
- if (skipEarlyPruning)
- goto moves_loop;
+ tte->save(posKey, VALUE_NONE, ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE, eval);
+ }
- // Step 6. Razoring (skipped when in check)
- if ( !PvNode
- && depth < 4 * ONE_PLY
- && ttMove == MOVE_NONE
- && eval + razor_margin[depth / ONE_PLY] <= alpha)
- {
- if (depth <= ONE_PLY)
- return qsearch<NonPV, false>(pos, ss, alpha, beta);
+ // Step 7. Razoring (~2 Elo)
+ if ( !rootNode // The required rootNode PV handling is not available in qsearch
+ && depth < 2 * ONE_PLY
+ && eval <= alpha - RazorMargin)
+ return qsearch<NT>(pos, ss, alpha, beta);
- Value ralpha = alpha - razor_margin[depth / ONE_PLY];
- Value v = qsearch<NonPV, false>(pos, ss, ralpha, ralpha+1);
- if (v <= ralpha)
- return v;
- }
+ improving = ss->staticEval >= (ss-2)->staticEval
+ || (ss-2)->staticEval == VALUE_NONE;
- // Step 7. Futility pruning: child node (skipped when in check)
- if ( !rootNode
+ // Step 8. Futility pruning: child node (~30 Elo)
+ if ( !PvNode
&& depth < 7 * ONE_PLY
- && eval - futility_margin(depth) >= beta
- && eval < VALUE_KNOWN_WIN // Do not return unproven wins
- && pos.non_pawn_material(pos.side_to_move()))
+ && eval - futility_margin(depth, improving) >= beta
+ && eval < VALUE_KNOWN_WIN) // Do not return unproven wins
return eval;
- // Step 8. Null move search with verification search (is omitted in PV nodes)
+ // Step 9. Null move search with verification search (~40 Elo)
if ( !PvNode
+ && (ss-1)->currentMove != MOVE_NULL
+ && (ss-1)->statScore < 23200
&& eval >= beta
- && (ss->staticEval >= beta - 35 * (depth / ONE_PLY - 6) || depth >= 13 * ONE_PLY)
- && pos.non_pawn_material(pos.side_to_move()))
+ && ss->staticEval >= beta - 36 * depth / ONE_PLY + 225
+ && !excludedMove
+ && pos.non_pawn_material(us)
+ && (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
{
- ss->currentMove = MOVE_NULL;
- ss->counterMoves = nullptr;
-
assert(eval - beta >= 0);
// Null move dynamic reduction based on depth and value
- Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
+ Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min(int(eval - beta) / 200, 3)) * ONE_PLY;
+
+ ss->currentMove = MOVE_NULL;
+ ss->continuationHistory = &thisThread->continuationHistory[NO_PIECE][0];
pos.do_null_move(st);
- nullValue = depth-R < ONE_PLY ? -qsearch<NonPV, false>(pos, ss+1, -beta, -beta+1)
- : - search<NonPV>(pos, ss+1, -beta, -beta+1, depth-R, !cutNode, true);
+
+ Value nullValue = -search<NonPV>(pos, ss+1, -beta, -beta+1, depth-R, !cutNode);
+
pos.undo_null_move();
if (nullValue >= beta)
if (nullValue >= VALUE_MATE_IN_MAX_PLY)
nullValue = beta;
- if (depth < 12 * ONE_PLY && abs(beta) < VALUE_KNOWN_WIN)
+ if (thisThread->nmpMinPly || (abs(beta) < VALUE_KNOWN_WIN && depth < 12 * ONE_PLY))
return nullValue;
- // Do verification search at high depths
- Value v = depth-R < ONE_PLY ? qsearch<NonPV, false>(pos, ss, beta-1, beta)
- : search<NonPV>(pos, ss, beta-1, beta, depth-R, false, true);
+ assert(!thisThread->nmpMinPly); // Recursive verification is not allowed
+
+ // Do verification search at high depths, with null move pruning disabled
+ // for us, until ply exceeds nmpMinPly.
+ thisThread->nmpMinPly = ss->ply + 3 * (depth-R) / (4 * ONE_PLY);
+ thisThread->nmpColor = us;
+
+ Value v = search<NonPV>(pos, ss, beta-1, beta, depth-R, false);
+
+ thisThread->nmpMinPly = 0;
if (v >= beta)
return nullValue;
}
}
- // Step 9. ProbCut (skipped when in check)
+ // Step 10. ProbCut (~10 Elo)
// If we have a good enough capture and a reduced search returns a value
// much above beta, we can (almost) safely prune the previous move.
if ( !PvNode
&& depth >= 5 * ONE_PLY
&& abs(beta) < VALUE_MATE_IN_MAX_PLY)
{
- Value rbeta = std::min(beta + 200, VALUE_INFINITE);
- Depth rdepth = depth - 4 * ONE_PLY;
+ Value raisedBeta = std::min(beta + 216 - 48 * improving, VALUE_INFINITE);
+ MovePicker mp(pos, ttMove, raisedBeta - ss->staticEval, &thisThread->captureHistory);
+ int probCutCount = 0;
- assert(rdepth >= ONE_PLY);
- assert((ss-1)->currentMove != MOVE_NONE);
- assert((ss-1)->currentMove != MOVE_NULL);
-
- MovePicker mp(pos, ttMove, rbeta - ss->staticEval);
-
- while ((move = mp.next_move()) != MOVE_NONE)
- if (pos.legal(move))
+ while ( (move = mp.next_move()) != MOVE_NONE
+ && probCutCount < 2 + 2 * cutNode)
+ if (move != excludedMove && pos.legal(move))
{
+ probCutCount++;
+
ss->currentMove = move;
- ss->counterMoves = &thisThread->counterMoveHistory[pos.moved_piece(move)][to_sq(move)];
+ ss->continuationHistory = &thisThread->continuationHistory[pos.moved_piece(move)][to_sq(move)];
+
+ assert(depth >= 5 * ONE_PLY);
+
pos.do_move(move, st);
- value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, rdepth, !cutNode, false);
+
+ // Perform a preliminary qsearch to verify that the move holds
+ value = -qsearch<NonPV>(pos, ss+1, -raisedBeta, -raisedBeta+1);
+
+ // If the qsearch held, perform the regular search
+ if (value >= raisedBeta)
+ value = -search<NonPV>(pos, ss+1, -raisedBeta, -raisedBeta+1, depth - 4 * ONE_PLY, !cutNode);
+
pos.undo_move(move);
- if (value >= rbeta)
+
+ if (value >= raisedBeta)
return value;
}
}
- // Step 10. Internal iterative deepening (skipped when in check)
- if ( depth >= 6 * ONE_PLY
- && !ttMove
- && (PvNode || ss->staticEval + 256 >= beta))
+ // Step 11. Internal iterative deepening (~2 Elo)
+ if (depth >= 8 * ONE_PLY && !ttMove)
{
- Depth d = (3 * depth / (4 * ONE_PLY) - 2) * ONE_PLY;
- search<NT>(pos, ss, alpha, beta, d, cutNode, true);
+ search<NT>(pos, ss, alpha, beta, depth - 7 * ONE_PLY, cutNode);
tte = TT.probe(posKey, ttHit);
+ ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
ttMove = ttHit ? tte->move() : MOVE_NONE;
}
-moves_loop: // When in check search starts from here
+moves_loop: // When in check, search starts from here
- const CounterMoveStats* cmh = (ss-1)->counterMoves;
- const CounterMoveStats* fmh = (ss-2)->counterMoves;
- const CounterMoveStats* fmh2 = (ss-4)->counterMoves;
+ const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
+ nullptr, (ss-4)->continuationHistory,
+ nullptr, (ss-6)->continuationHistory };
+
+ Move countermove = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq];
+
+ MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory,
+ &thisThread->captureHistory,
+ contHist,
+ countermove,
+ ss->killers);
- MovePicker mp(pos, ttMove, depth, ss);
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
- improving = ss->staticEval >= (ss-2)->staticEval
- /* || ss->staticEval == VALUE_NONE Already implicit in the previous condition */
- ||(ss-2)->staticEval == VALUE_NONE;
-
- singularExtensionNode = !rootNode
- && depth >= 8 * ONE_PLY
- && ttMove != MOVE_NONE
- && ttValue != VALUE_NONE
- && !excludedMove // Recursive singular search is not allowed
- && (tte->bound() & BOUND_LOWER)
- && tte->depth() >= depth - 3 * ONE_PLY;
-
- // Step 11. Loop through moves
- // Loop through all pseudo-legal moves until no moves remain or a beta cutoff occurs
- while ((move = mp.next_move()) != MOVE_NONE)
+ moveCountPruning = false;
+ ttCapture = ttMove && pos.capture_or_promotion(ttMove);
+
+ // Step 12. Loop through all pseudo-legal moves until no moves remain
+ // or a beta cutoff occurs.
+ while ((move = mp.next_move(moveCountPruning)) != MOVE_NONE)
{
assert(is_ok(move));
// At root obey the "searchmoves" option and skip moves not listed in Root
// Move List. As a consequence any illegal move is also skipped. In MultiPV
- // mode we also skip PV moves which have been already searched.
- if (rootNode && !std::count(thisThread->rootMoves.begin() + thisThread->PVIdx,
- thisThread->rootMoves.end(), move))
+ // mode we also skip PV moves which have been already searched and those
+ // of lower "TB rank" if we are in a TB root position.
+ if (rootNode && !std::count(thisThread->rootMoves.begin() + thisThread->pvIdx,
+ thisThread->rootMoves.begin() + thisThread->pvLast, move))
continue;
ss->moveCount = ++moveCount;
if (rootNode && thisThread == Threads.main() && Time.elapsed() > 3000)
sync_cout << "info depth " << depth / ONE_PLY
<< " currmove " << UCI::move(move, pos.is_chess960())
- << " currmovenumber " << moveCount + thisThread->PVIdx << sync_endl;
-
+ << " currmovenumber " << moveCount + thisThread->pvIdx << sync_endl;
if (PvNode)
(ss+1)->pv = nullptr;
extension = DEPTH_ZERO;
captureOrPromotion = pos.capture_or_promotion(move);
- moved_piece = pos.moved_piece(move);
+ movedPiece = pos.moved_piece(move);
+ givesCheck = pos.gives_check(move);
- givesCheck = type_of(move) == NORMAL && !pos.discovered_check_candidates()
- ? pos.check_squares(type_of(pos.piece_on(from_sq(move)))) & to_sq(move)
- : pos.gives_check(move);
+ // Step 13. Extensions (~70 Elo)
- moveCountPruning = depth < 16 * ONE_PLY
- && moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY];
-
- // Step 12. Extend checks
- if ( givesCheck
- && !moveCountPruning
- && pos.see_ge(move, VALUE_ZERO))
- extension = ONE_PLY;
-
- // Singular extension search. If all moves but one fail low on a search of
- // (alpha-s, beta-s), and just one fails high on (alpha, beta), then that move
- // is singular and should be extended. To verify this we do a reduced search
- // on all the other moves but the ttMove and if the result is lower than
- // ttValue minus a margin then we extend the ttMove.
- if ( singularExtensionNode
+ // Singular extension search (~60 Elo). If all moves but one fail low on a
+ // search of (alpha-s, beta-s), and just one fails high on (alpha, beta),
+ // then that move is singular and should be extended. To verify this we do
+ // a reduced search on all the other moves but the ttMove and if the
+ // result is lower than ttValue minus a margin then we will extend the ttMove.
+ if ( depth >= 8 * ONE_PLY
&& move == ttMove
- && !extension
+ && !rootNode
+ && !excludedMove // Avoid recursive singular search
+ /* && ttValue != VALUE_NONE Already implicit in the next condition */
+ && abs(ttValue) < VALUE_KNOWN_WIN
+ && (tte->bound() & BOUND_LOWER)
+ && tte->depth() >= depth - 3 * ONE_PLY
&& pos.legal(move))
{
- Value rBeta = std::max(ttValue - 2 * depth / ONE_PLY, -VALUE_MATE);
- Depth d = (depth / (2 * ONE_PLY)) * ONE_PLY;
+ Value singularBeta = ttValue - 2 * depth / ONE_PLY;
+ Depth halfDepth = depth / (2 * ONE_PLY) * ONE_PLY; // ONE_PLY invariant
ss->excludedMove = move;
- value = search<NonPV>(pos, ss, rBeta - 1, rBeta, d, cutNode, true);
+ value = search<NonPV>(pos, ss, singularBeta - 1, singularBeta, halfDepth, cutNode);
ss->excludedMove = MOVE_NONE;
- if (value < rBeta)
+ if (value < singularBeta)
+ {
extension = ONE_PLY;
+ singularLMR++;
+
+ if (value < singularBeta - std::min(3 * depth / ONE_PLY, 39))
+ singularLMR++;
+ }
+
+ // Multi-cut pruning
+ // Our ttMove is assumed to fail high, and now we failed high also on a reduced
+ // search without the ttMove. So we assume this expected Cut-node is not singular,
+ // that is multiple moves fail high, and we can prune the whole subtree by returning
+ // the hard beta bound.
+ else if (cutNode && singularBeta > beta)
+ return beta;
}
- // Update the current move (this must be done after singular extension search)
+ // Check extension (~2 Elo)
+ else if ( givesCheck
+ && (pos.blockers_for_king(~us) & from_sq(move) || pos.see_ge(move)))
+ extension = ONE_PLY;
+
+ // Castling extension
+ else if (type_of(move) == CASTLING)
+ extension = ONE_PLY;
+
+ // Shuffle extension
+ else if ( PvNode
+ && pos.rule50_count() > 18
+ && depth < 3 * ONE_PLY
+ && ++thisThread->shuffleExts < thisThread->nodes.load(std::memory_order_relaxed) / 4) // To avoid too many extensions
+ extension = ONE_PLY;
+
+ // Passed pawn extension
+ else if ( move == ss->killers[0]
+ && pos.advanced_pawn_push(move)
+ && pos.pawn_passed(us, to_sq(move)))
+ extension = ONE_PLY;
+
+ // Calculate new depth for this move
newDepth = depth - ONE_PLY + extension;
- // Step 13. Pruning at shallow depth
+ // Step 14. Pruning at shallow depth (~170 Elo)
if ( !rootNode
+ && pos.non_pawn_material(us)
&& bestValue > VALUE_MATED_IN_MAX_PLY)
{
+ // Skip quiet moves if movecount exceeds our FutilityMoveCount threshold
+ moveCountPruning = moveCount >= futility_move_count(improving, depth / ONE_PLY);
+
if ( !captureOrPromotion
&& !givesCheck
- && !pos.advanced_pawn_push(move))
+ && (!pos.advanced_pawn_push(move) || pos.non_pawn_material(~us) > BishopValueMg))
{
- // Move count based pruning
+ // Move count based pruning (~30 Elo)
if (moveCountPruning)
continue;
// Reduced depth of the next LMR search
- int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY;
+ int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), DEPTH_ZERO);
+ lmrDepth /= ONE_PLY;
- // Countermoves based pruning
- if ( lmrDepth < 3
- && (!cmh || (*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
- && (!fmh || (*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
- && (!fmh2 || (*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO || (cmh && fmh)))
+ // Countermoves based pruning (~20 Elo)
+ if ( lmrDepth < 3 + ((ss-1)->statScore > 0 || (ss-1)->moveCount == 1)
+ && (*contHist[0])[movedPiece][to_sq(move)] < CounterMovePruneThreshold
+ && (*contHist[1])[movedPiece][to_sq(move)] < CounterMovePruneThreshold)
continue;
- // Futility pruning: parent node
+ // Futility pruning: parent node (~2 Elo)
if ( lmrDepth < 7
&& !inCheck
&& ss->staticEval + 256 + 200 * lmrDepth <= alpha)
continue;
- // Prune moves with negative SEE
- if ( lmrDepth < 8
- && !pos.see_ge(move, Value(-35 * lmrDepth * lmrDepth)))
+ // Prune moves with negative SEE (~10 Elo)
+ if (!pos.see_ge(move, Value(-29 * lmrDepth * lmrDepth)))
continue;
}
- else if ( depth < 7 * ONE_PLY
- && !extension
- && !pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY)))
+ else if ((!givesCheck || !extension)
+ && !pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY))) // (~20 Elo)
continue;
}
continue;
}
+ // Update the current move (this must be done after singular extension search)
ss->currentMove = move;
- ss->counterMoves = &thisThread->counterMoveHistory[moved_piece][to_sq(move)];
+ ss->continuationHistory = &thisThread->continuationHistory[movedPiece][to_sq(move)];
- // Step 14. Make the move
+ // Step 15. Make the move
pos.do_move(move, st, givesCheck);
- // Step 15. Reduced depth search (LMR). If the move fails high it will be
+ // Step 16. Reduced depth search (LMR). If the move fails high it will be
// re-searched at full depth.
if ( depth >= 3 * ONE_PLY
- && moveCount > 1
- && (!captureOrPromotion || moveCountPruning))
+ && moveCount > 1 + 3 * rootNode
+ && ( !captureOrPromotion
+ || moveCountPruning
+ || ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha))
{
- Depth r = reduction<PvNode>(improving, depth, moveCount);
+ Depth r = reduction(improving, depth, moveCount);
- if (captureOrPromotion)
- r -= r ? ONE_PLY : DEPTH_ZERO;
- else
+ // Decrease reduction if position is or has been on the PV
+ if (ttPv)
+ r -= 2 * ONE_PLY;
+
+ // Decrease reduction if opponent's move count is high (~10 Elo)
+ if ((ss-1)->moveCount > 15)
+ r -= ONE_PLY;
+
+ // Decrease reduction if move has been singularly extended
+ r -= singularLMR * ONE_PLY;
+
+ if (!captureOrPromotion)
{
- // Increase reduction for cut nodes
+ // Increase reduction if ttMove is a capture (~0 Elo)
+ if (ttCapture)
+ r += ONE_PLY;
+
+ // Increase reduction for cut nodes (~5 Elo)
if (cutNode)
r += 2 * ONE_PLY;
// Decrease reduction for moves that escape a capture. Filter out
// castling moves, because they are coded as "king captures rook" and
- // hence break make_move().
- else if ( type_of(move) == NORMAL
- && !pos.see_ge(make_move(to_sq(move), from_sq(move)), VALUE_ZERO))
+ // hence break make_move(). (~5 Elo)
+ else if ( type_of(move) == NORMAL
+ && !pos.see_ge(make_move(to_sq(move), from_sq(move))))
r -= 2 * ONE_PLY;
- ss->history = thisThread->history[moved_piece][to_sq(move)]
- + (cmh ? (*cmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
- + (fmh ? (*fmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
- + (fmh2 ? (*fmh2)[moved_piece][to_sq(move)] : VALUE_ZERO)
- + thisThread->fromTo.get(~pos.side_to_move(), move)
- - 8000; // Correction factor
+ ss->statScore = thisThread->mainHistory[us][from_to(move)]
+ + (*contHist[0])[movedPiece][to_sq(move)]
+ + (*contHist[1])[movedPiece][to_sq(move)]
+ + (*contHist[3])[movedPiece][to_sq(move)]
+ - 4000;
- // Decrease/increase reduction by comparing opponent's stat score
- if (ss->history > VALUE_ZERO && (ss-1)->history < VALUE_ZERO)
+ // Decrease/increase reduction by comparing opponent's stat score (~10 Elo)
+ if (ss->statScore >= 0 && (ss-1)->statScore < 0)
r -= ONE_PLY;
- else if (ss->history < VALUE_ZERO && (ss-1)->history > VALUE_ZERO)
+ else if ((ss-1)->statScore >= 0 && ss->statScore < 0)
r += ONE_PLY;
- // Decrease/increase reduction for moves with a good/bad history
- r = std::max(DEPTH_ZERO, (r / ONE_PLY - ss->history / 20000) * ONE_PLY);
+ // Decrease/increase reduction for moves with a good/bad history (~30 Elo)
+ r -= ss->statScore / 20000 * ONE_PLY;
}
- Depth d = std::max(newDepth - r, ONE_PLY);
+ Depth d = clamp(newDepth - r, ONE_PLY, newDepth);
- value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true, false);
+ value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
doFullDepthSearch = (value > alpha && d != newDepth);
}
else
doFullDepthSearch = !PvNode || moveCount > 1;
- // Step 16. Full depth search when LMR is skipped or fails high
+ // Step 17. Full depth search when LMR is skipped or fails high
if (doFullDepthSearch)
- value = newDepth < ONE_PLY ?
- givesCheck ? -qsearch<NonPV, true>(pos, ss+1, -(alpha+1), -alpha)
- : -qsearch<NonPV, false>(pos, ss+1, -(alpha+1), -alpha)
- : - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode, false);
+ value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode);
// For PV nodes only, do a full PV search on the first move or after a fail
// high (in the latter case search only if value < beta), otherwise let the
(ss+1)->pv = pv;
(ss+1)->pv[0] = MOVE_NONE;
- value = newDepth < ONE_PLY ?
- givesCheck ? -qsearch<PV, true>(pos, ss+1, -beta, -alpha)
- : -qsearch<PV, false>(pos, ss+1, -beta, -alpha)
- : - search<PV>(pos, ss+1, -beta, -alpha, newDepth, false, false);
+ value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, false);
}
- // Step 17. Undo move
+ // Step 18. Undo move
pos.undo_move(move);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
- // Step 18. Check for a new best move
+ // Step 19. Check for a new best move
// Finished searching the move. If a stop occurred, the return value of
// the search cannot be trusted, and we return immediately without
// updating best move, PV and TT.
- if (Signals.stop.load(std::memory_order_relaxed))
+ if (Threads.stop.load(std::memory_order_relaxed))
return VALUE_ZERO;
if (rootNode)
RootMove& rm = *std::find(thisThread->rootMoves.begin(),
thisThread->rootMoves.end(), move);
- // PV move or new best move ?
+ // PV move or new best move?
if (moveCount == 1 || value > alpha)
{
rm.score = value;
+ rm.selDepth = thisThread->selDepth;
rm.pv.resize(1);
assert((ss+1)->pv);
// We record how often the best move has been changed in each
// iteration. This information is used for time management: When
// the best move changes frequently, we allocate some more time.
- if (moveCount > 1 && thisThread == Threads.main())
- ++static_cast<MainThread*>(thisThread)->bestMoveChanges;
+ if (moveCount > 1)
+ ++thisThread->bestMoveChanges;
}
else
- // All other moves but the PV are set to the lowest value: this is
- // not a problem when sorting because the sort is stable and the
+ // All other moves but the PV are set to the lowest value: this
+ // is not a problem when sorting because the sort is stable and the
// move position in the list is preserved - just the PV is pushed up.
rm.score = -VALUE_INFINITE;
}
if (value > alpha)
{
- // If there is an easy move for this position, clear it if unstable
- if ( PvNode
- && thisThread == Threads.main()
- && EasyMove.get(pos.key())
- && (move != EasyMove.get(pos.key()) || moveCount > 1))
- EasyMove.clear();
-
bestMove = move;
if (PvNode && !rootNode) // Update pv even in fail-high case
else
{
assert(value >= beta); // Fail high
+ ss->statScore = 0;
break;
}
}
}
- if (!captureOrPromotion && move != bestMove && quietCount < 64)
- quietsSearched[quietCount++] = move;
+ if (move != bestMove)
+ {
+ if (captureOrPromotion && captureCount < 32)
+ capturesSearched[captureCount++] = move;
+
+ else if (!captureOrPromotion && quietCount < 64)
+ quietsSearched[quietCount++] = move;
+ }
}
// The following condition would detect a stop only after move loop has been
// completed. But in this case bestValue is valid because we have fully
// searched our subtree, and we can anyhow save the result in TT.
/*
- if (Signals.stop)
+ if (Threads.stop)
return VALUE_DRAW;
*/
if (!moveCount)
bestValue = excludedMove ? alpha
- : inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()];
+ : inCheck ? mated_in(ss->ply) : VALUE_DRAW;
else if (bestMove)
{
-
- // Quiet best move: update killers, history and countermoves
+ // Quiet best move: update move sorting heuristics
if (!pos.capture_or_promotion(bestMove))
- update_stats(pos, ss, bestMove, quietsSearched, quietCount, bonus(depth));
+ update_quiet_stats(pos, ss, bestMove, quietsSearched, quietCount,
+ stat_bonus(depth + (bestValue > beta + PawnValueMg ? ONE_PLY : DEPTH_ZERO)));
+
+ update_capture_stats(pos, bestMove, capturesSearched, captureCount, stat_bonus(depth + ONE_PLY));
+
+ // Extra penalty for a quiet TT or main killer move in previous ply when it gets refuted
+ if ( ((ss-1)->moveCount == 1 || ((ss-1)->currentMove == (ss-1)->killers[0]))
+ && !pos.captured_piece())
+ update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + ONE_PLY));
- // Extra penalty for a quiet TT move in previous ply when it gets refuted
- if ((ss-1)->moveCount == 1 && !pos.captured_piece())
- update_cm_stats(ss-1, pos.piece_on(prevSq), prevSq, penalty(depth));
}
// Bonus for prior countermove that caused the fail low
- else if ( depth >= 3 * ONE_PLY
- && !pos.captured_piece()
- && is_ok((ss-1)->currentMove))
- update_cm_stats(ss-1, pos.piece_on(prevSq), prevSq, bonus(depth));
+ else if ( (depth >= 3 * ONE_PLY || PvNode)
+ && !pos.captured_piece())
+ update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, stat_bonus(depth));
- tte->save(posKey, value_to_tt(bestValue, ss->ply),
- bestValue >= beta ? BOUND_LOWER :
- PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER,
- depth, bestMove, ss->staticEval, TT.generation());
+ if (PvNode)
+ bestValue = std::min(bestValue, maxValue);
+
+ if (!excludedMove)
+ tte->save(posKey, value_to_tt(bestValue, ss->ply), ttPv,
+ bestValue >= beta ? BOUND_LOWER :
+ PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER,
+ depth, bestMove, ss->staticEval);
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
}
- // qsearch() is the quiescence search function, which is called by the main
- // search function with depth zero, or recursively with depth less than ONE_PLY.
-
- template <NodeType NT, bool InCheck>
+ // qsearch() is the quiescence search function, which is called by the main search
+ // function with zero depth, or recursively with further decreasing depth per call.
+ template <NodeType NT>
Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {
- const bool PvNode = NT == PV;
+ constexpr bool PvNode = NT == PV;
- assert(InCheck == !!pos.checkers());
assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
assert(PvNode || (alpha == beta - 1));
assert(depth <= DEPTH_ZERO);
TTEntry* tte;
Key posKey;
Move ttMove, move, bestMove;
- Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha;
- bool ttHit, givesCheck, evasionPrunable;
Depth ttDepth;
+ Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha;
+ bool ttHit, pvHit, inCheck, givesCheck, evasionPrunable;
+ int moveCount;
if (PvNode)
{
ss->pv[0] = MOVE_NONE;
}
- ss->currentMove = bestMove = MOVE_NONE;
- ss->ply = (ss-1)->ply + 1;
+ Thread* thisThread = pos.this_thread();
+ (ss+1)->ply = ss->ply + 1;
+ bestMove = MOVE_NONE;
+ inCheck = pos.checkers();
+ moveCount = 0;
- // Check for an instant draw or if the maximum ply has been reached
- if (pos.is_draw() || ss->ply >= MAX_PLY)
- return ss->ply >= MAX_PLY && !InCheck ? evaluate(pos)
- : DrawValue[pos.side_to_move()];
+ // Check for an immediate draw or maximum ply reached
+ if ( pos.is_draw(ss->ply)
+ || ss->ply >= MAX_PLY)
+ return (ss->ply >= MAX_PLY && !inCheck) ? evaluate(pos) : VALUE_DRAW;
assert(0 <= ss->ply && ss->ply < MAX_PLY);
// Decide whether or not to include checks: this fixes also the type of
// TT entry depth that we are going to use. Note that in qsearch we use
// only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS.
- ttDepth = InCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS
+ ttDepth = inCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS
: DEPTH_QS_NO_CHECKS;
-
// Transposition table lookup
posKey = pos.key();
tte = TT.probe(posKey, ttHit);
- ttMove = ttHit ? tte->move() : MOVE_NONE;
ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
+ ttMove = ttHit ? tte->move() : MOVE_NONE;
+ pvHit = ttHit && tte->is_pv();
if ( !PvNode
&& ttHit
&& tte->depth() >= ttDepth
&& ttValue != VALUE_NONE // Only in case of TT access race
- && (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
- : (tte->bound() & BOUND_UPPER)))
+ && (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
+ : (tte->bound() & BOUND_UPPER)))
return ttValue;
// Evaluate the position statically
- if (InCheck)
+ if (inCheck)
{
ss->staticEval = VALUE_NONE;
bestValue = futilityBase = -VALUE_INFINITE;
ss->staticEval = bestValue = evaluate(pos);
// Can ttValue be used as a better position evaluation?
- if (ttValue != VALUE_NONE)
- if (tte->bound() & (ttValue > bestValue ? BOUND_LOWER : BOUND_UPPER))
- bestValue = ttValue;
+ if ( ttValue != VALUE_NONE
+ && (tte->bound() & (ttValue > bestValue ? BOUND_LOWER : BOUND_UPPER)))
+ bestValue = ttValue;
}
else
ss->staticEval = bestValue =
if (bestValue >= beta)
{
if (!ttHit)
- tte->save(pos.key(), value_to_tt(bestValue, ss->ply), BOUND_LOWER,
- DEPTH_NONE, MOVE_NONE, ss->staticEval, TT.generation());
+ tte->save(posKey, value_to_tt(bestValue, ss->ply), pvHit, BOUND_LOWER,
+ DEPTH_NONE, MOVE_NONE, ss->staticEval);
return bestValue;
}
futilityBase = bestValue + 128;
}
+ const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
+ nullptr, (ss-4)->continuationHistory,
+ nullptr, (ss-6)->continuationHistory };
+
// Initialize a MovePicker object for the current position, and prepare
// to search the moves. Because the depth is <= 0 here, only captures,
// queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
// be generated.
- MovePicker mp(pos, ttMove, depth, to_sq((ss-1)->currentMove));
+ MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory,
+ &thisThread->captureHistory,
+ contHist,
+ to_sq((ss-1)->currentMove));
// Loop through the moves until no moves remain or a beta cutoff occurs
while ((move = mp.next_move()) != MOVE_NONE)
{
assert(is_ok(move));
- givesCheck = type_of(move) == NORMAL && !pos.discovered_check_candidates()
- ? pos.check_squares(type_of(pos.piece_on(from_sq(move)))) & to_sq(move)
- : pos.gives_check(move);
+ givesCheck = pos.gives_check(move);
+
+ moveCount++;
// Futility pruning
- if ( !InCheck
+ if ( !inCheck
&& !givesCheck
&& futilityBase > -VALUE_KNOWN_WIN
&& !pos.advanced_pawn_push(move))
}
// Detect non-capture evasions that are candidates to be pruned
- evasionPrunable = InCheck
+ evasionPrunable = inCheck
+ && (depth != DEPTH_ZERO || moveCount > 2)
&& bestValue > VALUE_MATED_IN_MAX_PLY
&& !pos.capture(move);
// Don't search moves with negative SEE values
- if ( (!InCheck || evasionPrunable)
- && type_of(move) != PROMOTION
- && !pos.see_ge(move, VALUE_ZERO))
+ if ( (!inCheck || evasionPrunable)
+ && (!givesCheck || !(pos.blockers_for_king(~pos.side_to_move()) & from_sq(move)))
+ && !pos.see_ge(move))
continue;
// Speculative prefetch as early as possible
// Check for legality just before making the move
if (!pos.legal(move))
+ {
+ moveCount--;
continue;
+ }
ss->currentMove = move;
+ ss->continuationHistory = &thisThread->continuationHistory[pos.moved_piece(move)][to_sq(move)];
// Make and search the move
pos.do_move(move, st, givesCheck);
- value = givesCheck ? -qsearch<NT, true>(pos, ss+1, -beta, -alpha, depth - ONE_PLY)
- : -qsearch<NT, false>(pos, ss+1, -beta, -alpha, depth - ONE_PLY);
+ value = -qsearch<NT>(pos, ss+1, -beta, -alpha, depth - ONE_PLY);
pos.undo_move(move);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
if (value > alpha)
{
+ bestMove = move;
+
if (PvNode) // Update pv even in fail-high case
update_pv(ss->pv, move, (ss+1)->pv);
if (PvNode && value < beta) // Update alpha here!
- {
alpha = value;
- bestMove = move;
- }
- else // Fail high
- {
- tte->save(posKey, value_to_tt(value, ss->ply), BOUND_LOWER,
- ttDepth, move, ss->staticEval, TT.generation());
-
- return value;
- }
+ else
+ break; // Fail high
}
}
}
// All legal moves have been searched. A special case: If we're in check
// and no legal moves were found, it is checkmate.
- if (InCheck && bestValue == -VALUE_INFINITE)
+ if (inCheck && bestValue == -VALUE_INFINITE)
return mated_in(ss->ply); // Plies to mate from the root
- tte->save(posKey, value_to_tt(bestValue, ss->ply),
- PvNode && bestValue > oldAlpha ? BOUND_EXACT : BOUND_UPPER,
- ttDepth, bestMove, ss->staticEval, TT.generation());
+ tte->save(posKey, value_to_tt(bestValue, ss->ply), pvHit,
+ bestValue >= beta ? BOUND_LOWER :
+ PvNode && bestValue > oldAlpha ? BOUND_EXACT : BOUND_UPPER,
+ ttDepth, bestMove, ss->staticEval);
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
}
- // update_cm_stats() updates countermove and follow-up move history
+ // update_continuation_histories() updates histories of the move pairs formed
+ // by moves at ply -1, -2, and -4 with current move.
- void update_cm_stats(Stack* ss, Piece pc, Square s, Value bonus) {
+ void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
- CounterMoveStats* cmh = (ss-1)->counterMoves;
- CounterMoveStats* fmh1 = (ss-2)->counterMoves;
- CounterMoveStats* fmh2 = (ss-4)->counterMoves;
+ for (int i : {1, 2, 4, 6})
+ if (is_ok((ss-i)->currentMove))
+ (*(ss-i)->continuationHistory)[pc][to] << bonus;
+ }
- if (cmh)
- cmh->update(pc, s, bonus);
- if (fmh1)
- fmh1->update(pc, s, bonus);
+ // update_capture_stats() updates move sorting heuristics when a new capture best move is found
- if (fmh2)
- fmh2->update(pc, s, bonus);
+ void update_capture_stats(const Position& pos, Move move,
+ Move* captures, int captureCount, int bonus) {
+
+ CapturePieceToHistory& captureHistory = pos.this_thread()->captureHistory;
+ Piece moved_piece = pos.moved_piece(move);
+ PieceType captured = type_of(pos.piece_on(to_sq(move)));
+
+ if (pos.capture_or_promotion(move))
+ captureHistory[moved_piece][to_sq(move)][captured] << bonus;
+
+ // Decrease all the other played capture moves
+ for (int i = 0; i < captureCount; ++i)
+ {
+ moved_piece = pos.moved_piece(captures[i]);
+ captured = type_of(pos.piece_on(to_sq(captures[i])));
+ captureHistory[moved_piece][to_sq(captures[i])][captured] << -bonus;
+ }
}
- // update_stats() updates killers, history, countermove and countermove plus
- // follow-up move history when a new quiet best move is found.
+ // update_quiet_stats() updates move sorting heuristics when a new quiet best move is found
- void update_stats(const Position& pos, Stack* ss, Move move,
- Move* quiets, int quietsCnt, Value bonus) {
+ void update_quiet_stats(const Position& pos, Stack* ss, Move move,
+ Move* quiets, int quietCount, int bonus) {
if (ss->killers[0] != move)
{
ss->killers[0] = move;
}
- Color c = pos.side_to_move();
+ Color us = pos.side_to_move();
Thread* thisThread = pos.this_thread();
- thisThread->fromTo.update(c, move, bonus);
- thisThread->history.update(pos.moved_piece(move), to_sq(move), bonus);
- update_cm_stats(ss, pos.moved_piece(move), to_sq(move), bonus);
+ thisThread->mainHistory[us][from_to(move)] << bonus;
+ update_continuation_histories(ss, pos.moved_piece(move), to_sq(move), bonus);
- if ((ss-1)->counterMoves)
+ if (is_ok((ss-1)->currentMove))
{
Square prevSq = to_sq((ss-1)->currentMove);
- thisThread->counterMoves.update(pos.piece_on(prevSq), prevSq, move);
+ thisThread->counterMoves[pos.piece_on(prevSq)][prevSq] = move;
}
// Decrease all the other played quiet moves
- for (int i = 0; i < quietsCnt; ++i)
+ for (int i = 0; i < quietCount; ++i)
{
- thisThread->fromTo.update(c, quiets[i], -bonus);
- thisThread->history.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
- update_cm_stats(ss, pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
+ thisThread->mainHistory[us][from_to(quiets[i])] << -bonus;
+ update_continuation_histories(ss, pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
}
}
-
// When playing with strength handicap, choose best move among a set of RootMoves
// using a statistical rule dependent on 'level'. Idea by Heinz van Saanen.
int push = ( weakness * int(topScore - rootMoves[i].score)
+ delta * (rng.rand<unsigned>() % weakness)) / 128;
- if (rootMoves[i].score + push > maxScore)
+ if (rootMoves[i].score + push >= maxScore)
{
maxScore = rootMoves[i].score + push;
best = rootMoves[i].pv[0];
return best;
}
+} // namespace
- // check_time() is used to print debug info and, more importantly, to detect
- // when we are out of available time and thus stop the search.
+/// MainThread::check_time() is used to print debug info and, more importantly,
+/// to detect when we are out of available time and thus stop the search.
- void check_time() {
+void MainThread::check_time() {
- static TimePoint lastInfoTime = now();
+ if (--callsCnt > 0)
+ return;
- int elapsed = Time.elapsed();
- TimePoint tick = Limits.startTime + elapsed;
+ // When using nodes, ensure checking rate is not lower than 0.1% of nodes
+ callsCnt = Limits.nodes ? std::min(1024, int(Limits.nodes / 1024)) : 1024;
- if (tick - lastInfoTime >= 1000)
- {
- lastInfoTime = tick;
- dbg_print();
- }
+ static TimePoint lastInfoTime = now();
- // An engine may not stop pondering until told so by the GUI
- if (Limits.ponder)
- return;
+ TimePoint elapsed = Time.elapsed();
+ TimePoint tick = Limits.startTime + elapsed;
- if ( (Limits.use_time_management() && elapsed > Time.maximum() - 10)
- || (Limits.movetime && elapsed >= Limits.movetime)
- || (Limits.nodes && Threads.nodes_searched() >= (uint64_t)Limits.nodes))
- Signals.stop = true;
+ if (tick - lastInfoTime >= 1000)
+ {
+ lastInfoTime = tick;
+ dbg_print();
}
-} // namespace
+ // We should not stop pondering until told so by the GUI
+ if (ponder)
+ return;
+
+ if ( (Limits.use_time_management() && (elapsed > Time.maximum() - 10 || stopOnPonderhit))
+ || (Limits.movetime && elapsed >= Limits.movetime)
+ || (Limits.nodes && Threads.nodes_searched() >= (uint64_t)Limits.nodes))
+ Threads.stop = true;
+}
/// UCI::pv() formats PV information according to the UCI protocol. UCI requires
string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
std::stringstream ss;
- int elapsed = Time.elapsed() + 1;
+ TimePoint elapsed = Time.elapsed() + 1;
const RootMoves& rootMoves = pos.this_thread()->rootMoves;
- size_t PVIdx = pos.this_thread()->PVIdx;
+ size_t pvIdx = pos.this_thread()->pvIdx;
size_t multiPV = std::min((size_t)Options["MultiPV"], rootMoves.size());
uint64_t nodesSearched = Threads.nodes_searched();
uint64_t tbHits = Threads.tb_hits() + (TB::RootInTB ? rootMoves.size() : 0);
for (size_t i = 0; i < multiPV; ++i)
{
- bool updated = (i <= PVIdx);
+ bool updated = (i <= pvIdx && rootMoves[i].score != -VALUE_INFINITE);
if (depth == ONE_PLY && !updated)
continue;
Value v = updated ? rootMoves[i].score : rootMoves[i].previousScore;
bool tb = TB::RootInTB && abs(v) < VALUE_MATE - MAX_PLY;
- v = tb ? TB::Score : v;
+ v = tb ? rootMoves[i].tbScore : v;
if (ss.rdbuf()->in_avail()) // Not at first line
ss << "\n";
ss << "info"
<< " depth " << d / ONE_PLY
- << " seldepth " << pos.this_thread()->maxPly
+ << " seldepth " << rootMoves[i].selDepth
<< " multipv " << i + 1
<< " score " << UCI::value(v);
- if (!tb && i == PVIdx)
+ if (!tb && i == pvIdx)
ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
ss << " nodes " << nodesSearched
assert(pv.size() == 1);
- if (!pv[0])
+ if (pv[0] == MOVE_NONE)
return false;
pos.do_move(pv[0], st);
return pv.size() > 1;
}
-void Tablebases::filter_root_moves(Position& pos, Search::RootMoves& rootMoves) {
+void Tablebases::rank_root_moves(Position& pos, Search::RootMoves& rootMoves) {
RootInTB = false;
- UseRule50 = Options["Syzygy50MoveRule"];
- ProbeDepth = Options["SyzygyProbeDepth"] * ONE_PLY;
- Cardinality = Options["SyzygyProbeLimit"];
+ UseRule50 = bool(Options["Syzygy50MoveRule"]);
+ ProbeDepth = int(Options["SyzygyProbeDepth"]) * ONE_PLY;
+ Cardinality = int(Options["SyzygyProbeLimit"]);
+ bool dtz_available = true;
- // Skip TB probing when no TB found: !TBLargest -> !TB::Cardinality
+ // Tables with fewer pieces than SyzygyProbeLimit are searched with
+ // ProbeDepth == DEPTH_ZERO
if (Cardinality > MaxCardinality)
{
Cardinality = MaxCardinality;
ProbeDepth = DEPTH_ZERO;
}
- if (Cardinality < popcount(pos.pieces()) || pos.can_castle(ANY_CASTLING))
- return;
+ if (Cardinality >= popcount(pos.pieces()) && !pos.can_castle(ANY_CASTLING))
+ {
+ // Rank moves using DTZ tables
+ RootInTB = root_probe(pos, rootMoves);
- // If the current root position is in the tablebases, then RootMoves
- // contains only moves that preserve the draw or the win.
- RootInTB = root_probe(pos, rootMoves, TB::Score);
+ if (!RootInTB)
+ {
+ // DTZ tables are missing; try to rank moves using WDL tables
+ dtz_available = false;
+ RootInTB = root_probe_wdl(pos, rootMoves);
+ }
+ }
if (RootInTB)
- Cardinality = 0; // Do not probe tablebases during the search
-
- else // If DTZ tables are missing, use WDL tables as a fallback
{
- // Filter out moves that do not preserve the draw or the win.
- RootInTB = root_probe_wdl(pos, rootMoves, TB::Score);
+ // Sort moves according to TB rank
+ std::sort(rootMoves.begin(), rootMoves.end(),
+ [](const RootMove &a, const RootMove &b) { return a.tbRank > b.tbRank; } );
- // Only probe during search if winning
- if (RootInTB && TB::Score <= VALUE_DRAW)
+ // Probe during search only if DTZ is not available and we are winning
+ if (dtz_available || rootMoves[0].tbScore <= VALUE_DRAW)
Cardinality = 0;
}
-
- if (RootInTB && !UseRule50)
- TB::Score = TB::Score > VALUE_DRAW ? VALUE_MATE - MAX_PLY - 1
- : TB::Score < VALUE_DRAW ? -VALUE_MATE + MAX_PLY + 1
- : VALUE_DRAW;
+ else
+ {
+ // Clean up if root_probe() and root_probe_wdl() have failed
+ for (auto& m : rootMoves)
+ m.tbRank = 0;
+ }
}