for (Thread* th: Threads)
minScore = std::min(minScore, th->rootMoves[0].score);
- // Vote according to score and depth
+ // Vote according to score and depth, and select the best thread
+ int64_t bestVote = 0;
for (Thread* th : Threads)
+ {
votes[th->rootMoves[0].pv[0]] +=
(th->rootMoves[0].score - minScore + 14) * int(th->completedDepth);
- // Select best thread
- auto bestVote = votes[this->rootMoves[0].pv[0]];
- for (Thread* th : Threads)
if (votes[th->rootMoves[0].pv[0]] > bestVote)
{
bestVote = votes[th->rootMoves[0].pv[0]];
bestThread = th;
}
+ }
}
previousScore = bestThread->rootMoves[0].score;
Move pv[MAX_PLY+1];
Value bestValue, alpha, beta, delta;
Move lastBestMove = MOVE_NONE;
- Depth lastBestMoveDepth = DEPTH_ZERO, rootDepth = DEPTH_ZERO;
+ Depth lastBestMoveDepth = DEPTH_ZERO;
MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr);
double timeReduction = 1, totBestMoveChanges = 0;
Color us = rootPos.side_to_move();
beta = (alpha + beta) / 2;
alpha = std::max(bestValue - delta, -VALUE_INFINITE);
+ failedHighCnt = 0;
if (mainThread)
- {
- failedHighCnt = 0;
mainThread->stopOnPonderhit = false;
- }
}
else if (bestValue >= beta)
{
beta = std::min(bestValue + delta, VALUE_INFINITE);
- if (mainThread)
- ++failedHighCnt;
+ ++failedHighCnt;
}
else
break;