std::swap(squares[0], *std::max_element(squares, squares + leadPawnsCnt, pawns_comp));
- tbFile = map_to_queenside(file_of(squares[0]));
+ tbFile = edge_distance(file_of(squares[0]));
}
// DTZ tables are one-sided, i.e. they store positions only for white to
if (!off_A1H8(squares[i]))
continue;
- if (off_A1H8(squares[i]) > 0) // A1-H8 diagonal flip: SQ_A3 -> SQ_C3
+ if (off_A1H8(squares[i]) > 0) // A1-H8 diagonal flip: SQ_A3 -> SQ_C1
for (int j = i; j < size; ++j)
squares[j] = Square(((squares[j] >> 3) | (squares[j] << 3)) & 63);
break;