texture_font::texture_font(texture_atlas& atlas, const text_info& info, bool normalize_coordinates) : impl_(new impl(atlas, info, normalize_coordinates)) {}
void texture_font::load_glyphs(unicode_block range, const color<double>& col) { impl_->load_glyphs(range, col); }
texture_font::texture_font(texture_atlas& atlas, const text_info& info, bool normalize_coordinates) : impl_(new impl(atlas, info, normalize_coordinates)) {}
void texture_font::load_glyphs(unicode_block range, const color<double>& col) { impl_->load_glyphs(range, col); }