7 * A trigger that exits whenever it's trigged (used when we change big things
8 * such as starting a new tournament, and it's not really worth doing a clean
11 class ExitTrigger : pqxx::trigger {
13 ExitTrigger(pqxx::connection_base &conn, const PGSTD::string &name)
14 : pqxx::trigger(conn, name) {}
15 virtual ~ExitTrigger() throw () {}
17 virtual void operator() (int pid)
19 std::fprintf(stderr, "Received an exit trigger from pid %u\n", pid);
24 int main(int argc, char **argv)
26 GLWindow glw("CCBS bigscreen", 800, 600, 32, false, 16, -1);
28 pqxx::connection conn("dbname=ccbs host=altersex.samfundet.no user=ccbs password=GeT|>>B_");
29 ExitTrigger et(conn, "bs_tournament_changed");
33 pqxx::work t(conn, "trx");
36 pqxx::result res( t.exec("SELECT * FROM songs") );
37 for (pqxx::result::const_iterator i = res.begin(); i != res.end(); ++i) {
38 std::fprintf(stderr, "%s\n", i["title"].c_str());
43 } catch (const std::exception &e) {
44 std::fprintf(stderr, "Exception: %s\n", e.what());