]> git.sesse.net Git - movit/blob - blue.frag
Make register_int call register_uniform_int, now that we require GLSL 1.30.
[movit] / blue.frag
1 vec4 FUNCNAME(vec2 tc) {
2         return vec4(0.0, 0.0, 1.0, 1.0);
3 }