]> git.sesse.net Git - movit/blob - sandbox_effect.frag
Rename set_uniforms() to set_gl_state(), and make a corresponding clear_gl_state().
[movit] / sandbox_effect.frag
1 vec4 FUNCNAME(vec2 tc) {
2         // Your code goes here, obviously.
3         // You can use PREFIX(parm) to access the parameter you gave in.
4         return INPUT(tc);
5 }