]> git.sesse.net Git - movit/blobdiff - effect_chain.cpp
Some small cleanups after we got rid of GLSL 1.10; we can now unify 1.30 and ES 3...
[movit] / effect_chain.cpp
index 751a6be2d361839c754ab8aeec4bc6c3f049cae3..af0710e46a2ce6c82cd40cf9eaba7c57ed9d7a9e 100644 (file)
@@ -391,7 +391,7 @@ void EffectChain::compile_glsl_program(Phase *phase)
                        frag_shader_header += "#define YCBCR_ALSO_OUTPUT_RGBA 1\n";
                }
        }
-       frag_shader.append(read_version_dependent_file("footer", "frag"));
+       frag_shader.append(read_file("footer.frag"));
 
        // Collect uniforms from all effects and output them. Note that this needs
        // to happen after output_fragment_shader(), even though the uniforms come