]> git.sesse.net Git - movit/blobdiff - ycbcr_input.cpp
Release Movit 1.6.3.
[movit] / ycbcr_input.cpp
index 925bf2a11b2a89032b0d6f20f56110ceced0aa8f..904180b853c622813e64b15d75045907c889cf43 100644 (file)
@@ -28,7 +28,7 @@ YCbCrInput::YCbCrInput(const ImageFormat &image_format,
          type(type),
          width(width),
          height(height),
-         resource_pool(NULL)
+         resource_pool(nullptr)
 {
        pbos[0] = pbos[1] = pbos[2] = 0;
        texture_num[0] = texture_num[1] = texture_num[2] = 0;
@@ -36,7 +36,7 @@ YCbCrInput::YCbCrInput(const ImageFormat &image_format,
        set_width(width);
        set_height(height);
 
-       pixel_data[0] = pixel_data[1] = pixel_data[2] = NULL;
+       pixel_data[0] = pixel_data[1] = pixel_data[2] = nullptr;
        owns_texture[0] = owns_texture[1] = owns_texture[2] = false;
 
        register_uniform_sampler2d("tex_y", &uniform_tex_y);
@@ -56,6 +56,10 @@ YCbCrInput::YCbCrInput(const ImageFormat &image_format,
        }
 
        register_int("needs_mipmaps", &needs_mipmaps);
+       register_uniform_mat3("inv_ycbcr_matrix", &uniform_ycbcr_matrix);
+       register_uniform_vec3("offset", uniform_offset);
+       register_uniform_vec2("cb_offset", (float *)&uniform_cb_offset);
+       register_uniform_vec2("cr_offset", (float *)&uniform_cr_offset);
 }
 
 YCbCrInput::~YCbCrInput()
@@ -67,11 +71,23 @@ YCbCrInput::~YCbCrInput()
 
 void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num)
 {
+       compute_ycbcr_matrix(ycbcr_format, uniform_offset, &uniform_ycbcr_matrix, type);
+
+       uniform_cb_offset.x = compute_chroma_offset(
+               ycbcr_format.cb_x_position, ycbcr_format.chroma_subsampling_x, widths[1]);
+       uniform_cb_offset.y = compute_chroma_offset(
+               ycbcr_format.cb_y_position, ycbcr_format.chroma_subsampling_y, heights[1]);
+
+       uniform_cr_offset.x = compute_chroma_offset(
+               ycbcr_format.cr_x_position, ycbcr_format.chroma_subsampling_x, widths[2]);
+       uniform_cr_offset.y = compute_chroma_offset(
+               ycbcr_format.cr_y_position, ycbcr_format.chroma_subsampling_y, heights[2]);
+
        for (unsigned channel = 0; channel < num_channels; ++channel) {
                glActiveTexture(GL_TEXTURE0 + *sampler_num + channel);
                check_error();
 
-               if (texture_num[channel] == 0 && (pbos[channel] != 0 || pixel_data[channel] != NULL)) {
+               if (texture_num[channel] == 0 && (pbos[channel] != 0 || pixel_data[channel] != nullptr)) {
                        GLenum format, internal_format;
                        if (channel == 0 && ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED) {
                                if (type == GL_UNSIGNED_INT_2_10_10_10_REV) {
@@ -131,6 +147,8 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, uns
                } else {
                        glBindTexture(GL_TEXTURE_2D, texture_num[channel]);
                        check_error();
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
+                       check_error();
                }
        }
 
@@ -151,31 +169,12 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, uns
 
 string YCbCrInput::output_fragment_shader()
 {
-       float offset[3];
-       Matrix3d ycbcr_to_rgb;
-       compute_ycbcr_matrix(ycbcr_format, offset, &ycbcr_to_rgb, type);
-
        string frag_shader;
 
-       frag_shader = output_glsl_mat3("PREFIX(inv_ycbcr_matrix)", ycbcr_to_rgb);
-       frag_shader += output_glsl_vec3("PREFIX(offset)", offset[0], offset[1], offset[2]);
-
-       float cb_offset_x = compute_chroma_offset(
-               ycbcr_format.cb_x_position, ycbcr_format.chroma_subsampling_x, widths[1]);
-       float cb_offset_y = compute_chroma_offset(
-               ycbcr_format.cb_y_position, ycbcr_format.chroma_subsampling_y, heights[1]);
-       frag_shader += output_glsl_vec2("PREFIX(cb_offset)", cb_offset_x, cb_offset_y);
-
-       float cr_offset_x = compute_chroma_offset(
-               ycbcr_format.cr_x_position, ycbcr_format.chroma_subsampling_x, widths[2]);
-       float cr_offset_y = compute_chroma_offset(
-               ycbcr_format.cr_y_position, ycbcr_format.chroma_subsampling_y, heights[2]);
-       frag_shader += output_glsl_vec2("PREFIX(cr_offset)", cr_offset_x, cr_offset_y);
-
        if (ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED) {
                frag_shader += "#define Y_CB_CR_SAME_TEXTURE 1\n";
        } else if (ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR) {
-               bool cb_cr_offsets_equal =
+               cb_cr_offsets_equal =
                        (fabs(ycbcr_format.cb_x_position - ycbcr_format.cr_x_position) < 1e-6) &&
                        (fabs(ycbcr_format.cb_y_position - ycbcr_format.cr_y_position) < 1e-6);
                char buf[256];
@@ -187,9 +186,23 @@ string YCbCrInput::output_fragment_shader()
        }
 
        frag_shader += read_file("ycbcr_input.frag");
+       frag_shader += "#undef CB_CR_SAME_TEXTURE\n#undef Y_CB_CR_SAME_TEXTURE\n";
        return frag_shader;
 }
 
+void YCbCrInput::change_ycbcr_format(const YCbCrFormat &ycbcr_format)
+{
+       if (ycbcr_input_splitting == YCBCR_INPUT_SPLIT_Y_AND_CBCR && cb_cr_offsets_equal) {
+               assert((fabs(ycbcr_format.cb_x_position - ycbcr_format.cr_x_position) < 1e-6) &&
+                      (fabs(ycbcr_format.cb_y_position - ycbcr_format.cr_y_position) < 1e-6));
+       }
+       if (ycbcr_input_splitting == YCBCR_INPUT_INTERLEAVED) {
+               assert(ycbcr_format.chroma_subsampling_x == 1);
+               assert(ycbcr_format.chroma_subsampling_y == 1);
+       }
+       this->ycbcr_format = ycbcr_format;
+}
+
 void YCbCrInput::invalidate_pixel_data()
 {
        for (unsigned channel = 0; channel < 3; ++channel) {