]> git.sesse.net Git - movit/blobdiff - ycbcr_input.frag
Support multi-texture FBOs in ResourcePool.
[movit] / ycbcr_input.frag
index 8da8256c4b10858fe22fac7fe81b4305a3cb7868..b84499d4408b4c1a97ce41785f4e7104573b7ebb 100644 (file)
@@ -1,6 +1,7 @@
-uniform sampler2D PREFIX(tex_y);
-uniform sampler2D PREFIX(tex_cb);
-uniform sampler2D PREFIX(tex_cr);
+// Implicit uniforms:
+// uniform sampler2D PREFIX(tex_y);
+// uniform sampler2D PREFIX(tex_cb);
+// uniform sampler2D PREFIX(tex_cr);
 
 vec4 FUNCNAME(vec2 tc) {
        // OpenGL's origin is bottom-left, but most graphics software assumes
@@ -9,12 +10,11 @@ vec4 FUNCNAME(vec2 tc) {
        tc.y = 1.0 - tc.y;
 
        vec3 ycbcr;
-       ycbcr.x = texture2D(PREFIX(tex_y), tc).x;
-       ycbcr.y = texture2D(PREFIX(tex_cb), tc + PREFIX(cb_offset)).x;
-       ycbcr.z = texture2D(PREFIX(tex_cr), tc + PREFIX(cr_offset)).x;
+       ycbcr.x = tex2D(PREFIX(tex_y), tc).x;
+       ycbcr.y = tex2D(PREFIX(tex_cb), tc + PREFIX(cb_offset)).x;
+       ycbcr.z = tex2D(PREFIX(tex_cr), tc + PREFIX(cr_offset)).x;
 
        ycbcr -= PREFIX(offset);
-       ycbcr *= PREFIX(scale);
 
        vec4 rgba;
        rgba.rgb = PREFIX(inv_ycbcr_matrix) * ycbcr;