Remove some leftover debugging code.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Thu, 17 Jan 2013 00:54:05 +0000 (01:54 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Thu, 17 Jan 2013 00:54:05 +0000 (01:54 +0100)
padding_effect.frag

index 344b34f..4f1adc1 100644 (file)
@@ -7,24 +7,10 @@ vec4 FUNCNAME(vec2 tc) {
        tc -= PREFIX(offset);
        tc *= PREFIX(scale);
 
-#if 1
        if (any(lessThan(tc, PREFIX(texcoord_min))) ||
            any(greaterThan(tc, PREFIX(texcoord_max)))) {
                return PREFIX(border_color);
        }
-#endif
-       if (any(lessThan(tc, vec2(0.0))) ||
-           any(greaterThan(tc, vec2(1.0)))) {
-               return PREFIX(border_color);
-       } 
-#if 0
-       // In theory, maybe we should test on the outmost textel centers
-       // (e.g. (0.5/width, 0.5/height) for the top-left) instead of the
-       // texture border. However, since we only support integer padding
-       if (any(lessThan(tc, vec2(0.0))) || any(greaterThan(tc, vec2(1.0)))) {
-               return PREFIX(border_color);
-       }
-#endif
 
        return INPUT(tc);
 }