Small precision fix in texture bounce comment.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 8 Oct 2012 22:54:29 +0000 (00:54 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 8 Oct 2012 22:54:29 +0000 (00:54 +0200)
effect.h

index dee5624..cbf6f3a 100644 (file)
--- a/effect.h
+++ b/effect.h
@@ -89,7 +89,7 @@ public:
        //  2. You rely on previous effects, possibly including gamma
        //     expansion, to happen pre-filtering instead of post-filtering.
        //     (This is only relevant if you actually need the filtering; if
-       //     you sample on whole input pixels only, it makes no difference.)
+       //     you sample 1:1 between pixels and texels, it makes no difference.)
        //
        // Note that in some cases, you might get post-filtered gamma expansion
        // even when setting this option. More specifically, if you are the