]> git.sesse.net Git - movit/commitdiff
Add a texture barrier after dispatching each compute shader.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 20 Nov 2017 18:41:10 +0000 (19:41 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 20 Nov 2017 18:42:14 +0000 (19:42 +0100)
This is maybe a bit heavy-handed (there are cases where shaders could
run in parallel), but it's by far the simplest thing to do, since we
have zero control over what happens to the textures we use when they
are handed back to the resource pool.


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