Emulate glReadPixels of GL_ALPHA.
[movit] / gamma_compression_effect.cpp
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-01-23 Steinar H. GundersonAnother round of include-what-you-use.
2014-01-23 Steinar H. GundersonMove to 'using namespace std;' in all .cpp files.
2014-01-09 Steinar H. GundersonImplement GammaCompressionEffect using ALU ops instead...
2013-12-30 Steinar H. GundersonAdd partial Rec. 2020 support.
2012-10-03 Steinar H. GundersonFix a (harmless) Valgrind hit.
2012-10-02 Steinar H. GundersonAdd a new framework for 1D-LUTs via fp16 textures....
2012-10-02 Steinar H. GundersonRename .glsl to .vert/.frag.
2012-10-02 Steinar H. GundersonRename identity.glsl to identity-fs.glsl.
2012-10-02 Steinar H. GundersonRename output_glsl to output_fragment_shader.
2012-10-01 Steinar H. GundersonImplement the Rec. 709 gamma curve.
2012-10-01 Steinar H. GundersonAdd do-nothing-conversions for gamma expansion/compress...
2012-10-01 Steinar H. GundersonSquash linear gamma back into the sRGB curve at the...