]> git.sesse.net Git - movit/history - saturation_effect.h
Add a new framework for 1D-LUTs via fp16 textures. Make the gamma compression and...
[movit] / saturation_effect.h
2012-10-02 Steinar H. GundersonRename output_glsl to output_fragment_shader.
2012-10-01 Steinar H. GundersonMove saturation out into its own effect, and hook up...