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1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <endian.h>
7 #include <epoxy/egl.h>
8 #include <movit/effect_chain.h>
9 #include <movit/effect_util.h>
10 #include <movit/flat_input.h>
11 #include <movit/image_format.h>
12 #include <movit/init.h>
13 #include <movit/resource_pool.h>
14 #include <movit/util.h>
15 #include <stdint.h>
16 #include <stdio.h>
17 #include <stdlib.h>
18 #include <sys/resource.h>
19 #include <sys/time.h>
20 #include <time.h>
21 #include <algorithm>
22 #include <chrono>
23 #include <cmath>
24 #include <condition_variable>
25 #include <cstddef>
26 #include <memory>
27 #include <mutex>
28 #include <string>
29 #include <thread>
30 #include <utility>
31 #include <vector>
32
33 #include "bmusb/bmusb.h"
34 #include "bmusb/fake_capture.h"
35 #include "context.h"
36 #include "db.h"
37 #include "decklink_capture.h"
38 #include "defs.h"
39 #include "disk_space_estimator.h"
40 #include "flags.h"
41 #include "pbo_frame_allocator.h"
42 #include "ref_counted_gl_sync.h"
43 #include "timebase.h"
44 #include "video_encoder.h"
45
46 class QOpenGLContext;
47
48 using namespace movit;
49 using namespace std;
50 using namespace std::chrono;
51 using namespace std::placeholders;
52 using namespace bmusb;
53
54 Mixer *global_mixer = nullptr;
55 bool uses_mlock = false;
56
57 namespace {
58
59 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
60 {
61         if (interlaced) {
62                 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) {  // :-)
63                         input_state->buffered_frames[card_index][frame_num] =
64                                 input_state->buffered_frames[card_index][frame_num - 1];
65                 }
66                 input_state->buffered_frames[card_index][0] = { frame, field_num };
67         } else {
68                 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
69                         input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
70                 }
71         }
72 }
73
74 }  // namespace
75
76 void QueueLengthPolicy::update_policy(int queue_length)
77 {
78         if (queue_length < 0) {  // Starvation.
79                 if (been_at_safe_point_since_last_starvation && safe_queue_length < 5) {
80                         ++safe_queue_length;
81                         fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frames\n",
82                                 card_index, safe_queue_length);
83                 }
84                 frames_with_at_least_one = 0;
85                 been_at_safe_point_since_last_starvation = false;
86                 return;
87         }
88         if (queue_length > 0) {
89                 if (queue_length >= int(safe_queue_length)) {
90                         been_at_safe_point_since_last_starvation = true;
91                 }
92                 if (++frames_with_at_least_one >= 1000 && safe_queue_length > 0) {
93                         --safe_queue_length;
94                         fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frames\n",
95                                 card_index, safe_queue_length);
96                         frames_with_at_least_one = 0;
97                 }
98         } else {
99                 frames_with_at_least_one = 0;
100         }
101 }
102
103 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
104         : httpd(),
105           num_cards(num_cards),
106           mixer_surface(create_surface(format)),
107           h264_encoder_surface(create_surface(format)),
108           audio_mixer(num_cards)
109 {
110         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
111         check_error();
112
113         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
114         // will be halved when sampling them, and we need to compensate here.
115         movit_texel_subpixel_precision /= 2.0;
116
117         resource_pool.reset(new ResourcePool);
118         theme.reset(new Theme(global_flags.theme_filename, global_flags.theme_dirs, resource_pool.get(), num_cards));
119         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
120                 output_channel[i].parent = this;
121                 output_channel[i].channel = i;
122         }
123
124         ImageFormat inout_format;
125         inout_format.color_space = COLORSPACE_sRGB;
126         inout_format.gamma_curve = GAMMA_sRGB;
127
128         // Display chain; shows the live output produced by the main chain (its RGBA version).
129         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
130         check_error();
131         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
132         display_chain->add_input(display_input);
133         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
134         display_chain->set_dither_bits(0);  // Don't bother.
135         display_chain->finalize();
136
137         video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd, global_disk_space_estimator));
138
139         // Start listening for clients only once VideoEncoder has written its header, if any.
140         httpd.start(9095);
141
142         // First try initializing the then PCI devices, then USB, then
143         // fill up with fake cards until we have the desired number of cards.
144         unsigned num_pci_devices = 0;
145         unsigned card_index = 0;
146
147         {
148                 IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
149                 if (decklink_iterator != nullptr) {
150                         for ( ; card_index < num_cards; ++card_index) {
151                                 IDeckLink *decklink;
152                                 if (decklink_iterator->Next(&decklink) != S_OK) {
153                                         break;
154                                 }
155
156                                 configure_card(card_index, new DeckLinkCapture(decklink, card_index), /*is_fake_capture=*/false);
157                                 ++num_pci_devices;
158                         }
159                         decklink_iterator->Release();
160                         fprintf(stderr, "Found %u DeckLink PCI card(s).\n", num_pci_devices);
161                 } else {
162                         fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
163                 }
164         }
165         unsigned num_usb_devices = BMUSBCapture::num_cards();
166         for (unsigned usb_card_index = 0; usb_card_index < num_usb_devices && card_index < num_cards; ++usb_card_index, ++card_index) {
167                 BMUSBCapture *capture = new BMUSBCapture(usb_card_index);
168                 capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, card_index));
169                 configure_card(card_index, capture, /*is_fake_capture=*/false);
170         }
171         fprintf(stderr, "Found %u USB card(s).\n", num_usb_devices);
172
173         unsigned num_fake_cards = 0;
174         for ( ; card_index < num_cards; ++card_index, ++num_fake_cards) {
175                 FakeCapture *capture = new FakeCapture(WIDTH, HEIGHT, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
176                 configure_card(card_index, capture, /*is_fake_capture=*/true);
177         }
178
179         if (num_fake_cards > 0) {
180                 fprintf(stderr, "Initialized %u fake cards.\n", num_fake_cards);
181         }
182
183         BMUSBCapture::set_card_connected_callback(bind(&Mixer::bm_hotplug_add, this, _1));
184         BMUSBCapture::start_bm_thread();
185
186         for (card_index = 0; card_index < num_cards; ++card_index) {
187                 cards[card_index].queue_length_policy.reset(card_index);
188                 cards[card_index].capture->start_bm_capture();
189         }
190
191         // Set up stuff for NV12 conversion.
192
193         // Cb/Cr shader.
194         string cbcr_vert_shader =
195                 "#version 130 \n"
196                 " \n"
197                 "in vec2 position; \n"
198                 "in vec2 texcoord; \n"
199                 "out vec2 tc0; \n"
200                 "uniform vec2 foo_chroma_offset_0; \n"
201                 " \n"
202                 "void main() \n"
203                 "{ \n"
204                 "    // The result of glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0) is: \n"
205                 "    // \n"
206                 "    //   2.000  0.000  0.000 -1.000 \n"
207                 "    //   0.000  2.000  0.000 -1.000 \n"
208                 "    //   0.000  0.000 -2.000 -1.000 \n"
209                 "    //   0.000  0.000  0.000  1.000 \n"
210                 "    gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0); \n"
211                 "    vec2 flipped_tc = texcoord; \n"
212                 "    tc0 = flipped_tc + foo_chroma_offset_0; \n"
213                 "} \n";
214         string cbcr_frag_shader =
215                 "#version 130 \n"
216                 "in vec2 tc0; \n"
217                 "uniform sampler2D cbcr_tex; \n"
218                 "out vec4 FragColor; \n"
219                 "void main() { \n"
220                 "    FragColor = texture(cbcr_tex, tc0); \n"
221                 "} \n";
222         vector<string> frag_shader_outputs;
223         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader, frag_shader_outputs);
224
225         float vertices[] = {
226                 0.0f, 2.0f,
227                 0.0f, 0.0f,
228                 2.0f, 0.0f
229         };
230         cbcr_vbo = generate_vbo(2, GL_FLOAT, sizeof(vertices), vertices);
231         cbcr_position_attribute_index = glGetAttribLocation(cbcr_program_num, "position");
232         cbcr_texcoord_attribute_index = glGetAttribLocation(cbcr_program_num, "texcoord");
233
234         if (global_flags.enable_alsa_output) {
235                 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
236         }
237 }
238
239 Mixer::~Mixer()
240 {
241         resource_pool->release_glsl_program(cbcr_program_num);
242         glDeleteBuffers(1, &cbcr_vbo);
243         BMUSBCapture::stop_bm_thread();
244
245         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
246                 {
247                         unique_lock<mutex> lock(bmusb_mutex);
248                         cards[card_index].should_quit = true;  // Unblock thread.
249                         cards[card_index].new_frames_changed.notify_all();
250                 }
251                 cards[card_index].capture->stop_dequeue_thread();
252         }
253
254         video_encoder.reset(nullptr);
255 }
256
257 void Mixer::configure_card(unsigned card_index, CaptureInterface *capture, bool is_fake_capture)
258 {
259         printf("Configuring card %d...\n", card_index);
260
261         CaptureCard *card = &cards[card_index];
262         if (card->capture != nullptr) {
263                 card->capture->stop_dequeue_thread();
264                 delete card->capture;
265         }
266         card->capture = capture;
267         card->is_fake_capture = is_fake_capture;
268         card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
269         if (card->frame_allocator == nullptr) {
270                 card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, WIDTH, HEIGHT));  // 8 MB.
271         }
272         card->capture->set_video_frame_allocator(card->frame_allocator.get());
273         if (card->surface == nullptr) {
274                 card->surface = create_surface_with_same_format(mixer_surface);
275         }
276         while (!card->new_frames.empty()) card->new_frames.pop();
277         card->fractional_samples = 0;
278         card->last_timecode = -1;
279         card->capture->configure_card();
280
281         DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
282         audio_mixer.reset_resampler(device);
283         audio_mixer.set_display_name(device, card->capture->get_description());
284         audio_mixer.trigger_state_changed_callback();
285 }
286
287
288 namespace {
289
290 int unwrap_timecode(uint16_t current_wrapped, int last)
291 {
292         uint16_t last_wrapped = last & 0xffff;
293         if (current_wrapped > last_wrapped) {
294                 return (last & ~0xffff) | current_wrapped;
295         } else {
296                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
297         }
298 }
299
300 }  // namespace
301
302 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
303                      FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
304                      FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
305 {
306         DeviceSpec device{InputSourceType::CAPTURE_CARD, card_index};
307         CaptureCard *card = &cards[card_index];
308
309         if (is_mode_scanning[card_index]) {
310                 if (video_format.has_signal) {
311                         // Found a stable signal, so stop scanning.
312                         is_mode_scanning[card_index] = false;
313                 } else {
314                         static constexpr double switch_time_s = 0.5;  // Should be enough time for the signal to stabilize.
315                         steady_clock::time_point now = steady_clock::now();
316                         double sec_since_last_switch = duration<double>(steady_clock::now() - last_mode_scan_change[card_index]).count();
317                         if (sec_since_last_switch > switch_time_s) {
318                                 // It isn't this mode; try the next one.
319                                 mode_scanlist_index[card_index]++;
320                                 mode_scanlist_index[card_index] %= mode_scanlist[card_index].size();
321                                 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][mode_scanlist_index[card_index]]);
322                                 last_mode_scan_change[card_index] = now;
323                         }
324                 }
325         }
326
327         int64_t frame_length = int64_t(TIMEBASE) * video_format.frame_rate_den / video_format.frame_rate_nom;
328         assert(frame_length > 0);
329
330         size_t num_samples = (audio_frame.len > audio_offset) ? (audio_frame.len - audio_offset) / audio_format.num_channels / (audio_format.bits_per_sample / 8) : 0;
331         if (num_samples > OUTPUT_FREQUENCY / 10) {
332                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
333                         card_index, int(audio_frame.len), int(audio_offset),
334                         timecode, int(video_frame.len), int(video_offset), video_format.id);
335                 if (video_frame.owner) {
336                         video_frame.owner->release_frame(video_frame);
337                 }
338                 if (audio_frame.owner) {
339                         audio_frame.owner->release_frame(audio_frame);
340                 }
341                 return;
342         }
343
344         int dropped_frames = 0;
345         if (card->last_timecode != -1) {
346                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
347         }
348
349         // Number of samples per frame if we need to insert silence.
350         // (Could be nonintegral, but resampling will save us then.)
351         const int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
352
353         if (dropped_frames > MAX_FPS * 2) {
354                 fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
355                         card_index, card->last_timecode, timecode);
356                 audio_mixer.reset_resampler(device);
357                 dropped_frames = 0;
358         } else if (dropped_frames > 0) {
359                 // Insert silence as needed.
360                 fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
361                         card_index, dropped_frames, timecode);
362
363                 bool success;
364                 do {
365                         success = audio_mixer.add_silence(device, silence_samples, dropped_frames, frame_length);
366                 } while (!success);
367         }
368
369         audio_mixer.add_audio(device, audio_frame.data + audio_offset, num_samples, audio_format, frame_length);
370
371         // Done with the audio, so release it.
372         if (audio_frame.owner) {
373                 audio_frame.owner->release_frame(audio_frame);
374         }
375
376         card->last_timecode = timecode;
377
378         size_t expected_length = video_format.width * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom) * 2;
379         if (video_frame.len - video_offset == 0 ||
380             video_frame.len - video_offset != expected_length) {
381                 if (video_frame.len != 0) {
382                         printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
383                                 card_index, video_frame.len - video_offset, expected_length);
384                 }
385                 if (video_frame.owner) {
386                         video_frame.owner->release_frame(video_frame);
387                 }
388
389                 // Still send on the information that we _had_ a frame, even though it's corrupted,
390                 // so that pts can go up accordingly.
391                 {
392                         unique_lock<mutex> lock(bmusb_mutex);
393                         CaptureCard::NewFrame new_frame;
394                         new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
395                         new_frame.length = frame_length;
396                         new_frame.interlaced = false;
397                         new_frame.dropped_frames = dropped_frames;
398                         card->new_frames.push(move(new_frame));
399                         card->new_frames_changed.notify_all();
400                 }
401                 return;
402         }
403
404         PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
405
406         unsigned num_fields = video_format.interlaced ? 2 : 1;
407         steady_clock::time_point frame_upload_start;
408         if (video_format.interlaced) {
409                 // Send the two fields along as separate frames; the other side will need to add
410                 // a deinterlacer to actually get this right.
411                 assert(video_format.height % 2 == 0);
412                 video_format.height /= 2;
413                 assert(frame_length % 2 == 0);
414                 frame_length /= 2;
415                 num_fields = 2;
416                 frame_upload_start = steady_clock::now();
417         }
418         userdata->last_interlaced = video_format.interlaced;
419         userdata->last_has_signal = video_format.has_signal;
420         userdata->last_is_connected = video_format.is_connected;
421         userdata->last_frame_rate_nom = video_format.frame_rate_nom;
422         userdata->last_frame_rate_den = video_format.frame_rate_den;
423         RefCountedFrame frame(video_frame);
424
425         // Upload the textures.
426         size_t cbcr_width = video_format.width / 2;
427         size_t cbcr_offset = video_offset / 2;
428         size_t y_offset = video_frame.size / 2 + video_offset / 2;
429
430         for (unsigned field = 0; field < num_fields; ++field) {
431                 // Put the actual texture upload in a lambda that is executed in the main thread.
432                 // It is entirely possible to do this in the same thread (and it might even be
433                 // faster, depending on the GPU and driver), but it appears to be trickling
434                 // driver bugs very easily.
435                 //
436                 // Note that this means we must hold on to the actual frame data in <userdata>
437                 // until the upload command is run, but we hold on to <frame> much longer than that
438                 // (in fact, all the way until we no longer use the texture in rendering).
439                 auto upload_func = [field, video_format, y_offset, cbcr_offset, cbcr_width, userdata]() {
440                         unsigned field_start_line = (field == 1) ? video_format.second_field_start : video_format.extra_lines_top + field * (video_format.height + 22);
441
442                         if (userdata->tex_y[field] == 0 ||
443                             userdata->tex_cbcr[field] == 0 ||
444                             video_format.width != userdata->last_width[field] ||
445                             video_format.height != userdata->last_height[field]) {
446                                 // We changed resolution since last use of this texture, so we need to create
447                                 // a new object. Note that this each card has its own PBOFrameAllocator,
448                                 // we don't need to worry about these flip-flopping between resolutions.
449                                 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
450                                 check_error();
451                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, video_format.height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
452                                 check_error();
453                                 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
454                                 check_error();
455                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, video_format.width, video_format.height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
456                                 check_error();
457                                 userdata->last_width[field] = video_format.width;
458                                 userdata->last_height[field] = video_format.height;
459                         }
460
461                         GLuint pbo = userdata->pbo;
462                         check_error();
463                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
464                         check_error();
465
466                         size_t field_y_start = y_offset + video_format.width * field_start_line;
467                         size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
468
469                         if (global_flags.flush_pbos) {
470                                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_y_start, video_format.width * video_format.height);
471                                 check_error();
472                                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_cbcr_start, cbcr_width * video_format.height * sizeof(uint16_t));
473                                 check_error();
474                         }
475
476                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
477                         check_error();
478                         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_cbcr_start));
479                         check_error();
480                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
481                         check_error();
482                         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_y_start));
483                         check_error();
484                         glBindTexture(GL_TEXTURE_2D, 0);
485                         check_error();
486                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
487                         check_error();
488                 };
489
490                 if (field == 1) {
491                         // Don't upload the second field as fast as we can; wait until
492                         // the field time has approximately passed. (Otherwise, we could
493                         // get timing jitter against the other sources, and possibly also
494                         // against the video display, although the latter is not as critical.)
495                         // This requires our system clock to be reasonably close to the
496                         // video clock, but that's not an unreasonable assumption.
497                         steady_clock::time_point second_field_start = frame_upload_start +
498                                 nanoseconds(frame_length * 1000000000 / TIMEBASE);
499                         this_thread::sleep_until(second_field_start);
500                 }
501
502                 {
503                         unique_lock<mutex> lock(bmusb_mutex);
504                         CaptureCard::NewFrame new_frame;
505                         new_frame.frame = frame;
506                         new_frame.length = frame_length;
507                         new_frame.field = field;
508                         new_frame.interlaced = video_format.interlaced;
509                         new_frame.upload_func = upload_func;
510                         new_frame.dropped_frames = dropped_frames;
511                         card->new_frames.push(move(new_frame));
512                         card->new_frames_changed.notify_all();
513                 }
514         }
515 }
516
517 void Mixer::bm_hotplug_add(libusb_device *dev)
518 {
519         lock_guard<mutex> lock(hotplug_mutex);
520         hotplugged_cards.push_back(dev);
521 }
522
523 void Mixer::bm_hotplug_remove(unsigned card_index)
524 {
525         cards[card_index].new_frames_changed.notify_all();
526 }
527
528 void Mixer::thread_func()
529 {
530         eglBindAPI(EGL_OPENGL_API);
531         QOpenGLContext *context = create_context(mixer_surface);
532         if (!make_current(context, mixer_surface)) {
533                 printf("oops\n");
534                 exit(1);
535         }
536
537         steady_clock::time_point start, now;
538         start = steady_clock::now();
539
540         int frame = 0;
541         int stats_dropped_frames = 0;
542
543         while (!should_quit) {
544                 CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS];
545                 bool has_new_frame[MAX_VIDEO_CARDS] = { false };
546                 int num_samples[MAX_VIDEO_CARDS] = { 0 };
547
548                 unsigned master_card_index = theme->map_signal(master_clock_channel);
549                 assert(master_card_index < num_cards);
550
551                 get_one_frame_from_each_card(master_card_index, new_frames, has_new_frame, num_samples);
552                 schedule_audio_resampling_tasks(new_frames[master_card_index].dropped_frames, num_samples[master_card_index], new_frames[master_card_index].length);
553                 stats_dropped_frames += new_frames[master_card_index].dropped_frames;
554
555                 handle_hotplugged_cards();
556
557                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
558                         if (card_index == master_card_index || !has_new_frame[card_index]) {
559                                 continue;
560                         }
561                         if (new_frames[card_index].frame->len == 0) {
562                                 ++new_frames[card_index].dropped_frames;
563                         }
564                         if (new_frames[card_index].dropped_frames > 0) {
565                                 printf("Card %u dropped %d frames before this\n",
566                                         card_index, int(new_frames[card_index].dropped_frames));
567                         }
568                 }
569
570                 // If the first card is reporting a corrupted or otherwise dropped frame,
571                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
572                 if (new_frames[master_card_index].frame->len == 0) {
573                         ++stats_dropped_frames;
574                         pts_int += new_frames[master_card_index].length;
575                         continue;
576                 }
577
578                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
579                         if (!has_new_frame[card_index] || new_frames[card_index].frame->len == 0)
580                                 continue;
581
582                         CaptureCard::NewFrame *new_frame = &new_frames[card_index];
583                         assert(new_frame->frame != nullptr);
584                         insert_new_frame(new_frame->frame, new_frame->field, new_frame->interlaced, card_index, &input_state);
585                         check_error();
586
587                         // The new texture might need uploading before use.
588                         if (new_frame->upload_func) {
589                                 new_frame->upload_func();
590                                 new_frame->upload_func = nullptr;
591                         }
592                 }
593
594                 int64_t frame_duration = new_frames[master_card_index].length;
595                 render_one_frame(frame_duration);
596                 ++frame;
597                 pts_int += frame_duration;
598
599                 now = steady_clock::now();
600                 double elapsed = duration<double>(now - start).count();
601                 if (frame % 100 == 0) {
602                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)",
603                                 frame, stats_dropped_frames, elapsed, frame / elapsed,
604                                 1e3 * elapsed / frame);
605                 //      chain->print_phase_timing();
606
607                         // Check our memory usage, to see if we are close to our mlockall()
608                         // limit (if at all set).
609                         rusage used;
610                         if (getrusage(RUSAGE_SELF, &used) == -1) {
611                                 perror("getrusage(RUSAGE_SELF)");
612                                 assert(false);
613                         }
614
615                         if (uses_mlock) {
616                                 rlimit limit;
617                                 if (getrlimit(RLIMIT_MEMLOCK, &limit) == -1) {
618                                         perror("getrlimit(RLIMIT_MEMLOCK)");
619                                         assert(false);
620                                 }
621
622                                 printf(", using %ld / %ld MB lockable memory (%.1f%%)",
623                                         long(used.ru_maxrss / 1024),
624                                         long(limit.rlim_cur / 1048576),
625                                         float(100.0 * (used.ru_maxrss * 1024.0) / limit.rlim_cur));
626                         } else {
627                                 printf(", using %ld MB memory (not locked)",
628                                         long(used.ru_maxrss / 1024));
629                         }
630
631                         printf("\n");
632                 }
633
634
635                 if (should_cut.exchange(false)) {  // Test and clear.
636                         video_encoder->do_cut(frame);
637                 }
638
639 #if 0
640                 // Reset every 100 frames, so that local variations in frame times
641                 // (especially for the first few frames, when the shaders are
642                 // compiled etc.) don't make it hard to measure for the entire
643                 // remaining duration of the program.
644                 if (frame == 10000) {
645                         frame = 0;
646                         start = now;
647                 }
648 #endif
649                 check_error();
650         }
651
652         resource_pool->clean_context();
653 }
654
655 void Mixer::get_one_frame_from_each_card(unsigned master_card_index, CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS], bool has_new_frame[MAX_VIDEO_CARDS], int num_samples[MAX_VIDEO_CARDS])
656 {
657 start:
658         // The first card is the master timer, so wait for it to have a new frame.
659         // TODO: Add a timeout.
660         unique_lock<mutex> lock(bmusb_mutex);
661         cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty() || cards[master_card_index].capture->get_disconnected(); });
662
663         if (cards[master_card_index].new_frames.empty()) {
664                 // We were woken up, but not due to a new frame. Deal with it
665                 // and then restart.
666                 assert(cards[master_card_index].capture->get_disconnected());
667                 handle_hotplugged_cards();
668                 goto start;
669         }
670
671         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
672                 CaptureCard *card = &cards[card_index];
673                 if (card->new_frames.empty()) {
674                         assert(card_index != master_card_index);
675                         card->queue_length_policy.update_policy(-1);
676                         continue;
677                 }
678                 new_frames[card_index] = move(card->new_frames.front());
679                 has_new_frame[card_index] = true;
680                 card->new_frames.pop();
681                 card->new_frames_changed.notify_all();
682
683                 int num_samples_times_timebase = OUTPUT_FREQUENCY * new_frames[card_index].length + card->fractional_samples;
684                 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
685                 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
686                 assert(num_samples[card_index] >= 0);
687
688                 if (card_index == master_card_index) {
689                         // We don't use the queue length policy for the master card,
690                         // but we will if it stops being the master. Thus, clear out
691                         // the policy in case we switch in the future.
692                         card->queue_length_policy.reset(card_index);
693                 } else {
694                         // If we have excess frames compared to the policy for this card,
695                         // drop frames from the head.
696                         card->queue_length_policy.update_policy(card->new_frames.size());
697                         while (card->new_frames.size() > card->queue_length_policy.get_safe_queue_length()) {
698                                 card->new_frames.pop();
699                         }
700                 }
701         }
702 }
703
704 void Mixer::handle_hotplugged_cards()
705 {
706         // Check for cards that have been disconnected since last frame.
707         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
708                 CaptureCard *card = &cards[card_index];
709                 if (card->capture->get_disconnected()) {
710                         fprintf(stderr, "Card %u went away, replacing with a fake card.\n", card_index);
711                         FakeCapture *capture = new FakeCapture(WIDTH, HEIGHT, FAKE_FPS, OUTPUT_FREQUENCY, card_index, global_flags.fake_cards_audio);
712                         configure_card(card_index, capture, /*is_fake_capture=*/true);
713                         card->queue_length_policy.reset(card_index);
714                         card->capture->start_bm_capture();
715                 }
716         }
717
718         // Check for cards that have been connected since last frame.
719         vector<libusb_device *> hotplugged_cards_copy;
720         {
721                 lock_guard<mutex> lock(hotplug_mutex);
722                 swap(hotplugged_cards, hotplugged_cards_copy);
723         }
724         for (libusb_device *new_dev : hotplugged_cards_copy) {
725                 // Look for a fake capture card where we can stick this in.
726                 int free_card_index = -1;
727                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
728                         if (cards[card_index].is_fake_capture) {
729                                 free_card_index = int(card_index);
730                                 break;
731                         }
732                 }
733
734                 if (free_card_index == -1) {
735                         fprintf(stderr, "New card plugged in, but no free slots -- ignoring.\n");
736                         libusb_unref_device(new_dev);
737                 } else {
738                         // BMUSBCapture takes ownership.
739                         fprintf(stderr, "New card plugged in, choosing slot %d.\n", free_card_index);
740                         CaptureCard *card = &cards[free_card_index];
741                         BMUSBCapture *capture = new BMUSBCapture(free_card_index, new_dev);
742                         configure_card(free_card_index, capture, /*is_fake_capture=*/false);
743                         card->queue_length_policy.reset(free_card_index);
744                         capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, free_card_index));
745                         capture->start_bm_capture();
746                 }
747         }
748 }
749
750
751 void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame)
752 {
753         // Resample the audio as needed, including from previously dropped frames.
754         assert(num_cards > 0);
755         for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) {
756                 const bool dropped_frame = (frame_num != dropped_frames);
757                 {
758                         // Signal to the audio thread to process this frame.
759                         // Note that if the frame is a dropped frame, we signal that
760                         // we don't want to use this frame as base for adjusting
761                         // the resampler rate. The reason for this is that the timing
762                         // of these frames is often way too late; they typically don't
763                         // “arrive” before we synthesize them. Thus, we could end up
764                         // in a situation where we have inserted e.g. five audio frames
765                         // into the queue before we then start pulling five of them
766                         // back out. This makes ResamplingQueue overestimate the delay,
767                         // causing undue resampler changes. (We _do_ use the last,
768                         // non-dropped frame; perhaps we should just discard that as well,
769                         // since dropped frames are expected to be rare, and it might be
770                         // better to just wait until we have a slightly more normal situation).
771                         unique_lock<mutex> lock(audio_mutex);
772                         bool adjust_rate = !dropped_frame;
773                         audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame, adjust_rate});
774                         audio_task_queue_changed.notify_one();
775                 }
776                 if (dropped_frame) {
777                         // For dropped frames, increase the pts. Note that if the format changed
778                         // in the meantime, we have no way of detecting that; we just have to
779                         // assume the frame length is always the same.
780                         pts_int += length_per_frame;
781                 }
782         }
783 }
784
785 void Mixer::render_one_frame(int64_t duration)
786 {
787         // Get the main chain from the theme, and set its state immediately.
788         Theme::Chain theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT, input_state);
789         EffectChain *chain = theme_main_chain.chain;
790         theme_main_chain.setup_chain();
791         //theme_main_chain.chain->enable_phase_timing(true);
792
793         GLuint y_tex, cbcr_tex;
794         bool got_frame = video_encoder->begin_frame(&y_tex, &cbcr_tex);
795         assert(got_frame);
796
797         // Render main chain.
798         GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
799         GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
800         GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
801         check_error();
802         chain->render_to_fbo(fbo, WIDTH, HEIGHT);
803         resource_pool->release_fbo(fbo);
804
805         subsample_chroma(cbcr_full_tex, cbcr_tex);
806         resource_pool->release_2d_texture(cbcr_full_tex);
807
808         // Set the right state for rgba_tex.
809         glBindFramebuffer(GL_FRAMEBUFFER, 0);
810         glBindTexture(GL_TEXTURE_2D, rgba_tex);
811         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
812         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
813         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
814
815         const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
816         RefCountedGLsync fence = video_encoder->end_frame(pts_int + av_delay, duration, theme_main_chain.input_frames);
817
818         // The live frame just shows the RGBA texture we just rendered.
819         // It owns rgba_tex now.
820         DisplayFrame live_frame;
821         live_frame.chain = display_chain.get();
822         live_frame.setup_chain = [this, rgba_tex]{
823                 display_input->set_texture_num(rgba_tex);
824         };
825         live_frame.ready_fence = fence;
826         live_frame.input_frames = {};
827         live_frame.temp_textures = { rgba_tex };
828         output_channel[OUTPUT_LIVE].output_frame(live_frame);
829
830         // Set up preview and any additional channels.
831         for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
832                 DisplayFrame display_frame;
833                 Theme::Chain chain = theme->get_chain(i, pts(), WIDTH, HEIGHT, input_state);  // FIXME: dimensions
834                 display_frame.chain = chain.chain;
835                 display_frame.setup_chain = chain.setup_chain;
836                 display_frame.ready_fence = fence;
837                 display_frame.input_frames = chain.input_frames;
838                 display_frame.temp_textures = {};
839                 output_channel[i].output_frame(display_frame);
840         }
841 }
842
843 void Mixer::audio_thread_func()
844 {
845         while (!should_quit) {
846                 AudioTask task;
847
848                 {
849                         unique_lock<mutex> lock(audio_mutex);
850                         audio_task_queue_changed.wait(lock, [this]{ return should_quit || !audio_task_queue.empty(); });
851                         if (should_quit) {
852                                 return;
853                         }
854                         task = audio_task_queue.front();
855                         audio_task_queue.pop();
856                 }
857
858                 ResamplingQueue::RateAdjustmentPolicy rate_adjustment_policy =
859                         task.adjust_rate ? ResamplingQueue::ADJUST_RATE : ResamplingQueue::DO_NOT_ADJUST_RATE;
860                 vector<float> samples_out = audio_mixer.get_output(double(task.pts_int) / TIMEBASE, task.num_samples, rate_adjustment_policy);
861
862                 // Send the samples to the sound card, then add them to the output.
863                 if (alsa) {
864                         alsa->write(samples_out);
865                 }
866                 video_encoder->add_audio(task.pts_int, move(samples_out));
867         }
868 }
869
870 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
871 {
872         GLuint vao;
873         glGenVertexArrays(1, &vao);
874         check_error();
875
876         glBindVertexArray(vao);
877         check_error();
878
879         // Extract Cb/Cr.
880         GLuint fbo = resource_pool->create_fbo(dst_tex);
881         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
882         glViewport(0, 0, WIDTH/2, HEIGHT/2);
883         check_error();
884
885         glUseProgram(cbcr_program_num);
886         check_error();
887
888         glActiveTexture(GL_TEXTURE0);
889         check_error();
890         glBindTexture(GL_TEXTURE_2D, src_tex);
891         check_error();
892         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
893         check_error();
894         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
895         check_error();
896         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
897         check_error();
898
899         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
900         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
901
902         glBindBuffer(GL_ARRAY_BUFFER, cbcr_vbo);
903         check_error();
904
905         for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
906                 glEnableVertexAttribArray(attr_index);
907                 check_error();
908                 glVertexAttribPointer(attr_index, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
909                 check_error();
910         }
911
912         glDrawArrays(GL_TRIANGLES, 0, 3);
913         check_error();
914
915         for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
916                 glDisableVertexAttribArray(attr_index);
917                 check_error();
918         }
919
920         glUseProgram(0);
921         check_error();
922         glBindFramebuffer(GL_FRAMEBUFFER, 0);
923         check_error();
924
925         resource_pool->release_fbo(fbo);
926         glDeleteVertexArrays(1, &vao);
927 }
928
929 void Mixer::release_display_frame(DisplayFrame *frame)
930 {
931         for (GLuint texnum : frame->temp_textures) {
932                 resource_pool->release_2d_texture(texnum);
933         }
934         frame->temp_textures.clear();
935         frame->ready_fence.reset();
936         frame->input_frames.clear();
937 }
938
939 void Mixer::start()
940 {
941         mixer_thread = thread(&Mixer::thread_func, this);
942         audio_thread = thread(&Mixer::audio_thread_func, this);
943 }
944
945 void Mixer::quit()
946 {
947         should_quit = true;
948         audio_task_queue_changed.notify_one();
949         mixer_thread.join();
950         audio_thread.join();
951 }
952
953 void Mixer::transition_clicked(int transition_num)
954 {
955         theme->transition_clicked(transition_num, pts());
956 }
957
958 void Mixer::channel_clicked(int preview_num)
959 {
960         theme->channel_clicked(preview_num);
961 }
962
963 void Mixer::start_mode_scanning(unsigned card_index)
964 {
965         assert(card_index < num_cards);
966         if (is_mode_scanning[card_index]) {
967                 return;
968         }
969         is_mode_scanning[card_index] = true;
970         mode_scanlist[card_index].clear();
971         for (const auto &mode : cards[card_index].capture->get_available_video_modes()) {
972                 mode_scanlist[card_index].push_back(mode.first);
973         }
974         assert(!mode_scanlist[card_index].empty());
975         mode_scanlist_index[card_index] = 0;
976         cards[card_index].capture->set_video_mode(mode_scanlist[card_index][0]);
977         last_mode_scan_change[card_index] = steady_clock::now();
978 }
979
980 Mixer::OutputChannel::~OutputChannel()
981 {
982         if (has_current_frame) {
983                 parent->release_display_frame(&current_frame);
984         }
985         if (has_ready_frame) {
986                 parent->release_display_frame(&ready_frame);
987         }
988 }
989
990 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
991 {
992         // Store this frame for display. Remove the ready frame if any
993         // (it was seemingly never used).
994         {
995                 unique_lock<mutex> lock(frame_mutex);
996                 if (has_ready_frame) {
997                         parent->release_display_frame(&ready_frame);
998                 }
999                 ready_frame = frame;
1000                 has_ready_frame = true;
1001         }
1002
1003         if (new_frame_ready_callback) {
1004                 new_frame_ready_callback();
1005         }
1006
1007         // Reduce the number of callbacks by filtering duplicates. The reason
1008         // why we bother doing this is that Qt seemingly can get into a state
1009         // where its builds up an essentially unbounded queue of signals,
1010         // consuming more and more memory, and there's no good way of collapsing
1011         // user-defined signals or limiting the length of the queue.
1012         if (transition_names_updated_callback) {
1013                 vector<string> transition_names = global_mixer->get_transition_names();
1014                 bool changed = false;
1015                 if (transition_names.size() != last_transition_names.size()) {
1016                         changed = true;
1017                 } else {
1018                         for (unsigned i = 0; i < transition_names.size(); ++i) {
1019                                 if (transition_names[i] != last_transition_names[i]) {
1020                                         changed = true;
1021                                         break;
1022                                 }
1023                         }
1024                 }
1025                 if (changed) {
1026                         transition_names_updated_callback(transition_names);
1027                         last_transition_names = transition_names;
1028                 }
1029         }
1030         if (name_updated_callback) {
1031                 string name = global_mixer->get_channel_name(channel);
1032                 if (name != last_name) {
1033                         name_updated_callback(name);
1034                         last_name = name;
1035                 }
1036         }
1037         if (color_updated_callback) {
1038                 string color = global_mixer->get_channel_color(channel);
1039                 if (color != last_color) {
1040                         color_updated_callback(color);
1041                         last_color = color;
1042                 }
1043         }
1044 }
1045
1046 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1047 {
1048         unique_lock<mutex> lock(frame_mutex);
1049         if (!has_current_frame && !has_ready_frame) {
1050                 return false;
1051         }
1052
1053         if (has_current_frame && has_ready_frame) {
1054                 // We have a new ready frame. Toss the current one.
1055                 parent->release_display_frame(&current_frame);
1056                 has_current_frame = false;
1057         }
1058         if (has_ready_frame) {
1059                 assert(!has_current_frame);
1060                 current_frame = ready_frame;
1061                 ready_frame.ready_fence.reset();  // Drop the refcount.
1062                 ready_frame.input_frames.clear();  // Drop the refcounts.
1063                 has_current_frame = true;
1064                 has_ready_frame = false;
1065         }
1066
1067         *frame = current_frame;
1068         return true;
1069 }
1070
1071 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
1072 {
1073         new_frame_ready_callback = callback;
1074 }
1075
1076 void Mixer::OutputChannel::set_transition_names_updated_callback(Mixer::transition_names_updated_callback_t callback)
1077 {
1078         transition_names_updated_callback = callback;
1079 }
1080
1081 void Mixer::OutputChannel::set_name_updated_callback(Mixer::name_updated_callback_t callback)
1082 {
1083         name_updated_callback = callback;
1084 }
1085
1086 void Mixer::OutputChannel::set_color_updated_callback(Mixer::color_updated_callback_t callback)
1087 {
1088         color_updated_callback = callback;
1089 }
1090
1091 mutex RefCountedGLsync::fence_lock;