7 #include <movit/effect_chain.h>
8 #include <movit/effect_util.h>
9 #include <movit/flat_input.h>
10 #include <movit/image_format.h>
11 #include <movit/init.h>
12 #include <movit/resource_pool.h>
13 #include <movit/util.h>
21 #include <condition_variable>
29 #include <arpa/inet.h>
31 #include <sys/resource.h>
33 #include "bmusb/bmusb.h"
35 #include "decklink_capture.h"
37 #include "fake_capture.h"
39 #include "video_encoder.h"
40 #include "pbo_frame_allocator.h"
41 #include "ref_counted_gl_sync.h"
46 using namespace movit;
48 using namespace std::placeholders;
50 Mixer *global_mixer = nullptr;
51 bool uses_mlock = false;
55 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
57 assert(in_channels >= out_channels);
58 for (size_t i = 0; i < num_samples; ++i) {
59 for (size_t j = 0; j < out_channels; ++j) {
63 uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
64 dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
66 src += 3 * (in_channels - out_channels);
70 void convert_fixed32_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
72 assert(in_channels >= out_channels);
73 for (size_t i = 0; i < num_samples; ++i) {
74 for (size_t j = 0; j < out_channels; ++j) {
75 // Note: Assumes little-endian.
76 int32_t s = *(int32_t *)src;
77 dst[i * out_channels + j] = s * (1.0f / 4294967296.0f);
80 src += 4 * (in_channels - out_channels);
84 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
87 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) { // :-)
88 input_state->buffered_frames[card_index][frame_num] =
89 input_state->buffered_frames[card_index][frame_num - 1];
91 input_state->buffered_frames[card_index][0] = { frame, field_num };
93 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
94 input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
101 void QueueLengthPolicy::update_policy(int queue_length)
103 if (queue_length < 0) { // Starvation.
104 if (been_at_safe_point_since_last_starvation && safe_queue_length < 5) {
106 fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frames\n",
107 card_index, safe_queue_length);
109 frames_with_at_least_one = 0;
110 been_at_safe_point_since_last_starvation = false;
113 if (queue_length > 0) {
114 if (queue_length >= int(safe_queue_length)) {
115 been_at_safe_point_since_last_starvation = true;
117 if (++frames_with_at_least_one >= 1000 && safe_queue_length > 0) {
119 fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frames\n",
120 card_index, safe_queue_length);
121 frames_with_at_least_one = 0;
124 frames_with_at_least_one = 0;
128 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
130 num_cards(num_cards),
131 mixer_surface(create_surface(format)),
132 h264_encoder_surface(create_surface(format)),
133 correlation(OUTPUT_FREQUENCY),
134 level_compressor(OUTPUT_FREQUENCY),
135 limiter(OUTPUT_FREQUENCY),
136 compressor(OUTPUT_FREQUENCY)
138 CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
141 // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
142 // will be halved when sampling them, and we need to compensate here.
143 movit_texel_subpixel_precision /= 2.0;
145 resource_pool.reset(new ResourcePool);
146 theme.reset(new Theme(global_flags.theme_filename.c_str(), resource_pool.get(), num_cards));
147 for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
148 output_channel[i].parent = this;
149 output_channel[i].channel = i;
152 ImageFormat inout_format;
153 inout_format.color_space = COLORSPACE_sRGB;
154 inout_format.gamma_curve = GAMMA_sRGB;
156 // Display chain; shows the live output produced by the main chain (its RGBA version).
157 display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
159 display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT); // FIXME: GL_UNSIGNED_BYTE is really wrong.
160 display_chain->add_input(display_input);
161 display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
162 display_chain->set_dither_bits(0); // Don't bother.
163 display_chain->finalize();
165 video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd));
167 // Start listening for clients only once VideoEncoder has written its header, if any.
170 // First try initializing the fake devices, then PCI devices, then USB,
171 // until we have the desired number of cards.
172 unsigned num_pci_devices = 0, num_usb_devices = 0;
173 unsigned card_index = 0;
175 assert(global_flags.num_fake_cards >= 0); // Enforced in flags.cpp.
176 unsigned num_fake_cards = global_flags.num_fake_cards;
178 assert(num_fake_cards <= num_cards); // Enforced in flags.cpp.
179 for ( ; card_index < num_fake_cards; ++card_index) {
180 configure_card(card_index, new FakeCapture(card_index), /*is_fake_capture=*/true);
183 if (global_flags.num_fake_cards > 0) {
184 fprintf(stderr, "Initialized %d fake cards.\n", global_flags.num_fake_cards);
187 if (card_index < num_cards) {
188 IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
189 if (decklink_iterator != nullptr) {
190 for ( ; card_index < num_cards; ++card_index) {
192 if (decklink_iterator->Next(&decklink) != S_OK) {
196 configure_card(card_index, new DeckLinkCapture(decklink, card_index - num_fake_cards), /*is_fake_capture=*/false);
199 decklink_iterator->Release();
200 fprintf(stderr, "Found %d DeckLink PCI card(s).\n", num_pci_devices);
202 fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
205 for ( ; card_index < num_cards; ++card_index) {
206 BMUSBCapture *capture = new BMUSBCapture(card_index - num_pci_devices - num_fake_cards);
207 capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, card_index));
208 configure_card(card_index, capture, /*is_fake_capture=*/false);
212 if (num_usb_devices > 0) {
213 has_bmusb_thread = true;
214 BMUSBCapture::set_card_connected_callback(bind(&Mixer::bm_hotplug_add, this, _1));
215 BMUSBCapture::start_bm_thread();
218 for (card_index = 0; card_index < num_cards; ++card_index) {
219 cards[card_index].queue_length_policy.reset(card_index);
220 cards[card_index].capture->start_bm_capture();
223 // Set up stuff for NV12 conversion.
226 string cbcr_vert_shader =
229 "in vec2 position; \n"
230 "in vec2 texcoord; \n"
232 "uniform vec2 foo_chroma_offset_0; \n"
236 " // The result of glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0) is: \n"
238 " // 2.000 0.000 0.000 -1.000 \n"
239 " // 0.000 2.000 0.000 -1.000 \n"
240 " // 0.000 0.000 -2.000 -1.000 \n"
241 " // 0.000 0.000 0.000 1.000 \n"
242 " gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0); \n"
243 " vec2 flipped_tc = texcoord; \n"
244 " tc0 = flipped_tc + foo_chroma_offset_0; \n"
246 string cbcr_frag_shader =
249 "uniform sampler2D cbcr_tex; \n"
250 "out vec4 FragColor; \n"
252 " FragColor = texture(cbcr_tex, tc0); \n"
254 vector<string> frag_shader_outputs;
255 cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader, frag_shader_outputs);
262 cbcr_vbo = generate_vbo(2, GL_FLOAT, sizeof(vertices), vertices);
263 cbcr_position_attribute_index = glGetAttribLocation(cbcr_program_num, "position");
264 cbcr_texcoord_attribute_index = glGetAttribLocation(cbcr_program_num, "texcoord");
266 r128.init(2, OUTPUT_FREQUENCY);
269 locut.init(FILTER_HPF, 2);
271 // If --flat-audio is given, turn off everything that messes with the sound,
272 // except the final makeup gain.
273 if (global_flags.flat_audio) {
274 set_locut_enabled(false);
275 set_gain_staging_auto(false);
276 set_limiter_enabled(false);
277 set_compressor_enabled(false);
280 // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
281 // and there's a limit to how important the peak meter is.
282 peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16, /*frel=*/1.0);
284 if (global_flags.enable_alsa_output) {
285 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
291 resource_pool->release_glsl_program(cbcr_program_num);
292 glDeleteBuffers(1, &cbcr_vbo);
293 if (has_bmusb_thread) {
294 BMUSBCapture::stop_bm_thread();
297 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
299 unique_lock<mutex> lock(bmusb_mutex);
300 cards[card_index].should_quit = true; // Unblock thread.
301 cards[card_index].new_frames_changed.notify_all();
303 cards[card_index].capture->stop_dequeue_thread();
306 video_encoder.reset(nullptr);
309 void Mixer::configure_card(unsigned card_index, CaptureInterface *capture, bool is_fake_capture)
311 printf("Configuring card %d...\n", card_index);
313 CaptureCard *card = &cards[card_index];
314 if (card->capture != nullptr) {
315 card->capture->stop_dequeue_thread();
316 delete card->capture;
318 card->capture = capture;
319 card->is_fake_capture = is_fake_capture;
320 card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
321 if (card->frame_allocator == nullptr) {
322 card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, WIDTH, HEIGHT)); // 8 MB.
324 card->capture->set_video_frame_allocator(card->frame_allocator.get());
325 if (card->surface == nullptr) {
326 card->surface = create_surface_with_same_format(mixer_surface);
329 unique_lock<mutex> lock(cards[card_index].audio_mutex);
330 card->resampling_queue.reset(new ResamplingQueue(card_index, OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
332 while (!card->new_frames.empty()) card->new_frames.pop();
333 card->fractional_samples = 0;
334 card->last_timecode = -1;
335 card->next_local_pts = 0;
336 card->capture->configure_card();
342 int unwrap_timecode(uint16_t current_wrapped, int last)
344 uint16_t last_wrapped = last & 0xffff;
345 if (current_wrapped > last_wrapped) {
346 return (last & ~0xffff) | current_wrapped;
348 return 0x10000 + ((last & ~0xffff) | current_wrapped);
352 float find_peak(const float *samples, size_t num_samples)
354 float m = fabs(samples[0]);
355 for (size_t i = 1; i < num_samples; ++i) {
356 m = max(m, fabs(samples[i]));
361 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
363 size_t num_samples = in.size() / 2;
364 out_l->resize(num_samples);
365 out_r->resize(num_samples);
367 const float *inptr = in.data();
368 float *lptr = &(*out_l)[0];
369 float *rptr = &(*out_r)[0];
370 for (size_t i = 0; i < num_samples; ++i) {
378 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
379 FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
380 FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
382 CaptureCard *card = &cards[card_index];
384 if (is_mode_scanning[card_index]) {
385 if (video_format.has_signal) {
386 // Found a stable signal, so stop scanning.
387 is_mode_scanning[card_index] = false;
389 static constexpr double switch_time_s = 0.5; // Should be enough time for the signal to stabilize.
391 clock_gettime(CLOCK_MONOTONIC, &now);
392 double sec_since_last_switch = (now.tv_sec - last_mode_scan_change[card_index].tv_sec) +
393 1e-9 * (now.tv_nsec - last_mode_scan_change[card_index].tv_nsec);
394 if (sec_since_last_switch > switch_time_s) {
395 // It isn't this mode; try the next one.
396 mode_scanlist_index[card_index]++;
397 mode_scanlist_index[card_index] %= mode_scanlist[card_index].size();
398 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][mode_scanlist_index[card_index]]);
399 last_mode_scan_change[card_index] = now;
404 int64_t frame_length = int64_t(TIMEBASE) * video_format.frame_rate_den / video_format.frame_rate_nom;
405 assert(frame_length > 0);
407 size_t num_samples = (audio_frame.len > audio_offset) ? (audio_frame.len - audio_offset) / audio_format.num_channels / (audio_format.bits_per_sample / 8) : 0;
408 if (num_samples > OUTPUT_FREQUENCY / 10) {
409 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
410 card_index, int(audio_frame.len), int(audio_offset),
411 timecode, int(video_frame.len), int(video_offset), video_format.id);
412 if (video_frame.owner) {
413 video_frame.owner->release_frame(video_frame);
415 if (audio_frame.owner) {
416 audio_frame.owner->release_frame(audio_frame);
421 int64_t local_pts = card->next_local_pts;
422 int dropped_frames = 0;
423 if (card->last_timecode != -1) {
424 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
427 // Convert the audio to stereo fp32 and add it.
429 audio.resize(num_samples * 2);
430 switch (audio_format.bits_per_sample) {
432 assert(num_samples == 0);
435 convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, audio_format.num_channels, num_samples);
438 convert_fixed32_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, audio_format.num_channels, num_samples);
441 fprintf(stderr, "Cannot handle audio with %u bits per sample\n", audio_format.bits_per_sample);
447 unique_lock<mutex> lock(card->audio_mutex);
449 // Number of samples per frame if we need to insert silence.
450 // (Could be nonintegral, but resampling will save us then.)
451 int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
453 if (dropped_frames > MAX_FPS * 2) {
454 fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
455 card_index, card->last_timecode, timecode);
456 card->resampling_queue.reset(new ResamplingQueue(card_index, OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
458 } else if (dropped_frames > 0) {
459 // Insert silence as needed.
460 fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
461 card_index, dropped_frames, timecode);
462 vector<float> silence(silence_samples * 2, 0.0f);
463 for (int i = 0; i < dropped_frames; ++i) {
464 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), silence.data(), silence_samples);
465 // Note that if the format changed in the meantime, we have
466 // no way of detecting that; we just have to assume the frame length
467 // is always the same.
468 local_pts += frame_length;
471 if (num_samples == 0) {
472 audio.resize(silence_samples * 2);
473 num_samples = silence_samples;
475 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.data(), num_samples);
476 card->next_local_pts = local_pts + frame_length;
479 card->last_timecode = timecode;
481 // Done with the audio, so release it.
482 if (audio_frame.owner) {
483 audio_frame.owner->release_frame(audio_frame);
486 size_t expected_length = video_format.width * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom) * 2;
487 if (video_frame.len - video_offset == 0 ||
488 video_frame.len - video_offset != expected_length) {
489 if (video_frame.len != 0) {
490 printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
491 card_index, video_frame.len - video_offset, expected_length);
493 if (video_frame.owner) {
494 video_frame.owner->release_frame(video_frame);
497 // Still send on the information that we _had_ a frame, even though it's corrupted,
498 // so that pts can go up accordingly.
500 unique_lock<mutex> lock(bmusb_mutex);
501 CaptureCard::NewFrame new_frame;
502 new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
503 new_frame.length = frame_length;
504 new_frame.interlaced = false;
505 new_frame.dropped_frames = dropped_frames;
506 card->new_frames.push(move(new_frame));
507 card->new_frames_changed.notify_all();
512 PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
514 unsigned num_fields = video_format.interlaced ? 2 : 1;
515 timespec frame_upload_start;
516 if (video_format.interlaced) {
517 // Send the two fields along as separate frames; the other side will need to add
518 // a deinterlacer to actually get this right.
519 assert(video_format.height % 2 == 0);
520 video_format.height /= 2;
521 assert(frame_length % 2 == 0);
524 clock_gettime(CLOCK_MONOTONIC, &frame_upload_start);
526 userdata->last_interlaced = video_format.interlaced;
527 userdata->last_has_signal = video_format.has_signal;
528 userdata->last_is_connected = video_format.is_connected;
529 userdata->last_frame_rate_nom = video_format.frame_rate_nom;
530 userdata->last_frame_rate_den = video_format.frame_rate_den;
531 RefCountedFrame frame(video_frame);
533 // Upload the textures.
534 size_t cbcr_width = video_format.width / 2;
535 size_t cbcr_offset = video_offset / 2;
536 size_t y_offset = video_frame.size / 2 + video_offset / 2;
538 for (unsigned field = 0; field < num_fields; ++field) {
539 // Put the actual texture upload in a lambda that is executed in the main thread.
540 // It is entirely possible to do this in the same thread (and it might even be
541 // faster, depending on the GPU and driver), but it appears to be trickling
542 // driver bugs very easily.
544 // Note that this means we must hold on to the actual frame data in <userdata>
545 // until the upload command is run, but we hold on to <frame> much longer than that
546 // (in fact, all the way until we no longer use the texture in rendering).
547 auto upload_func = [field, video_format, y_offset, cbcr_offset, cbcr_width, userdata]() {
548 unsigned field_start_line = (field == 1) ? video_format.second_field_start : video_format.extra_lines_top + field * (video_format.height + 22);
550 if (userdata->tex_y[field] == 0 ||
551 userdata->tex_cbcr[field] == 0 ||
552 video_format.width != userdata->last_width[field] ||
553 video_format.height != userdata->last_height[field]) {
554 // We changed resolution since last use of this texture, so we need to create
555 // a new object. Note that this each card has its own PBOFrameAllocator,
556 // we don't need to worry about these flip-flopping between resolutions.
557 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
559 glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, video_format.height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
561 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
563 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, video_format.width, video_format.height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
565 userdata->last_width[field] = video_format.width;
566 userdata->last_height[field] = video_format.height;
569 GLuint pbo = userdata->pbo;
571 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
574 size_t field_y_start = y_offset + video_format.width * field_start_line;
575 size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
577 if (global_flags.flush_pbos) {
578 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_y_start, video_format.width * video_format.height);
580 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_cbcr_start, cbcr_width * video_format.height * sizeof(uint16_t));
584 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
586 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_cbcr_start));
588 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
590 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_y_start));
592 glBindTexture(GL_TEXTURE_2D, 0);
594 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
599 // Don't upload the second field as fast as we can; wait until
600 // the field time has approximately passed. (Otherwise, we could
601 // get timing jitter against the other sources, and possibly also
602 // against the video display, although the latter is not as critical.)
603 // This requires our system clock to be reasonably close to the
604 // video clock, but that's not an unreasonable assumption.
605 timespec second_field_start;
606 second_field_start.tv_nsec = frame_upload_start.tv_nsec +
607 frame_length * 1000000000 / TIMEBASE;
608 second_field_start.tv_sec = frame_upload_start.tv_sec +
609 second_field_start.tv_nsec / 1000000000;
610 second_field_start.tv_nsec %= 1000000000;
612 while (clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME,
613 &second_field_start, nullptr) == -1 &&
618 unique_lock<mutex> lock(bmusb_mutex);
619 CaptureCard::NewFrame new_frame;
620 new_frame.frame = frame;
621 new_frame.length = frame_length;
622 new_frame.field = field;
623 new_frame.interlaced = video_format.interlaced;
624 new_frame.upload_func = upload_func;
625 new_frame.dropped_frames = dropped_frames;
626 card->new_frames.push(move(new_frame));
627 card->new_frames_changed.notify_all();
632 void Mixer::bm_hotplug_add(libusb_device *dev)
634 lock_guard<mutex> lock(hotplug_mutex);
635 hotplugged_cards.push_back(dev);
638 void Mixer::bm_hotplug_remove(unsigned card_index)
640 cards[card_index].new_frames_changed.notify_all();
643 void Mixer::thread_func()
645 eglBindAPI(EGL_OPENGL_API);
646 QOpenGLContext *context = create_context(mixer_surface);
647 if (!make_current(context, mixer_surface)) {
652 struct timespec start, now;
653 clock_gettime(CLOCK_MONOTONIC, &start);
656 int stats_dropped_frames = 0;
658 while (!should_quit) {
659 CaptureCard::NewFrame new_frames[MAX_CARDS];
660 bool has_new_frame[MAX_CARDS] = { false };
661 int num_samples[MAX_CARDS] = { 0 };
663 unsigned master_card_index = theme->map_signal(master_clock_channel);
664 assert(master_card_index < num_cards);
666 get_one_frame_from_each_card(master_card_index, new_frames, has_new_frame, num_samples);
667 schedule_audio_resampling_tasks(new_frames[master_card_index].dropped_frames, num_samples[master_card_index], new_frames[master_card_index].length);
668 stats_dropped_frames += new_frames[master_card_index].dropped_frames;
669 send_audio_level_callback();
671 handle_hotplugged_cards();
673 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
674 if (card_index == master_card_index || !has_new_frame[card_index]) {
677 if (new_frames[card_index].frame->len == 0) {
678 ++new_frames[card_index].dropped_frames;
680 if (new_frames[card_index].dropped_frames > 0) {
681 printf("Card %u dropped %d frames before this\n",
682 card_index, int(new_frames[card_index].dropped_frames));
686 // If the first card is reporting a corrupted or otherwise dropped frame,
687 // just increase the pts (skipping over this frame) and don't try to compute anything new.
688 if (new_frames[master_card_index].frame->len == 0) {
689 ++stats_dropped_frames;
690 pts_int += new_frames[master_card_index].length;
694 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
695 if (!has_new_frame[card_index] || new_frames[card_index].frame->len == 0)
698 CaptureCard::NewFrame *new_frame = &new_frames[card_index];
699 assert(new_frame->frame != nullptr);
700 insert_new_frame(new_frame->frame, new_frame->field, new_frame->interlaced, card_index, &input_state);
703 // The new texture might need uploading before use.
704 if (new_frame->upload_func) {
705 new_frame->upload_func();
706 new_frame->upload_func = nullptr;
710 int64_t duration = new_frames[master_card_index].length;
711 render_one_frame(duration);
715 clock_gettime(CLOCK_MONOTONIC, &now);
716 double elapsed = now.tv_sec - start.tv_sec +
717 1e-9 * (now.tv_nsec - start.tv_nsec);
718 if (frame % 100 == 0) {
719 // check our memory usage, to see if we are close to our mlockall()
720 // limit (if at all set).
722 if (getrusage(RUSAGE_SELF, &used) == -1) {
723 perror("getrusage(RUSAGE_SELF)");
728 if (getrlimit(RLIMIT_MEMLOCK, &limit) == -1) {
729 perror("getrlimit(RLIMIT_MEMLOCK)");
733 printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)",
734 frame, stats_dropped_frames, elapsed, frame / elapsed,
735 1e3 * elapsed / frame);
736 // chain->print_phase_timing();
739 // Check our memory usage, to see if we are close to our mlockall()
740 // limit (if at all set).
742 if (getrusage(RUSAGE_SELF, &used) == -1) {
743 perror("getrusage(RUSAGE_SELF)");
748 if (getrlimit(RLIMIT_MEMLOCK, &limit) == -1) {
749 perror("getrlimit(RLIMIT_MEMLOCK)");
753 printf(", using %ld / %ld MB lockable memory (%.1f%%)",
754 long(used.ru_maxrss / 1024),
755 long(limit.rlim_cur / 1048576),
756 float(100.0 * (used.ru_maxrss * 1024.0) / limit.rlim_cur));
763 if (should_cut.exchange(false)) { // Test and clear.
764 video_encoder->do_cut(frame);
768 // Reset every 100 frames, so that local variations in frame times
769 // (especially for the first few frames, when the shaders are
770 // compiled etc.) don't make it hard to measure for the entire
771 // remaining duration of the program.
772 if (frame == 10000) {
780 resource_pool->clean_context();
783 void Mixer::get_one_frame_from_each_card(unsigned master_card_index, CaptureCard::NewFrame new_frames[MAX_CARDS], bool has_new_frame[MAX_CARDS], int num_samples[MAX_CARDS])
786 // The first card is the master timer, so wait for it to have a new frame.
787 // TODO: Add a timeout.
788 unique_lock<mutex> lock(bmusb_mutex);
789 cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty() || cards[master_card_index].capture->get_disconnected(); });
791 if (cards[master_card_index].new_frames.empty()) {
792 // We were woken up, but not due to a new frame. Deal with it
794 assert(cards[master_card_index].capture->get_disconnected());
795 handle_hotplugged_cards();
799 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
800 CaptureCard *card = &cards[card_index];
801 if (card->new_frames.empty()) {
802 assert(card_index != master_card_index);
803 card->queue_length_policy.update_policy(-1);
806 new_frames[card_index] = move(card->new_frames.front());
807 has_new_frame[card_index] = true;
808 card->new_frames.pop();
809 card->new_frames_changed.notify_all();
811 int num_samples_times_timebase = OUTPUT_FREQUENCY * new_frames[card_index].length + card->fractional_samples;
812 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
813 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
814 assert(num_samples[card_index] >= 0);
816 if (card_index == master_card_index) {
817 // We don't use the queue length policy for the master card,
818 // but we will if it stops being the master. Thus, clear out
819 // the policy in case we switch in the future.
820 card->queue_length_policy.reset(card_index);
822 // If we have excess frames compared to the policy for this card,
823 // drop frames from the head.
824 card->queue_length_policy.update_policy(card->new_frames.size());
825 while (card->new_frames.size() > card->queue_length_policy.get_safe_queue_length()) {
826 card->new_frames.pop();
832 void Mixer::handle_hotplugged_cards()
834 // Check for cards that have been disconnected since last frame.
835 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
836 CaptureCard *card = &cards[card_index];
837 if (card->capture->get_disconnected()) {
838 fprintf(stderr, "Card %u went away, replacing with a fake card.\n", card_index);
839 configure_card(card_index, new FakeCapture(card_index), /*is_fake_capture=*/true);
840 card->queue_length_policy.reset(card_index);
841 card->capture->start_bm_capture();
845 // Check for cards that have been connected since last frame.
846 vector<libusb_device *> hotplugged_cards_copy;
848 lock_guard<mutex> lock(hotplug_mutex);
849 swap(hotplugged_cards, hotplugged_cards_copy);
851 for (libusb_device *new_dev : hotplugged_cards_copy) {
852 // Look for a fake capture card where we can stick this in.
853 int free_card_index = -1;
854 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
855 if (cards[card_index].is_fake_capture) {
856 free_card_index = int(card_index);
861 if (free_card_index == -1) {
862 fprintf(stderr, "New card plugged in, but no free slots -- ignoring.\n");
863 libusb_unref_device(new_dev);
865 // BMUSBCapture takes ownership.
866 fprintf(stderr, "New card plugged in, choosing slot %d.\n", free_card_index);
867 CaptureCard *card = &cards[free_card_index];
868 BMUSBCapture *capture = new BMUSBCapture(free_card_index, new_dev);
869 configure_card(free_card_index, capture, /*is_fake_capture=*/false);
870 card->queue_length_policy.reset(free_card_index);
871 capture->set_card_disconnected_callback(bind(&Mixer::bm_hotplug_remove, this, free_card_index));
872 capture->start_bm_capture();
878 void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame)
880 // Resample the audio as needed, including from previously dropped frames.
881 assert(num_cards > 0);
882 for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) {
884 // Signal to the audio thread to process this frame.
885 unique_lock<mutex> lock(audio_mutex);
886 audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame});
887 audio_task_queue_changed.notify_one();
889 if (frame_num != dropped_frames) {
890 // For dropped frames, increase the pts. Note that if the format changed
891 // in the meantime, we have no way of detecting that; we just have to
892 // assume the frame length is always the same.
893 pts_int += length_per_frame;
898 void Mixer::render_one_frame(int64_t duration)
900 // Get the main chain from the theme, and set its state immediately.
901 Theme::Chain theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT, input_state);
902 EffectChain *chain = theme_main_chain.chain;
903 theme_main_chain.setup_chain();
904 //theme_main_chain.chain->enable_phase_timing(true);
906 GLuint y_tex, cbcr_tex;
907 bool got_frame = video_encoder->begin_frame(&y_tex, &cbcr_tex);
910 // Render main chain.
911 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
912 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT); // Saves texture bandwidth, although dithering gets messed up.
913 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
915 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
916 resource_pool->release_fbo(fbo);
918 subsample_chroma(cbcr_full_tex, cbcr_tex);
919 resource_pool->release_2d_texture(cbcr_full_tex);
921 // Set the right state for rgba_tex.
922 glBindFramebuffer(GL_FRAMEBUFFER, 0);
923 glBindTexture(GL_TEXTURE_2D, rgba_tex);
924 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
925 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
926 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
928 const int64_t av_delay = TIMEBASE / 10; // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
929 RefCountedGLsync fence = video_encoder->end_frame(pts_int + av_delay, duration, theme_main_chain.input_frames);
931 // The live frame just shows the RGBA texture we just rendered.
932 // It owns rgba_tex now.
933 DisplayFrame live_frame;
934 live_frame.chain = display_chain.get();
935 live_frame.setup_chain = [this, rgba_tex]{
936 display_input->set_texture_num(rgba_tex);
938 live_frame.ready_fence = fence;
939 live_frame.input_frames = {};
940 live_frame.temp_textures = { rgba_tex };
941 output_channel[OUTPUT_LIVE].output_frame(live_frame);
943 // Set up preview and any additional channels.
944 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
945 DisplayFrame display_frame;
946 Theme::Chain chain = theme->get_chain(i, pts(), WIDTH, HEIGHT, input_state); // FIXME: dimensions
947 display_frame.chain = chain.chain;
948 display_frame.setup_chain = chain.setup_chain;
949 display_frame.ready_fence = fence;
950 display_frame.input_frames = chain.input_frames;
951 display_frame.temp_textures = {};
952 output_channel[i].output_frame(display_frame);
956 void Mixer::send_audio_level_callback()
958 if (audio_level_callback == nullptr) {
962 unique_lock<mutex> lock(compressor_mutex);
963 double loudness_s = r128.loudness_S();
964 double loudness_i = r128.integrated();
965 double loudness_range_low = r128.range_min();
966 double loudness_range_high = r128.range_max();
968 audio_level_callback(loudness_s, 20.0 * log10(peak),
969 loudness_i, loudness_range_low, loudness_range_high,
970 gain_staging_db, 20.0 * log10(final_makeup_gain),
971 correlation.get_correlation());
974 void Mixer::audio_thread_func()
976 while (!should_quit) {
980 unique_lock<mutex> lock(audio_mutex);
981 audio_task_queue_changed.wait(lock, [this]{ return should_quit || !audio_task_queue.empty(); });
985 task = audio_task_queue.front();
986 audio_task_queue.pop();
989 process_audio_one_frame(task.pts_int, task.num_samples);
993 void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples)
995 vector<float> samples_card;
996 vector<float> samples_out;
998 // TODO: Allow mixing audio from several sources.
999 unsigned selected_audio_card = theme->map_signal(audio_source_channel);
1000 assert(selected_audio_card < num_cards);
1002 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
1003 samples_card.resize(num_samples * 2);
1005 unique_lock<mutex> lock(cards[card_index].audio_mutex);
1006 cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], num_samples);
1008 if (card_index == selected_audio_card) {
1009 samples_out = move(samples_card);
1013 // Cut away everything under 120 Hz (or whatever the cutoff is);
1014 // we don't need it for voice, and it will reduce headroom
1015 // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
1016 // should be dampened.)
1017 if (locut_enabled) {
1018 locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
1021 // Apply a level compressor to get the general level right.
1022 // Basically, if it's over about -40 dBFS, we squeeze it down to that level
1023 // (or more precisely, near it, since we don't use infinite ratio),
1024 // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
1025 // entirely arbitrary, but from practical tests with speech, it seems to
1026 // put ut around -23 LUFS, so it's a reasonable starting point for later use.
1028 unique_lock<mutex> lock(compressor_mutex);
1029 if (level_compressor_enabled) {
1030 float threshold = 0.01f; // -40 dBFS.
1031 float ratio = 20.0f;
1032 float attack_time = 0.5f;
1033 float release_time = 20.0f;
1034 float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f); // +26 dB.
1035 level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
1036 gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
1038 // Just apply the gain we already had.
1039 float g = pow(10.0f, gain_staging_db / 20.0f);
1040 for (size_t i = 0; i < samples_out.size(); ++i) {
1041 samples_out[i] *= g;
1047 printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
1048 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
1049 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
1050 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
1053 // float limiter_att, compressor_att;
1055 // The real compressor.
1056 if (compressor_enabled) {
1057 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
1058 float ratio = 20.0f;
1059 float attack_time = 0.005f;
1060 float release_time = 0.040f;
1061 float makeup_gain = 2.0f; // +6 dB.
1062 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
1063 // compressor_att = compressor.get_attenuation();
1066 // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
1067 // Note that since ratio is not infinite, we could go slightly higher than this.
1068 if (limiter_enabled) {
1069 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
1070 float ratio = 30.0f;
1071 float attack_time = 0.0f; // Instant.
1072 float release_time = 0.020f;
1073 float makeup_gain = 1.0f; // 0 dB.
1074 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
1075 // limiter_att = limiter.get_attenuation();
1078 // printf("limiter=%+5.1f compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
1080 // Upsample 4x to find interpolated peak.
1081 peak_resampler.inp_data = samples_out.data();
1082 peak_resampler.inp_count = samples_out.size() / 2;
1084 vector<float> interpolated_samples_out;
1085 interpolated_samples_out.resize(samples_out.size());
1086 while (peak_resampler.inp_count > 0) { // About four iterations.
1087 peak_resampler.out_data = &interpolated_samples_out[0];
1088 peak_resampler.out_count = interpolated_samples_out.size() / 2;
1089 peak_resampler.process();
1090 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
1091 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
1092 peak_resampler.out_data = nullptr;
1095 // At this point, we are most likely close to +0 LU, but all of our
1096 // measurements have been on raw sample values, not R128 values.
1097 // So we have a final makeup gain to get us to +0 LU; the gain
1098 // adjustments required should be relatively small, and also, the
1099 // offset shouldn't change much (only if the type of audio changes
1100 // significantly). Thus, we shoot for updating this value basically
1101 // “whenever we process buffers”, since the R128 calculation isn't exactly
1102 // something we get out per-sample.
1104 // Note that there's a feedback loop here, so we choose a very slow filter
1105 // (half-time of 100 seconds).
1106 double target_loudness_factor, alpha;
1108 unique_lock<mutex> lock(compressor_mutex);
1109 double loudness_lu = r128.loudness_M() - ref_level_lufs;
1110 double current_makeup_lu = 20.0f * log10(final_makeup_gain);
1111 target_loudness_factor = pow(10.0f, -loudness_lu / 20.0f);
1113 // If we're outside +/- 5 LU uncorrected, we don't count it as
1114 // a normal signal (probably silence) and don't change the
1115 // correction factor; just apply what we already have.
1116 if (fabs(loudness_lu - current_makeup_lu) >= 5.0 || !final_makeup_gain_auto) {
1119 // Formula adapted from
1120 // https://en.wikipedia.org/wiki/Low-pass_filter#Simple_infinite_impulse_response_filter.
1121 const double half_time_s = 100.0;
1122 const double fc_mul_2pi_delta_t = 1.0 / (half_time_s * OUTPUT_FREQUENCY);
1123 alpha = fc_mul_2pi_delta_t / (fc_mul_2pi_delta_t + 1.0);
1126 double m = final_makeup_gain;
1127 for (size_t i = 0; i < samples_out.size(); i += 2) {
1128 samples_out[i + 0] *= m;
1129 samples_out[i + 1] *= m;
1130 m += (target_loudness_factor - m) * alpha;
1132 final_makeup_gain = m;
1135 // Find R128 levels and L/R correlation.
1136 vector<float> left, right;
1137 deinterleave_samples(samples_out, &left, &right);
1138 float *ptrs[] = { left.data(), right.data() };
1140 unique_lock<mutex> lock(compressor_mutex);
1141 r128.process(left.size(), ptrs);
1142 correlation.process_samples(samples_out);
1145 // Send the samples to the sound card.
1147 alsa->write(samples_out);
1150 // And finally add them to the output.
1151 video_encoder->add_audio(frame_pts_int, move(samples_out));
1154 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
1157 glGenVertexArrays(1, &vao);
1160 glBindVertexArray(vao);
1164 GLuint fbo = resource_pool->create_fbo(dst_tex);
1165 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1166 glViewport(0, 0, WIDTH/2, HEIGHT/2);
1169 glUseProgram(cbcr_program_num);
1172 glActiveTexture(GL_TEXTURE0);
1174 glBindTexture(GL_TEXTURE_2D, src_tex);
1176 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1178 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1180 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1183 float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
1184 set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
1186 glBindBuffer(GL_ARRAY_BUFFER, cbcr_vbo);
1189 for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
1190 glEnableVertexAttribArray(attr_index);
1192 glVertexAttribPointer(attr_index, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
1196 glDrawArrays(GL_TRIANGLES, 0, 3);
1199 for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
1200 glDisableVertexAttribArray(attr_index);
1206 glBindFramebuffer(GL_FRAMEBUFFER, 0);
1209 resource_pool->release_fbo(fbo);
1210 glDeleteVertexArrays(1, &vao);
1213 void Mixer::release_display_frame(DisplayFrame *frame)
1215 for (GLuint texnum : frame->temp_textures) {
1216 resource_pool->release_2d_texture(texnum);
1218 frame->temp_textures.clear();
1219 frame->ready_fence.reset();
1220 frame->input_frames.clear();
1225 mixer_thread = thread(&Mixer::thread_func, this);
1226 audio_thread = thread(&Mixer::audio_thread_func, this);
1232 audio_task_queue_changed.notify_one();
1233 mixer_thread.join();
1234 audio_thread.join();
1237 void Mixer::transition_clicked(int transition_num)
1239 theme->transition_clicked(transition_num, pts());
1242 void Mixer::channel_clicked(int preview_num)
1244 theme->channel_clicked(preview_num);
1247 void Mixer::reset_meters()
1249 peak_resampler.reset();
1252 r128.integr_start();
1253 correlation.reset();
1256 void Mixer::start_mode_scanning(unsigned card_index)
1258 assert(card_index < num_cards);
1259 if (is_mode_scanning[card_index]) {
1262 is_mode_scanning[card_index] = true;
1263 mode_scanlist[card_index].clear();
1264 for (const auto &mode : cards[card_index].capture->get_available_video_modes()) {
1265 mode_scanlist[card_index].push_back(mode.first);
1267 assert(!mode_scanlist[card_index].empty());
1268 mode_scanlist_index[card_index] = 0;
1269 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][0]);
1270 clock_gettime(CLOCK_MONOTONIC, &last_mode_scan_change[card_index]);
1273 Mixer::OutputChannel::~OutputChannel()
1275 if (has_current_frame) {
1276 parent->release_display_frame(¤t_frame);
1278 if (has_ready_frame) {
1279 parent->release_display_frame(&ready_frame);
1283 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
1285 // Store this frame for display. Remove the ready frame if any
1286 // (it was seemingly never used).
1288 unique_lock<mutex> lock(frame_mutex);
1289 if (has_ready_frame) {
1290 parent->release_display_frame(&ready_frame);
1292 ready_frame = frame;
1293 has_ready_frame = true;
1296 if (new_frame_ready_callback) {
1297 new_frame_ready_callback();
1300 // Reduce the number of callbacks by filtering duplicates. The reason
1301 // why we bother doing this is that Qt seemingly can get into a state
1302 // where its builds up an essentially unbounded queue of signals,
1303 // consuming more and more memory, and there's no good way of collapsing
1304 // user-defined signals or limiting the length of the queue.
1305 if (transition_names_updated_callback) {
1306 vector<string> transition_names = global_mixer->get_transition_names();
1307 bool changed = false;
1308 if (transition_names.size() != last_transition_names.size()) {
1311 for (unsigned i = 0; i < transition_names.size(); ++i) {
1312 if (transition_names[i] != last_transition_names[i]) {
1319 transition_names_updated_callback(transition_names);
1320 last_transition_names = transition_names;
1323 if (name_updated_callback) {
1324 string name = global_mixer->get_channel_name(channel);
1325 if (name != last_name) {
1326 name_updated_callback(name);
1330 if (color_updated_callback) {
1331 string color = global_mixer->get_channel_color(channel);
1332 if (color != last_color) {
1333 color_updated_callback(color);
1339 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1341 unique_lock<mutex> lock(frame_mutex);
1342 if (!has_current_frame && !has_ready_frame) {
1346 if (has_current_frame && has_ready_frame) {
1347 // We have a new ready frame. Toss the current one.
1348 parent->release_display_frame(¤t_frame);
1349 has_current_frame = false;
1351 if (has_ready_frame) {
1352 assert(!has_current_frame);
1353 current_frame = ready_frame;
1354 ready_frame.ready_fence.reset(); // Drop the refcount.
1355 ready_frame.input_frames.clear(); // Drop the refcounts.
1356 has_current_frame = true;
1357 has_ready_frame = false;
1360 *frame = current_frame;
1364 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
1366 new_frame_ready_callback = callback;
1369 void Mixer::OutputChannel::set_transition_names_updated_callback(Mixer::transition_names_updated_callback_t callback)
1371 transition_names_updated_callback = callback;
1374 void Mixer::OutputChannel::set_name_updated_callback(Mixer::name_updated_callback_t callback)
1376 name_updated_callback = callback;
1379 void Mixer::OutputChannel::set_color_updated_callback(Mixer::color_updated_callback_t callback)
1381 color_updated_callback = callback;
1384 mutex RefCountedGLsync::fence_lock;