]> git.sesse.net Git - nageru/blob - theme.lua
Do value massaging for interlaced signals right at the start of the theme.
[nageru] / theme.lua
1 -- The theme is what decides what's actually shown on screen, what kind of
2 -- transitions are available (if any), and what kind of inputs there are,
3 -- if any. In general, it drives the entire display logic by creating Movit
4 -- chains, setting their parameters and then deciding which to show when.
5 --
6 -- Themes are written in Lua, which reflects a simplified form of the Movit API
7 -- where all the low-level details (such as texture formats) are handled by the
8 -- C++ side and you generally just build chains.
9
10 local transition_start = -2.0
11 local transition_end = -1.0
12 local zoom_src = 0.0
13 local zoom_dst = 1.0
14 local zoom_poi = 0   -- which input to zoom in on
15 local fade_src_signal = 0
16 local fade_dst_signal = 0
17
18 local input0_neutral_color = {0.5, 0.5, 0.5}
19 local input1_neutral_color = {0.5, 0.5, 0.5}
20
21 local live_signal_num = 0
22 local preview_signal_num = 1
23
24 -- Valid values for live_signal_num and preview_signal_num.
25 local INPUT0_SIGNAL_NUM = 0
26 local INPUT1_SIGNAL_NUM = 1
27 local SBS_SIGNAL_NUM = 2
28 local STATIC_SIGNAL_NUM = 3
29
30 -- “fake” signal number that signifies that we are fading from one input
31 -- to the next.
32 local FADE_SIGNAL_NUM = 4
33
34 -- Last width/height/resolution for each channel, if we have it.
35 -- Note that unlike the values we get from Nageru, the resolution is per
36 -- frame and not per field, since we deinterlace.
37 local last_resolution = {}
38
39 -- Utility function to help creating many similar chains that can differ
40 -- in a free set of chosen parameters.
41 function make_cartesian_product(parms, callback)
42         return make_cartesian_product_internal(parms, callback, 1, {})
43 end
44
45 function make_cartesian_product_internal(parms, callback, index, args)
46         if index > #parms then
47                 return callback(unpack(args))
48         end
49         local ret = {}
50         for _, value in ipairs(parms[index]) do
51                 args[index] = value
52                 ret[value] = make_cartesian_product_internal(parms, callback, index + 1, args)
53         end
54         return ret
55 end
56
57 function make_sbs_input(chain, signal, deint, hq)
58         local input = chain:add_live_input(not deint, deint)  -- Override bounce only if not deinterlacing.
59         input:connect_signal(signal)
60         local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
61
62         local resample_effect = nil
63         local resize_effect = nil
64         if (hq) then
65                 resample_effect = chain:add_effect(ResampleEffect.new())
66         else
67                 resize_effect = chain:add_effect(ResizeEffect.new())
68         end
69
70         local padding_effect = chain:add_effect(IntegralPaddingEffect.new())
71
72         return {
73                 input = input,
74                 wb_effect = wb_effect,
75                 resample_effect = resample_effect,
76                 resize_effect = resize_effect,
77                 padding_effect = padding_effect
78         }
79 end
80
81 -- The main live chain.
82 function make_sbs_chain(input0_deint, input1_deint, hq)
83         local chain = EffectChain.new(16, 9)
84
85         local input0 = make_sbs_input(chain, INPUT0_SIGNAL_NUM, input0_deint, hq)
86         local input1 = make_sbs_input(chain, INPUT1_SIGNAL_NUM, input1_deint, hq)
87
88         input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
89         input1.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0)
90
91         chain:add_effect(OverlayEffect.new(), input0.padding_effect, input1.padding_effect)
92         chain:finalize(hq)
93
94         return {
95                 chain = chain,
96                 input0 = input0,
97                 input1 = input1
98         }
99 end
100
101 -- Make all possible combinations of side-by-side chains.
102 local sbs_chains = make_cartesian_product({
103         {"live", "livedeint"},  -- input0_type
104         {"live", "livedeint"},  -- input1_type
105         {true, false}           -- hq
106 }, function(input0_type, input1_type, hq)
107         local input0_deint = (input0_type == "livedeint")
108         local input1_deint = (input1_type == "livedeint")
109         return make_sbs_chain(input0_deint, input1_deint, hq)
110 end)
111
112 function make_fade_input(chain, signal, live, deint, scale)
113         local input, wb_effect, resample_effect, last
114         if live then
115                 input = chain:add_live_input(false, deint)
116                 wb_effect = chain:add_effect(WhiteBalanceEffect.new())
117                 input:connect_signal(signal)
118                 last = wb_effect
119         else
120                 input = chain:add_effect(ImageInput.new("bg.jpeg"))
121                 last = input
122         end
123
124         -- If we cared about this for the non-main inputs, we would have
125         -- checked hq here and invoked ResizeEffect instead.
126         if scale then
127                 resample_effect = chain:add_effect(ResampleEffect.new())
128                 last = resample_effect
129         end
130
131         return {
132                 input = input,
133                 wb_effect = wb_effect,
134                 resample_effect = resample_effect,
135                 last = last
136         }
137 end
138
139 -- A chain to fade between two inputs, of which either can be a picture
140 -- or a live input. In practice only used live, but we still support the
141 -- hq parameter.
142 function make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
143         local chain = EffectChain.new(16, 9)
144
145         local input0 = make_fade_input(chain, INPUT0_SIGNAL_NUM, input0_live, input0_deint, input0_scale)
146         local input1 = make_fade_input(chain, INPUT1_SIGNAL_NUM, input1_live, input1_deint, input1_scale)
147
148         local mix_effect = chain:add_effect(MixEffect.new(), input0.last, input1.last)
149         chain:finalize(hq)
150
151         return {
152                 chain = chain,
153                 input0 = input0,
154                 input1 = input1,
155                 mix_effect = mix_effect
156         }
157 end
158
159 -- Chains to fade between two inputs, in various configurations.
160 local fade_chains = make_cartesian_product({
161         {"static", "live", "livedeint"},  -- input0_type
162         {true, false},                    -- input0_scale
163         {"static", "live", "livedeint"},  -- input1_type
164         {true, false},                    -- input1_scale
165         {true}                            -- hq
166 }, function(input0_type, input0_scale, input1_type, input1_scale, hq)
167         local input0_live = (input0_type ~= "static")
168         local input1_live = (input1_type ~= "static")
169         local input0_deint = (input0_type == "livedeint")
170         local input1_deint = (input1_type == "livedeint")
171         return make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
172 end)
173
174 -- A chain to show a single input on screen.
175 function make_simple_chain(input_deint, input_scale, hq)
176         local chain = EffectChain.new(16, 9)
177
178         local input = chain:add_live_input(false, input_deint)
179         input:connect_signal(0)  -- First input card. Can be changed whenever you want.
180         local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
181         chain:finalize(hq)
182
183         local resample_effect, resize_effect
184         if scale then
185                 if hq then
186                         resample_effect = chain:add_effect(ResampleEffect.new())
187                 else
188                         resize_effect = chain:add_effect(ResizeEffect.new())
189                 end
190         end
191
192         return {
193                 chain = chain,
194                 input = input,
195                 wb_effect = wb_effect,
196                 resample_effect = resample_effect,
197                 resize_effect = resize_effect
198         }
199 end
200
201 -- Make all possible combinations of single-input chains.
202 local simple_chains = make_cartesian_product({
203         {"live", "livedeint"},  -- input_type
204         {true, false},          -- input_scale
205         {true, false}           -- hq
206 }, function(input_type, input_scale, hq)
207         local input_deint = (input_type == "livedeint")
208         return make_simple_chain(input_deint, input_scale, hq)
209 end)
210
211 -- A chain to show a single static picture on screen (HQ version).
212 local static_chain_hq = EffectChain.new(16, 9)
213 local static_chain_hq_input = static_chain_hq:add_effect(ImageInput.new("bg.jpeg"))
214 static_chain_hq:finalize(true)
215
216 -- A chain to show a single static picture on screen (LQ version).
217 local static_chain_lq = EffectChain.new(16, 9)
218 local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg"))
219 static_chain_lq:finalize(false)
220
221 -- Used for indexing into the tables of chains.
222 function get_input_type(signals, signal_num)
223         if signal_num == STATIC_SIGNAL_NUM then
224                 return "static"
225         elseif signals:get_interlaced(signal_num) then
226                 return "livedeint"
227         else
228                 return "live"
229         end
230 end
231
232 function needs_scale(signals, signal_num, width, height)
233         return (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height)
234 end
235
236 function set_scale_parameters_if_needed(chain_or_input, width, height)
237         if chain_or_input.resample_effect then
238                 chain_or_input.resample_effect:set_int("width", width)
239                 chain_or_input.resample_effect:set_int("height", height)
240         elseif chain_or_input.resize_effect then
241                 chain_or_input.resize_effect:set_int("width", width)
242                 chain_or_input.resize_effect:set_int("height", height)
243         end
244 end
245
246 -- Returns the number of outputs in addition to the live (0) and preview (1).
247 -- Called only once, at the start of the program.
248 function num_channels()
249         return 4
250 end
251
252 -- Helper function to write e.g. “60” or “59.94”.
253 function get_frame_rate(signal_num)
254         local nom = last_resolution[signal_num].frame_rate_nom
255         local den = last_resolution[signal_num].frame_rate_den
256         if nom % den == 0 then
257                 return nom / den
258         else
259                 return string.format("%.2f", num / den)
260         end
261 end
262
263 -- Helper function to write e.g. “720p60”.
264 function get_channel_resolution(signal_num)
265         if last_resolution[signal_num] then
266                 if last_resolution[signal_num].height == 0 or
267                    last_resolution[signal_num].height == 525 then
268                         return "no signal"
269                 elseif last_resolution[signal_num].interlaced then
270                         return last_resolution[signal_num].height .. "i" .. get_frame_rate(signal_num)
271                 else
272                         return last_resolution[signal_num].height .. "p" .. get_frame_rate(signal_num)
273                 end
274         else
275                 return "no signal"
276         end
277 end
278
279 -- Returns the name for each additional channel (starting from 2).
280 -- Called at the start of the program, and then each frame for live
281 -- channels in case they change resolution.
282 function channel_name(channel)
283         if channel == 2 then
284                 return "Input 1 (" .. get_channel_resolution(0) .. ")"
285         elseif channel == 3 then
286                 return "Input 2 (" .. get_channel_resolution(1) .. ")"
287         elseif channel == 4 then
288                 return "Side-by-side"
289         elseif channel == 5 then
290                 return "Static picture"
291         end
292 end
293
294 -- Returns if a given channel supports setting white balance (starting from 2).
295 -- Called only once for each channel, at the start of the program.
296 function supports_set_wb(channel)
297         return channel == 2 or channel == 3
298 end
299
300 -- Gets called with a new gray point when the white balance is changing.
301 -- The color is in linear light (not sRGB gamma).
302 function set_wb(channel, red, green, blue)
303         if channel == 2 then
304                 input0_neutral_color = { red, green, blue }
305         elseif channel == 3 then
306                 input1_neutral_color = { red, green, blue }
307         end
308 end
309
310 function finish_transitions(t)
311         -- If live is SBS but de-facto single, make it so.
312         if live_signal_num == SBS_SIGNAL_NUM and t >= transition_end and zoom_dst == 1.0 then
313                 live_signal_num = zoom_poi
314         end
315
316         -- If live is fade but de-facto single, make it so.
317         if live_signal_num == FADE_SIGNAL_NUM and t >= transition_end then
318                 live_signal_num = fade_dst_signal
319         end
320 end
321
322 -- Called every frame.
323 function get_transitions(t)
324         finish_transitions(t)
325
326         if live_signal_num == preview_signal_num then
327                 return {}
328         end
329
330         if live_signal_num == SBS_SIGNAL_NUM and t >= transition_start and t <= transition_end then
331                 -- Zoom in progress.
332                 return {"Cut"}
333         end
334
335         if (live_signal_num == INPUT0_SIGNAL_NUM or
336             live_signal_num == INPUT1_SIGNAL_NUM or
337             live_signal_num == STATIC_SIGNAL_NUM) and
338            (preview_signal_num == INPUT0_SIGNAL_NUM or
339             preview_signal_num == INPUT1_SIGNAL_NUM or
340             preview_signal_num == STATIC_SIGNAL_NUM) then
341                 return {"Cut", "", "Fade"}
342         end
343
344         -- Various zooms.
345         if live_signal_num == SBS_SIGNAL_NUM and
346            (preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) then
347                 return {"Cut", "Zoom in"}
348         elseif (live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and
349                preview_signal_num == SBS_SIGNAL_NUM then
350                 return {"Cut", "Zoom out"}
351         end
352
353         return {"Cut"}
354 end
355
356 function transition_clicked(num, t)
357         if num == 0 then
358                 -- Cut.
359                 if live_signal_num == FADE_SIGNAL_NUM then
360                         -- Ongoing fade; finish it immediately.
361                         finish_transitions(transition_end)
362                 end
363
364                 local temp = live_signal_num
365                 live_signal_num = preview_signal_num
366                 preview_signal_num = temp
367
368                 if live_signal_num == SBS_SIGNAL_NUM then
369                         -- Just cut to SBS, we need to reset any zooms.
370                         zoom_src = 1.0
371                         zoom_dst = 0.0
372                         transition_start = -2.0
373                         transition_end = -1.0
374                 end
375         elseif num == 1 then
376                 -- Zoom.
377
378                 finish_transitions(t)
379
380                 if live_signal_num == preview_signal_num then
381                         -- Nothing to do.
382                         return
383                 end
384
385                 if (live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM) or
386                    (live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM) then
387                         -- We can't zoom between these. Just make a cut.
388                         io.write("Cutting from " .. live_signal_num .. " to " .. live_signal_num .. "\n")
389                         local temp = live_signal_num
390                         live_signal_num = preview_signal_num
391                         preview_signal_num = temp
392                         return
393                 end
394
395                 if live_signal_num == SBS_SIGNAL_NUM and
396                    (preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) then
397                         -- Zoom in from SBS to single.
398                         transition_start = t
399                         transition_end = t + 1.0
400                         zoom_src = 0.0
401                         zoom_dst = 1.0
402                         zoom_poi = preview_signal_num
403                         preview_signal_num = SBS_SIGNAL_NUM
404                 elseif (live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and
405                        preview_signal_num == SBS_SIGNAL_NUM then
406                         -- Zoom out from single to SBS.
407                         transition_start = t
408                         transition_end = t + 1.0
409                         zoom_src = 1.0
410                         zoom_dst = 0.0
411                         preview_signal_num = live_signal_num
412                         zoom_poi = live_signal_num
413                         live_signal_num = SBS_SIGNAL_NUM
414                 end
415         elseif num == 2 then
416                 finish_transitions(t)
417
418                 -- Fade.
419                 if (live_signal_num ~= preview_signal_num) and
420                    (live_signal_num == INPUT0_SIGNAL_NUM or
421                     live_signal_num == INPUT1_SIGNAL_NUM or
422                     live_signal_num == STATIC_SIGNAL_NUM) and
423                    (preview_signal_num == INPUT0_SIGNAL_NUM or
424                     preview_signal_num == INPUT1_SIGNAL_NUM or
425                     preview_signal_num == STATIC_SIGNAL_NUM) then
426                         transition_start = t
427                         transition_end = t + 1.0
428                         fade_src_signal = live_signal_num
429                         fade_dst_signal = preview_signal_num
430                         preview_signal_num = live_signal_num
431                         live_signal_num = FADE_SIGNAL_NUM
432                 else
433                         -- Fades involving SBS are ignored (we have no chain for it).
434                 end
435         end
436 end
437
438 function channel_clicked(num)
439         preview_signal_num = num
440 end
441
442 -- Called every frame. Get the chain for displaying at input <num>,
443 -- where 0 is live, 1 is preview, 2 is the first channel to display
444 -- in the bottom bar, and so on up to num_channels()+1. t is the
445 -- current time in seconds. width and height are the dimensions of
446 -- the output, although you can ignore them if you don't need them
447 -- (they're useful if you want to e.g. know what to resample by).
448 --
449 -- <signals> is basically an exposed InputState, which you can use to
450 -- query for information about the signals at the point of the current
451 -- frame. In particular, you can call get_width() and get_height()
452 -- for any signal number, and use that to e.g. assist in chain selection.
453 --
454 -- You should return two objects; the chain itself, and then a
455 -- function (taking no parameters) that is run just before rendering.
456 -- The function needs to call connect_signal on any inputs, so that
457 -- it gets updated video data for the given frame. (You are allowed
458 -- to switch which input your input is getting from between frames,
459 -- but not calling connect_signal results in undefined behavior.)
460 -- If you want to change any parameters in the chain, this is also
461 -- the right place.
462 --
463 -- NOTE: The chain returned must be finalized with the Y'CbCr flag
464 -- if and only if num==0.
465 function get_chain(num, t, width, height, signals)
466         local input_resolution = {}
467         for signal_num=0,1 do
468                 local res = {
469                         width = signals:get_width(signal_num),
470                         height = signals:get_height(signal_num),
471                         interlaced = signals:get_interlaced(signal_num),
472                         frame_rate_nom = signals:get_frame_rate_nom(signal_num),
473                         frame_rate_den = signals:get_frame_rate_den(signal_num)
474                 }
475
476                 if res.interlaced then
477                         -- Convert height from frame height to field height.
478                         -- (Needed for e.g. place_rectangle.)
479                         res.height = res.height * 2
480
481                         -- Show field rate instead of frame rate; really for cosmetics only
482                         -- (and actually contrary to EBU recommendations, although in line
483                         -- with typical user expectations).
484                         res.frame_rate_nom = res.frame_rate_nom * 2
485                 end
486
487                 input_resolution[signal_num] = res
488         end
489         last_resolution = input_resolution
490
491         if num == 0 then  -- Live.
492                 if live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM then  -- Plain input.
493                         local input_type = get_input_type(signals, live_signal_num)
494                         local input_scale = needs_scale(signals, live_signal_num, width, height)
495                         local chain = simple_chains[input_type][input_scale][true]
496                         prepare = function()
497                                 chain.input:connect_signal(live_signal_num)
498                                 set_scale_parameters_if_needed(chain, width, height)
499                                 set_neutral_color_from_signal(chain.wb_effect, live_signal_num)
500                         end
501                         return chain.chain, prepare
502                 elseif live_signal_num == STATIC_SIGNAL_NUM then  -- Static picture.
503                         prepare = function()
504                         end
505                         return static_chain_hq, prepare
506                 elseif live_signal_num == FADE_SIGNAL_NUM then  -- Fade.
507                         local input0_type = get_input_type(signals, fade_src_signal)
508                         local input0_scale = needs_scale(signals, fade_src_signal, width, height)
509                         local input1_type = get_input_type(signals, fade_dst_signal)
510                         local input1_scale = needs_scale(signals, fade_dst_signal, width, height)
511                         local chain = fade_chains[input0_type][input0_scale][input1_type][input1_scale][true]
512                         prepare = function()
513                                 if input0_type == "live" then
514                                         chain.input0.input:connect_signal(fade_src_signal)
515                                         set_neutral_color_from_signal(chain.input0.wb_effect, fade_src_signal)
516                                 end
517                                 set_scale_parameters_if_needed(chain.input0, width, height)
518                                 if input1_type == "live" then
519                                         chain.input1.input:connect_signal(fade_dst_signal)
520                                         set_neutral_color_from_signal(chain.input1.wb_effect, fade_dst_signal)
521                                 end
522                                 set_scale_parameters_if_needed(chain.input1, width, height)
523                                 local tt = calc_fade_progress(t, transition_start, transition_end)
524
525                                 chain.mix_effect:set_float("strength_first", 1.0 - tt)
526                                 chain.mix_effect:set_float("strength_second", tt)
527                         end
528                         return chain.chain, prepare
529                 end
530
531                 -- SBS code (live_signal_num == SBS_SIGNAL_NUM).
532                 local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
533                 local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
534                 if t > transition_end and zoom_dst == 1.0 then
535                         -- Special case: Show only the single image on screen.
536                         local input0_scale = needs_scale(signals, fade_src_signal, width, height)
537                         local chain = simple_chains[input0_type][input0_scale][true]
538                         prepare = function()
539                                 chain.input:connect_signal(INPUT0_SIGNAL_NUM)
540                                 set_scale_parameters_if_needed(chain, width, height)
541                                 set_neutral_color(chain.wb_effect, input0_neutral_color)
542                         end
543                         return chain.chain, prepare
544                 end
545                 local chain = sbs_chains[input0_type][input1_type][true]
546                 prepare = function()
547                         if t < transition_start then
548                                 prepare_sbs_chain(chain, zoom_src, width, height, input_resolution)
549                         elseif t > transition_end then
550                                 prepare_sbs_chain(chain, zoom_dst, width, height, input_resolution)
551                         else
552                                 local tt = (t - transition_start) / (transition_end - transition_start)
553                                 -- Smooth it a bit.
554                                 tt = math.sin(tt * 3.14159265358 * 0.5)
555                                 prepare_sbs_chain(chain, zoom_src + (zoom_dst - zoom_src) * tt, width, height, input_resolution)
556                         end
557                 end
558                 return chain.chain, prepare
559         end
560         if num == 1 then  -- Preview.
561                 num = preview_signal_num + 2
562         end
563
564         -- Individual preview inputs.
565         if num == INPUT0_SIGNAL_NUM + 2 then
566                 local input_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
567                 local input_scale = needs_scale(signals, INPUT0_SIGNAL_NUM, width, height)
568                 local chain = simple_chains[input_type][input_scale][false]
569                 prepare = function()
570                         chain.input:connect_signal(INPUT0_SIGNAL_NUM)
571                         set_scale_parameters_if_needed(chain, width, height)
572                         set_neutral_color(chain.wb_effect, input0_neutral_color)
573                 end
574                 return chain.chain, prepare
575         end
576         if num == INPUT1_SIGNAL_NUM + 2 then
577                 local input_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
578                 local input_scale = needs_scale(signals, INPUT1_SIGNAL_NUM, width, height)
579                 local chain = simple_chains[input_type][input_scale][false]
580                 prepare = function()
581                         chain.input:connect_signal(INPUT1_SIGNAL_NUM)
582                         set_scale_parameters_if_needed(chain, width, height)
583                         set_neutral_color(chain.wb_effect, input1_neutral_color)
584                 end
585                 return chain.chain, prepare
586         end
587         if num == SBS_SIGNAL_NUM + 2 then
588                 local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
589                 local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
590                 local chain = sbs_chains[input0_type][input1_type][false]
591                 prepare = function()
592                         prepare_sbs_chain(chain, 0.0, width, height, input_resolution)
593                 end
594                 return chain.chain, prepare
595         end
596         if num == STATIC_SIGNAL_NUM + 2 then
597                 prepare = function()
598                 end
599                 return static_chain_lq, prepare
600         end
601 end
602
603 function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
604         local srcx0 = 0.0
605         local srcx1 = 1.0
606         local srcy0 = 0.0
607         local srcy1 = 1.0
608
609         -- Cull.
610         if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then
611                 resample_effect:set_int("width", 1)
612                 resample_effect:set_int("height", 1)
613                 resample_effect:set_float("zoom_x", screen_width)
614                 resample_effect:set_float("zoom_y", screen_height)
615                 padding_effect:set_int("left", screen_width + 100)
616                 padding_effect:set_int("top", screen_height + 100)
617                 return
618         end
619
620         -- Clip.
621         if x0 < 0 then
622                 srcx0 = -x0 / (x1 - x0)
623                 x0 = 0
624         end
625         if y0 < 0 then
626                 srcy0 = -y0 / (y1 - y0)
627                 y0 = 0
628         end
629         if x1 > screen_width then
630                 srcx1 = (screen_width - x0) / (x1 - x0)
631                 x1 = screen_width
632         end
633         if y1 > screen_height then
634                 srcy1 = (screen_height - y0) / (y1 - y0)
635                 y1 = screen_height
636         end
637
638         if resample_effect ~= nil then
639                 -- High-quality resampling.
640                 local x_subpixel_offset = x0 - math.floor(x0)
641                 local y_subpixel_offset = y0 - math.floor(y0)
642
643                 -- Resampling must be to an integral number of pixels. Round up,
644                 -- and then add an extra pixel so we have some leeway for the border.
645                 local width = math.ceil(x1 - x0) + 1
646                 local height = math.ceil(y1 - y0) + 1
647                 resample_effect:set_int("width", width)
648                 resample_effect:set_int("height", height)
649
650                 -- Correct the discrepancy with zoom. (This will leave a small
651                 -- excess edge of pixels and subpixels, which we'll correct for soon.)
652                 local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0))
653                 local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0))
654                 resample_effect:set_float("zoom_x", zoom_x)
655                 resample_effect:set_float("zoom_y", zoom_y)
656                 resample_effect:set_float("zoom_center_x", 0.0)
657                 resample_effect:set_float("zoom_center_y", 0.0)
658
659                 -- Padding must also be to a whole-pixel offset.
660                 padding_effect:set_int("left", math.floor(x0))
661                 padding_effect:set_int("top", math.floor(y0))
662
663                 -- Correct _that_ discrepancy by subpixel offset in the resampling.
664                 resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
665                 resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
666
667                 -- Finally, adjust the border so it is exactly where we want it.
668                 padding_effect:set_float("border_offset_left", x_subpixel_offset)
669                 padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width))
670                 padding_effect:set_float("border_offset_top", y_subpixel_offset)
671                 padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height))
672         else
673                 -- Lower-quality simple resizing.
674                 local width = round(x1 - x0)
675                 local height = round(y1 - y0)
676                 resize_effect:set_int("width", width)
677                 resize_effect:set_int("height", height)
678
679                 -- Padding must also be to a whole-pixel offset.
680                 padding_effect:set_int("left", math.floor(x0))
681                 padding_effect:set_int("top", math.floor(y0))
682         end
683 end
684
685 -- This is broken, of course (even for positive numbers), but Lua doesn't give us access to real rounding.
686 function round(x)
687         return math.floor(x + 0.5)
688 end
689
690 function lerp(a, b, t)
691         return a + (b - a) * t
692 end
693
694 function prepare_sbs_chain(chain, t, screen_width, screen_height, input_resolution)
695         chain.input0.input:connect_signal(0)
696         chain.input1.input:connect_signal(1)
697         set_neutral_color(chain.input0.wb_effect, input0_neutral_color)
698         set_neutral_color(chain.input1.wb_effect, input1_neutral_color)
699
700         -- First input is positioned (16,48) from top-left.
701         local width0 = round(848 * screen_width/1280.0)
702         local height0 = round(width0 * 9.0 / 16.0)
703
704         local top0 = 48 * screen_height/720.0
705         local left0 = 16 * screen_width/1280.0
706         local bottom0 = top0 + height0
707         local right0 = left0 + width0
708
709         -- Second input is positioned (16,48) from the bottom-right.
710         local width1 = round(384 * screen_width/1280.0)
711         local height1 = round(216 * screen_height/720.0)
712
713         local bottom1 = screen_height - 48 * screen_height/720.0
714         local right1 = screen_width - 16 * screen_width/1280.0
715         local top1 = bottom1 - height1
716         local left1 = right1 - width1
717
718         -- Interpolate between the fullscreen and side-by-side views.
719         local scale0, tx0, tx0
720         if zoom_poi == INPUT0_SIGNAL_NUM then
721                 local new_left0 = lerp(left0, 0, t)
722                 local new_right0 = lerp(right0, screen_width, t)
723                 local new_top0 = lerp(top0, 0, t)
724                 local new_bottom0 = lerp(bottom0, screen_height, t)
725
726                 scale0 = (new_right0 - new_left0) / width0  -- Same vertically and horizonally.
727                 tx0 = new_left0 - left0 * scale0
728                 ty0 = new_top0 - top0 * scale0
729         else
730                 local new_left1 = lerp(left1, 0, t)
731                 local new_right1 = lerp(right1, screen_width, t)
732                 local new_top1 = lerp(top1, 0, t)
733                 local new_bottom1 = lerp(bottom1, screen_height, t)
734
735                 scale0 = (new_right1 - new_left1) / width1  -- Same vertically and horizonally.
736                 tx0 = new_left1 - left1 * scale0
737                 ty0 = new_top1 - top1 * scale0
738         end
739
740         top0 = top0 * scale0 + ty0
741         bottom0 = bottom0 * scale0 + ty0
742         left0 = left0 * scale0 + tx0
743         right0 = right0 * scale0 + tx0
744
745         top1 = top1 * scale0 + ty0
746         bottom1 = bottom1 * scale0 + ty0
747         left1 = left1 * scale0 + tx0
748         right1 = right1 * scale0 + tx0
749         place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height)
750         place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height)
751 end
752
753 function set_neutral_color(effect, color)
754         effect:set_vec3("neutral_color", color[1], color[2], color[3])
755 end
756
757 function set_neutral_color_from_signal(effect, signal)
758         if signal == INPUT0_SIGNAL_NUM then
759                 set_neutral_color(effect, input0_neutral_color)
760         else
761                 set_neutral_color(effect, input1_neutral_color)
762         end
763 end
764
765 function calc_fade_progress(t, transition_start, transition_end)
766         local tt = (t - transition_start) / (transition_end - transition_start)
767         if tt < 0.0 then
768                 tt = 0.0
769         elseif tt > 1.0 then
770                 tt = 1.0
771         end
772
773         -- Make the fade look maybe a tad more natural, by pumping it
774         -- through a sigmoid function.
775         tt = 10.0 * tt - 5.0
776         tt = 1.0 / (1.0 + math.exp(-tt))
777
778         return tt
779 end