]> git.sesse.net Git - nageru/commitdiff
Small refactoring in H264Encoder::copy_thread_func().
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Thu, 7 Jan 2016 21:08:22 +0000 (22:08 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Thu, 7 Jan 2016 21:15:58 +0000 (22:15 +0100)
h264encode.cpp
h264encode.h

index 28330737782f38532dbc162bfdbc295844d33115..4d7882a090f9f5d5c27953655b64c4d4d80023e9 100644 (file)
@@ -1928,69 +1928,76 @@ void H264Encoder::copy_thread_func()
                {
                        unique_lock<mutex> lock(frame_queue_mutex);
                        frame_queue_nonempty.wait(lock, [this]{ return copy_thread_should_quit || pending_video_frames.count(current_frame_display) != 0; });
-                       if (copy_thread_should_quit) return;
-                       frame = move(pending_video_frames[current_frame_display]);
-                       pending_video_frames.erase(current_frame_display);
-               }
-
-               // Wait for the GPU to be done with the frame.
-               glClientWaitSync(frame.fence.get(), 0, 0);
-
-               // Release back any input frames we needed to render this frame.
-               frame.input_frames.clear();
-
-               // Unmap the image.
-               GLSurface *surf = &gl_surfaces[current_frame_display % SURFACE_NUM];
-               eglDestroyImageKHR(eglGetCurrentDisplay(), surf->y_egl_image);
-               eglDestroyImageKHR(eglGetCurrentDisplay(), surf->cbcr_egl_image);
-               VAStatus va_status = vaReleaseBufferHandle(va_dpy, surf->surface_image.buf);
-               CHECK_VASTATUS(va_status, "vaReleaseBufferHandle");
-               va_status = vaDestroyImage(va_dpy, surf->surface_image.image_id);
-               CHECK_VASTATUS(va_status, "vaDestroyImage");
-
-               VASurfaceID surface = surf->src_surface;
-
-               // Schedule the frame for encoding.
-               va_status = vaBeginPicture(va_dpy, context_id, surface);
-               CHECK_VASTATUS(va_status, "vaBeginPicture");
-
-               if (current_frame_type == FRAME_IDR) {
-                       render_sequence();
-                       render_picture();            
-                       if (h264_packedheader) {
-                               render_packedsequence();
-                               render_packedpicture();
+                       if (copy_thread_should_quit) {
+                               return;
+                       } else {
+                               frame = move(pending_video_frames[current_frame_display]);
+                               pending_video_frames.erase(current_frame_display);
                        }
-               } else {
-                       //render_sequence();
-                       render_picture();
                }
-               render_slice();
-               
-               va_status = vaEndPicture(va_dpy, context_id);
-               CHECK_VASTATUS(va_status, "vaEndPicture");
 
-               // Determine the pts and dts of this frame.
-               int64_t pts = frame.pts;
+               // Determine the dts of this frame.
                int64_t dts;
                if (pts_lag == -1) {
                        assert(last_dts != -1);
                        dts = last_dts + (TIMEBASE / MAX_FPS);
                } else {
-                       dts = pts - pts_lag;
+                       dts = frame.pts - pts_lag;
                }
                last_dts = dts;
 
-               // so now the data is done encoding (well, async job kicked off)...
-               // we send that to the storage thread
-               storage_task tmp;
-               tmp.display_order = current_frame_display;
-               tmp.frame_type = current_frame_type;
-               tmp.pts = pts;
-               tmp.dts = dts;
-               storage_task_enqueue(move(tmp));
-               
-               update_ReferenceFrames();
+               encode_frame(frame, frame.pts, dts);
                ++current_frame_encoding;
        }
 }
+
+void H264Encoder::encode_frame(H264Encoder::PendingFrame frame, int64_t pts, int64_t dts)
+{
+       // Wait for the GPU to be done with the frame.
+       glClientWaitSync(frame.fence.get(), 0, 0);
+
+       // Release back any input frames we needed to render this frame.
+       frame.input_frames.clear();
+
+       // Unmap the image.
+       GLSurface *surf = &gl_surfaces[current_frame_display % SURFACE_NUM];
+       eglDestroyImageKHR(eglGetCurrentDisplay(), surf->y_egl_image);
+       eglDestroyImageKHR(eglGetCurrentDisplay(), surf->cbcr_egl_image);
+       VAStatus va_status = vaReleaseBufferHandle(va_dpy, surf->surface_image.buf);
+       CHECK_VASTATUS(va_status, "vaReleaseBufferHandle");
+       va_status = vaDestroyImage(va_dpy, surf->surface_image.image_id);
+       CHECK_VASTATUS(va_status, "vaDestroyImage");
+
+       VASurfaceID surface = surf->src_surface;
+
+       // Schedule the frame for encoding.
+       va_status = vaBeginPicture(va_dpy, context_id, surface);
+       CHECK_VASTATUS(va_status, "vaBeginPicture");
+
+       if (current_frame_type == FRAME_IDR) {
+               render_sequence();
+               render_picture();            
+               if (h264_packedheader) {
+                       render_packedsequence();
+                       render_packedpicture();
+               }
+       } else {
+               //render_sequence();
+               render_picture();
+       }
+       render_slice();
+
+       va_status = vaEndPicture(va_dpy, context_id);
+       CHECK_VASTATUS(va_status, "vaEndPicture");
+
+       // so now the data is done encoding (well, async job kicked off)...
+       // we send that to the storage thread
+       storage_task tmp;
+       tmp.display_order = current_frame_display;
+       tmp.frame_type = current_frame_type;
+       tmp.pts = pts;
+       tmp.dts = dts;
+       storage_task_enqueue(move(tmp));
+
+       update_ReferenceFrames();
+}
index b6f783746777680644ff72eb5ddf75d30f35e552..520a168be0e0ae11b96c410e93834eb09270dce0 100644 (file)
@@ -81,8 +81,14 @@ private:
                std::vector<float> audio;
                int64_t pts, dts;
        };
+       struct PendingFrame {
+               RefCountedGLsync fence;
+               std::vector<RefCountedFrame> input_frames;
+               int64_t pts;
+       };
 
        void copy_thread_func();
+       void encode_frame(PendingFrame frame, int64_t pts, int64_t dts);
        void storage_task_thread();
        void storage_task_enqueue(storage_task task);
        void save_codeddata(storage_task task);
@@ -103,11 +109,6 @@ private:
        //int ;
        int current_storage_frame;
 
-       struct PendingFrame {
-               RefCountedGLsync fence;
-               std::vector<RefCountedFrame> input_frames;
-               int64_t pts;
-       };
        std::map<int, PendingFrame> pending_video_frames;  // under frame_queue_mutex
        std::map<int64_t, std::vector<float>> pending_audio_frames;  // under frame_queue_mutex
        QSurface *surface;