]> git.sesse.net Git - nageru/commitdiff
Move is_plain_signal(), which was now placed a bit confusingly.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 21 Jun 2019 18:16:57 +0000 (20:16 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 21 Jun 2019 18:16:57 +0000 (20:16 +0200)
nageru/theme.lua

index 6137cae6c0705fd39fb6c6631f0a9c7b38fb7838..bd22aa4a8d126cedbd271d7668f414a3b5e74fc1 100644 (file)
@@ -132,10 +132,6 @@ Nageru.set_supports_wb(3, true)
 Nageru.set_channel_name(SBS_SIGNAL_NUM + 2, "Side-by-side")
 Nageru.set_channel_name(STATIC_SIGNAL_NUM + 2, "Static picture")
 
-function is_plain_signal(num)
-       return num == INPUT0_SIGNAL_NUM or num == INPUT1_SIGNAL_NUM
-end
-
 -- API ENTRY POINT
 -- Called every frame. Returns the color (if any) to paint around the given
 -- channel. Returns a CSS color (typically to mark live and preview signals);
@@ -158,6 +154,10 @@ function channel_color(channel)
        return "transparent"
 end
 
+function is_plain_signal(num)
+       return num == INPUT0_SIGNAL_NUM or num == INPUT1_SIGNAL_NUM
+end
+
 function channel_involved_in(channel, signal_num)
        if is_plain_signal(signal_num) then
                return channel == (signal_num + 2)