]> git.sesse.net Git - stockfish/blobdiff - src/bitboard.cpp
Rename CASTLE to CASTLING
[stockfish] / src / bitboard.cpp
index ae653b1c2114540b997a4cb6b708a400c32a13e0..84405411555430c30eb091f5a6243d611fb1a65a 100644 (file)
 
 #include <algorithm>
 #include <cstring>
-#include <iostream>
+#include <sstream>
 
 #include "bitboard.h"
 #include "bitcount.h"
-#include "misc.h"
 #include "rkiss.h"
 
 CACHE_LINE_ALIGNMENT
@@ -45,6 +44,7 @@ Bitboard AdjacentFilesBB[FILE_NB];
 Bitboard InFrontBB[COLOR_NB][RANK_NB];
 Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB];
 Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
+Bitboard LineBB[SQUARE_NB][SQUARE_NB];
 Bitboard DistanceRingsBB[SQUARE_NB][8];
 Bitboard ForwardBB[COLOR_NB][SQUARE_NB];
 Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
@@ -125,23 +125,24 @@ Square msb(Bitboard b) {
 #endif // ifndef USE_BSFQ
 
 
-/// Bitboards::print() prints a bitboard in an easily readable format to the
-/// standard output. This is sometimes useful for debugging.
+/// Bitboards::pretty() returns an ASCII representation of a bitboard to be
+/// printed to standard output. This is sometimes useful for debugging.
 
-void Bitboards::print(Bitboard b) {
+const std::string Bitboards::pretty(Bitboard b) {
 
-  sync_cout;
+  std::ostringstream ss;
 
   for (Rank rank = RANK_8; rank >= RANK_1; --rank)
   {
-      std::cout << "+---+---+---+---+---+---+---+---+" << '\n';
+      ss << "+---+---+---+---+---+---+---+---+" << '\n';
 
       for (File file = FILE_A; file <= FILE_H; ++file)
-          std::cout << "| " << (b & (file | rank) ? "X " : "  ");
+          ss << "| " << (b & (file | rank) ? "X " : "  ");
 
-      std::cout << "|\n";
+      ss << "|\n";
   }
-  std::cout << "+---+---+---+---+---+---+---+---+" << sync_endl;
+  ss << "+---+---+---+---+---+---+---+---+";
+  return ss.str();
 }
 
 
@@ -211,21 +212,23 @@ void Bitboards::init() {
   init_magics(RTable, RAttacks, RMagics, RMasks, RShifts, RDeltas, magic_index<ROOK>);
   init_magics(BTable, BAttacks, BMagics, BMasks, BShifts, BDeltas, magic_index<BISHOP>);
 
-  for (Square s = SQ_A1; s <= SQ_H8; ++s)
+  for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
   {
-      PseudoAttacks[QUEEN][s]  = PseudoAttacks[BISHOP][s] = attacks_bb<BISHOP>(s, 0);
-      PseudoAttacks[QUEEN][s] |= PseudoAttacks[  ROOK][s] = attacks_bb<  ROOK>(s, 0);
-  }
+      PseudoAttacks[QUEEN][s1]  = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0);
+      PseudoAttacks[QUEEN][s1] |= PseudoAttacks[  ROOK][s1] = attacks_bb<  ROOK>(s1, 0);
 
-  for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
       for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
-          if (PseudoAttacks[QUEEN][s1] & s2)
-          {
-              Square delta = (s2 - s1) / square_distance(s1, s2);
+      {
+          Piece pc = (PseudoAttacks[BISHOP][s1] & s2) ? W_BISHOP :
+                     (PseudoAttacks[ROOK][s1]   & s2) ? W_ROOK   : NO_PIECE;
+
+          if (pc == NO_PIECE)
+              continue;
 
-              for (Square s = s1 + delta; s != s2; s += delta)
-                  BetweenBB[s1][s2] |= s;
-          }
+          LineBB[s1][s2] = (attacks_bb(pc, s1, 0) & attacks_bb(pc, s2, 0)) | s1 | s2;
+          BetweenBB[s1][s2] = attacks_bb(pc, s1, SquareBB[s2]) & attacks_bb(pc, s2, SquareBB[s1]);
+      }
+  }
 }