enum Depth {
- OnePly = 2,
- DEPTH_NONE = -127 * OnePly
+ ONE_PLY = 2,
+
+ DEPTH_ZERO = 0,
+ DEPTH_NONE = -127 * ONE_PLY
};
//// Inline functions
////
-inline Depth operator+ (Depth d, int i) { return Depth(int(d) + i); }
+inline void operator+= (Depth &d1, Depth d2) { d1 = Depth(int(d1) + int(d2)); }
+inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
+inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); }
+
inline Depth operator+ (Depth d1, Depth d2) { return Depth(int(d1) + int(d2)); }
-inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); }
-inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
-inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
-inline void operator-= (Depth &d, int i) { d = Depth(int(d) - i); }
-inline void operator-= (Depth &d1, Depth d2) { d1 -= int(d2); }
-inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
-inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
inline Depth operator/ (Depth d, int i) { return Depth(int(d) / i); }
-inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); }
#endif // !defined(DEPTH_H_INCLUDED)