return Position(fen, false, 0).get_material_key();
}
- typedef EndgameBase<Value> EF;
- typedef EndgameBase<ScaleFactor> SF;
+ typedef Endgames::EMap<Value>::type EFMap;
+ typedef Endgames::EMap<ScaleFactor>::type SFMap;
} // namespace
/// Endgames member definitions
-template<> const Endgames::EFMap& Endgames::map<EF>() const { return maps.first; }
-template<> const Endgames::SFMap& Endgames::map<SF>() const { return maps.second; }
+template<> const EFMap& Endgames::map<Value>() const { return maps.first; }
+template<> const SFMap& Endgames::map<ScaleFactor>() const { return maps.second; }
Endgames::Endgames() {
Endgames::~Endgames() {
- for (EFMap::const_iterator it = map<EF>().begin(); it != map<EF>().end(); ++it)
+ for (EFMap::const_iterator it = map<Value>().begin(); it != map<Value>().end(); ++it)
delete it->second;
- for (SFMap::const_iterator it = map<SF>().begin(); it != map<SF>().end(); ++it)
+ for (SFMap::const_iterator it = map<ScaleFactor>().begin(); it != map<ScaleFactor>().end(); ++it)
delete it->second;
}
typedef Endgame<T, E> EG;
typedef typename EG::Base B;
- typedef std::map<Key, B*> M;
+ typedef typename EMap<T>::type M;
- const_cast<M&>(map<B>()).insert(std::pair<Key, B*>(mat_key(keyCode), new EG(WHITE)));
- const_cast<M&>(map<B>()).insert(std::pair<Key, B*>(mat_key(swap_colors(keyCode)), new EG(BLACK)));
+ const_cast<M&>(map<T>()).insert(std::pair<Key, B*>(mat_key(keyCode), new EG(WHITE)));
+ const_cast<M&>(map<T>()).insert(std::pair<Key, B*>(mat_key(swap_colors(keyCode)), new EG(BLACK)));
}
template<typename T>
EndgameBase<T>* Endgames::get(Key key) const {
- typedef EndgameBase<T> E;
- typename std::map<Key, E*>::const_iterator it = map<E>().find(key);
- return it != map<E>().end() ? it->second : NULL;
+ typename EMap<T>::type::const_iterator it = map<T>().find(key);
+ return it != map<T>().end() ? it->second : NULL;
}
// Explicit template instantiations
-template EF* Endgames::get<Value>(Key key) const;
-template SF* Endgames::get<ScaleFactor>(Key key) const;
+template EndgameBase<Value>* Endgames::get<Value>(Key key) const;
+template EndgameBase<ScaleFactor>* Endgames::get<ScaleFactor>(Key key) const;
/// Mate with KX vs K. This function is used to evaluate positions with