template<typename M>
void delete_endgame(const typename M::value_type& p) { delete p.second; }
+ // Fast stalemate detection with lone king
+ bool is_kxk_stalemate(const Position &pos, const Color c) {
+ if ( pos.side_to_move() == c &&
+ !pos.in_check()) {
+ const Square from = pos.king_square(c);
+ Bitboard b = pos.attacks_from<KING>(from);
+ while (b) {
+ // Assume there are no pinned pieces, as it is a lone king
+ if (pos.pl_move_is_legal(make_move(from, pop_1st_bit(&b)), 0))
+ return false;
+ }
+ return true;
+ }
+ return false;
+ }
} // namespace
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
+ if (is_kxk_stalemate(pos, weakerSide)) {
+ return VALUE_DRAW;
+ }
+
Square winnerKSq = pos.king_square(strongerSide);
Square loserKSq = pos.king_square(weakerSide);
if ( pos.piece_count(strongerSide, QUEEN)
|| pos.piece_count(strongerSide, ROOK)
- || pos.piece_count(strongerSide, BISHOP) > 1)
- // TODO: check for two equal-colored bishops!
- result += VALUE_KNOWN_WIN;
+ || pos.both_color_bishops(strongerSide)) {
+ result += VALUE_KNOWN_WIN;
+ }
return strongerSide == pos.side_to_move() ? result : -result;
}