- // KingProtector[PieceType-2] contains a penalty according to distance from king
- constexpr Score KingProtector[] = { S(4, 6), S(6, 3), S(1, 0), S(0, -2) };
+ // KingProtector[knight/bishop] contains a penalty according to distance from king
+ constexpr Score KingProtector[] = { S(4, 6), S(6, 3) };